#pragma once #include #include #include struct BlobRectData { float cx = 0, cy = 0, hw = 0, hh = 0; float offsetX = 0, offsetY = 0; float minEig = 1.0f; // Inverse of 2x2 deformation matrix, column-major for GLSL float invDeform[4] = { 1, 0, 0, 1 }; // Screen-space AABB half-extents of the deformed rect float screenHalfX = 0, screenHalfY = 0; // Effective per-corner radii (tr, br, bl, tl), pre-computed on CPU float radius[4] = { 0, 0, 0, 0 }; }; class BlobMaterial : public QSGMaterial { public: QSGMaterialType* type() const override; QSGMaterialShader* createShader(QSGRendererInterface::RenderMode) const override; int compare(const QSGMaterial* other) const override; float m_paddedX = 0; float m_paddedY = 0; float m_paddedW = 0; float m_paddedH = 0; float m_smoothFactor = 32.0f; int m_rectCount = 0; int m_myIndex = -2; QColor m_color{ 0x44, 0x88, 0xff }; int m_hasInverted = 0; float m_invertedRadius = 0; float m_invertedOuter[4] = {}; float m_invertedInner[4] = {}; BlobRectData m_rects[16] = {}; }; class BlobMaterialShader : public QSGMaterialShader { public: BlobMaterialShader(); bool updateUniformData(RenderState& state, QSGMaterial* newMaterial, QSGMaterial* oldMaterial) override; };