#include "strokecanvasrenderer.hpp" #include "strokecanvasitem.hpp" namespace ZShell::internal { static void drawStroke( QCanvasPainter *painter, const QVector &points, const QColor &color, float width) { if (points.isEmpty()) return; painter->setStrokeStyle(color); painter->setFillStyle(color); painter->setLineWidth(width); painter->setLineCap(QCanvasPainter::LineCap::Round); painter->setLineJoin(QCanvasPainter::LineJoin::Round); if (points.size() == 1) { painter->beginPath(); painter->circle(points.front(), width * 0.5f); painter->fill(); return; } painter->beginPath(); painter->moveTo(points[0]); for (qsizetype i = 1; i < points.size(); ++i) painter->lineTo(points[i]); painter->stroke(); } void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) { auto *canvas = static_cast(item); m_penColor = canvas->m_penColor; m_penWidth = canvas->m_penWidth; m_strokes = canvas->m_strokes; m_currentStroke = canvas->m_currentStroke; } void StrokeCanvasRenderer::paint(QCanvasPainter *painter) { painter->clearRect(0, 0, width(), height()); for (const auto &stroke : m_strokes) drawStroke(painter, stroke.points, stroke.color, stroke.width); drawStroke( painter, m_currentStroke.points, m_currentStroke.color, m_currentStroke.width ); } };