import QtQuick import QtQuick.Shapes import qs.Components import qs.Config ShapePath { id: root readonly property bool flatten: wrapper.height < rounding * 2 property real ibr: invertBottomRounding ? -1 : 1 required property bool invertBottomRounding property real rounding: Appearance.rounding.smallest readonly property real roundingY: flatten ? wrapper.height / 2 : rounding required property Wrapper wrapper fillColor: DynamicColors.palette.m3surface strokeWidth: -1 Behavior on fillColor { CAnim { } } PathArc { radiusX: root.rounding radiusY: Math.min(root.rounding, root.wrapper.height) relativeX: root.rounding relativeY: root.roundingY } PathLine { relativeX: 0 relativeY: root.wrapper.height - root.roundingY - root.roundingY * root.ibr } PathArc { direction: root.invertBottomRounding ? PathArc.Clockwise : PathArc.Counterclockwise radiusX: root.rounding radiusY: Math.min(root.rounding, root.wrapper.height) relativeX: root.rounding relativeY: root.roundingY * root.ibr } PathLine { relativeX: root.wrapper.width - root.rounding * 2 relativeY: 0 } PathArc { direction: PathArc.Counterclockwise radiusX: root.rounding radiusY: Math.min(root.rounding, root.wrapper.height) relativeX: root.rounding relativeY: -root.roundingY } PathLine { relativeX: 0 relativeY: -(root.wrapper.height - root.roundingY * 2) } PathArc { radiusX: root.rounding radiusY: Math.min(root.rounding, root.wrapper.height) relativeX: root.rounding relativeY: -root.roundingY } }