Files
z-bar-qt/Components/BaseStyledSlider.qml

143 lines
2.9 KiB
QML

import QtQuick
import QtQuick.Templates
import ZShell.Config
import qs.Services
Slider {
id: root
property color color: Colors.palette.m3secondary
required property string icon
property bool initialized: false
readonly property bool isHorizontal: orientation === Qt.Horizontal
readonly property bool isVertical: orientation === Qt.Vertical
property real multiplier: 100
property real oldValue
property Component trackContent
orientation: Qt.Vertical
background: CustomRect {
id: groove
color: Colors.layer(Colors.palette.m3surfaceContainer, 2)
height: root.availableHeight
radius: Tokens.rounding.full
width: root.availableWidth
x: root.leftPadding
y: root.topPadding
Loader {
id: trackLoader
anchors.fill: parent
sourceComponent: root.trackContent
onLoaded: {
if (!item)
return;
item.rootSlider = root;
item.groove = groove;
item.handleItem = handle;
}
}
}
handle: Item {
id: handle
property alias moving: icon.moving
implicitHeight: Math.min(root.width, root.height)
implicitWidth: Math.min(root.width, root.height)
x: root.isHorizontal ? root.leftPadding + root.visualPosition * (root.availableWidth - width) : root.leftPadding + (root.availableWidth - width) / 2
y: root.isVertical ? root.topPadding + root.visualPosition * (root.availableHeight - height) : root.topPadding + (root.availableHeight - height) / 2
Elevation {
anchors.fill: parent
level: handleInteraction.containsMouse ? 2 : 1
radius: rect.radius
}
CustomRect {
id: rect
anchors.fill: parent
color: Colors.palette.m3inverseSurface
radius: Tokens.rounding.full
MouseArea {
id: handleInteraction
acceptedButtons: Qt.NoButton
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
hoverEnabled: true
}
MaterialIcon {
id: icon
property bool moving
anchors.centerIn: parent
anchors.verticalCenterOffset: 1
text: moving ? Math.round(root.value * 100) : root.icon
color: Colors.palette.m3inverseOnSurface
font: moving ? Tokens.font.body.small : Tokens.font.icon.medium
Behavior on moving {
SequentialAnimation {
Anim {
target: icon
property: "scale"
to: 0.3
duration: Tokens.anim.durations.small / 2
easing: Tokens.anim.standardAccel
}
PropertyAction {}
Anim {
target: icon
property: "scale"
to: 1
duration: Tokens.anim.durations.normal / 2
easing: Tokens.anim.standardDecel
}
}
}
}
}
}
Behavior on value {
Anim {
type: Anim.StandardLarge
}
}
onPressedChanged: handle.moving = pressed
onValueChanged: {
if (!initialized) {
initialized = true;
return;
}
if (Math.abs(value - oldValue) < 0.01)
return;
oldValue = value;
handle.moving = true;
stateChangeDelay.restart();
}
Timer {
id: stateChangeDelay
interval: 500
onTriggered: {
if (!root.pressed)
handle.moving = false;
}
}
}