#include "strokecanvasrenderer.hpp" #include "strokecanvasitem.hpp" namespace ZShell::internal { static void drawStroke( QCanvasPainter *painter, const QVector &points, const QColor &color, float width) { if (points.isEmpty()) return; painter->setStrokeStyle(color); painter->setFillStyle(color); painter->setLineWidth(width); painter->setLineCap(QCanvasPainter::LineCap::Round); painter->setLineJoin(QCanvasPainter::LineJoin::Round); if (points.size() == 1) { painter->beginPath(); painter->circle(points.front(), width * 0.5f); painter->fill(); return; } auto catmullToBezier = []( const QPointF &p0, const QPointF &p1, const QPointF &p2, const QPointF &p3, float tension, QPointF &cp1, QPointF &cp2) { cp1 = p1 + (p2 - p0) * tension / 3.0f; cp2 = p2 - (p3 - p1) * tension / 3.0f; }; const float tension = 0.5f; // increase toward 1.0 for tighter curves painter->beginPath(); painter->moveTo(points[0]); for (int i = 0; i < points.size() - 1; ++i) { const QPointF &p0 = points[qMax(i - 1, 0)]; const QPointF &p1 = points[i]; const QPointF &p2 = points[i + 1]; const QPointF &p3 = points[qMin(i + 2, points.size() - 1)]; QPointF cp1, cp2; catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2); painter->bezierCurveTo(cp1, cp2, p2); } painter->stroke(); } static void drawDot( QCanvasPainter *painter, const QPointF &point, const QColor &color, float width) { painter->setFillStyle(color); painter->beginPath(); painter->circle(point, width * 0.5f); painter->fill(); } void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) { auto *canvas = static_cast(item); m_penColor = canvas->m_penColor; m_penWidth = canvas->m_penWidth; m_strokes = canvas->m_strokes; m_currentStroke = canvas->m_currentStroke; m_hoverVisible = canvas->m_hoverVisible; m_hoverPoint = canvas->m_hoverPoint; } void StrokeCanvasRenderer::paint(QCanvasPainter *painter) { painter->clearRect(0, 0, width(), height()); for (const auto &stroke : m_strokes) drawStroke(painter, stroke.points, stroke.color, stroke.width); drawStroke( painter, m_currentStroke.points, m_currentStroke.color, m_currentStroke.width ); if (m_hoverVisible) { drawDot( painter, m_hoverPoint, m_penColor, m_penWidth ); } } };