#include "strokecanvasrenderer.hpp" #include "strokecanvasitem.hpp" #include namespace ZShell::internal { static void drawStroke( QCanvasPainter *painter, const QVector &points, const QColor &color, float width) { if (points.isEmpty()) return; painter->setStrokeStyle(color); painter->setFillStyle(color); painter->setLineWidth(width); painter->setLineCap(QCanvasPainter::LineCap::Round); painter->setLineJoin(QCanvasPainter::LineJoin::Round); if (points.size() == 1) { painter->beginPath(); painter->circle(points.front(), width * 0.5f); painter->fill(); return; } auto catmullToBezier = []( const QPointF &p0, const QPointF &p1, const QPointF &p2, const QPointF &p3, float tension, QPointF &cp1, QPointF &cp2) { cp1 = p1 + (p2 - p0) * tension / 3.0f; cp2 = p2 - (p3 - p1) * tension / 3.0f; }; const float tension = 0.5f; // increase toward 1.0 for tighter curves painter->beginPath(); painter->moveTo(points[0]); for (int i = 0; i < points.size() - 1; ++i) { const QPointF &p0 = points[qMax(i - 1, 0)]; const QPointF &p1 = points[i]; const QPointF &p2 = points[i + 1]; const QPointF &p3 = points[qMin(i + 2, points.size() - 1)]; QPointF cp1, cp2; catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2); painter->bezierCurveTo(cp1, cp2, p2); } painter->stroke(); } static void drawHoverCursor( QCanvasPainter *painter, const QPointF &point, float penWidth, QColor penColor, bool isDrawing) { const float radius = penWidth * 0.5f; if (isDrawing) { painter->setFillStyle(penColor); painter->beginPath(); painter->circle(point, radius); painter->fill(); } const float lineWidth = 1.5f; const float crosshairSize = 6.0f; const bool useDashes = penWidth > 10.0f; auto drawOutline = [&](const QColor &color, float width) { painter->setStrokeStyle(color); painter->setLineWidth(width); painter->setLineCap(QCanvasPainter::LineCap::Round); if (useDashes) { const int dashCount = 12; const float fullAngle = 2.0f * M_PI; const float dashAngle = fullAngle / dashCount * 0.5f; const float gapAngle = fullAngle / dashCount * 0.5f; float angle = 0.0f; for (int i = 0; i < dashCount; ++i) { painter->beginPath(); painter->arc(point, radius, angle, angle + dashAngle, QCanvasPainter::PathWinding::ClockWise, QCanvasPainter::PathConnection::NotConnected); painter->stroke(); angle += dashAngle + gapAngle; } } else { painter->beginPath(); painter->circle(point, radius); painter->stroke(); } }; auto drawCrosshair = [&](const QColor &color, float width) { painter->setStrokeStyle(color); painter->setLineWidth(width); painter->setLineCap(QCanvasPainter::LineCap::Round); const float inner = radius + 3.0f; const float outer = radius + 3.0f + crosshairSize; painter->beginPath(); painter->moveTo(point + QPointF(0, -outer)); painter->lineTo(point + QPointF(0, -inner)); painter->moveTo(point + QPointF(0, outer)); painter->lineTo(point + QPointF(0, inner)); painter->moveTo(point + QPointF(-outer, 0)); painter->lineTo(point + QPointF(-inner, 0)); painter->moveTo(point + QPointF( outer, 0)); painter->lineTo(point + QPointF( inner, 0)); painter->stroke(); }; drawOutline(QColor(0, 0, 0, 160), lineWidth + 1.0f); drawCrosshair(QColor(0, 0, 0, 160), lineWidth + 1.0f); drawOutline(QColor(255, 255, 255, 220), lineWidth); drawCrosshair(QColor(255, 255, 255, 220), lineWidth); } void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) { auto *canvas = static_cast(item); m_penColor = canvas->m_penColor; m_penWidth = canvas->m_penWidth; while (m_strokes.size() < canvas->m_strokes.size()) m_strokes.append(canvas->m_strokes[m_strokes.size()]); if (canvas->m_strokes.isEmpty() && !m_strokes.isEmpty()) { for (const auto &stroke : m_strokes) if (stroke.groupId >= 0) m_pendingGroupRemovals.append(stroke.groupId); m_strokes.clear(); } m_currentStroke = canvas->m_currentStroke; m_hoverVisible = canvas->m_hoverVisible; m_hoverPoint = canvas->m_hoverPoint; m_isDrawing = canvas->m_isDrawing; } void StrokeCanvasRenderer::paint(QCanvasPainter *painter) { for (int id : m_pendingGroupRemovals) painter->removePathGroup(id); m_pendingGroupRemovals.clear(); painter->clearRect(0, 0, width(), height()); for (const auto &stroke : m_strokes) { painter->setStrokeStyle(stroke.color); painter->setFillStyle(stroke.color); painter->setLineWidth(stroke.width); painter->setLineCap(QCanvasPainter::LineCap::Round); painter->setLineJoin(QCanvasPainter::LineJoin::Round); if (stroke.isSinglePoint) { painter->fill(stroke.path, stroke.groupId); } else { painter->stroke(stroke.path, stroke.groupId); } } drawStroke(painter, m_currentStroke.points, m_currentStroke.color, m_currentStroke.width); if (m_hoverVisible) drawHoverCursor(painter, m_hoverPoint, m_penWidth, m_penColor, m_isDrawing); } };