import QtQuick import QtQuick.Shapes import qs.Components import qs.Config ShapePath { id: root readonly property bool flatten: wrapper.width < rounding * 2 readonly property real rounding: 10 readonly property real roundingX: flatten ? wrapper.width / 2 : rounding required property Wrapper wrapper fillColor: DynamicColors.palette.m3surface strokeWidth: -1 Behavior on fillColor { CAnim { } } PathArc { radiusX: Math.min(root.rounding, root.wrapper.width) radiusY: root.rounding relativeX: -root.roundingX relativeY: root.rounding } PathLine { relativeX: -(root.wrapper.width - root.roundingX * 3) relativeY: 0 } PathArc { direction: PathArc.Counterclockwise radiusX: Math.min(root.rounding * 2, root.wrapper.width) radiusY: root.rounding * 2 relativeX: -root.roundingX * 2 relativeY: root.rounding * 2 } PathLine { relativeX: 0 relativeY: root.wrapper.height - root.rounding * 4 } PathArc { direction: PathArc.Counterclockwise radiusX: Math.min(root.rounding * 2, root.wrapper.width) radiusY: root.rounding * 2 relativeX: root.roundingX * 2 relativeY: root.rounding * 2 } PathLine { relativeX: root.wrapper.width - root.roundingX * 3 relativeY: 0 } PathArc { radiusX: Math.min(root.rounding, root.wrapper.width) radiusY: root.rounding relativeX: root.roundingX relativeY: root.rounding } }