#pragma once #include #include "stroke.hpp" namespace ZShell::internal { class StrokeCanvasRenderer final : public QCanvasPainterItemRenderer { public: void synchronizeData(QCanvasPainterItem *item) override; void paint(QCanvasPainter *painter) override; private: QColor m_penColor; float m_penWidth = 4.f; QVector m_strokes; Stroke m_currentStroke; }; };