Files
z-bar-qt/Components/CircularProgress.qml

118 lines
3.2 KiB
QML

pragma ComponentBehavior: Bound
import QtQuick
import QtQuick.Shapes
import ZShell.Components
import ZShell.Config
import qs.Services
Item {
id: root
readonly property real arcRadius: (size - padding - strokeWidth * (1 + waveAmplitude * 2)) / 2
property color bgColor: Colors.palette.m3secondaryContainer
property real clampedVal: Math.max(1 / 360, Math.min(1, isNaN(value) ? 0 : value))
readonly property real dotAngleRad: (startAngle + sweepAngle - gapAngle * (sweepAngle < 360 ? 0 : 1)) * Math.PI / 180
property color fgColor: Colors.palette.m3primary
readonly property real gapAngle: ((spacing + strokeWidth) / (arcRadius || 1)) * (180 / Math.PI)
property alias hasEndIndicator: dot.active
property real implicitSize
property int padding: 0
readonly property real size: Math.min(width, height)
property int spacing: Tokens.spacing.small
property int startAngle: -90
property int strokeWidth: Tokens.padding.small
property int sweepAngle: 360
readonly property real thickness: strokeWidth * (1 + waveAmplitude) * 2
property real value
property alias waveAmplitude: wave.amplitudeMultiplier
property alias waveDuration: waveProgAnim.duration
property alias waveFrequency: wave.frequency
property bool wavePaused
property bool wavy: false
implicitHeight: implicitSize
implicitWidth: implicitSize
Shape {
asynchronous: true
opacity: Math.min(1, remainingArc.sweepAngle)
preferredRendererType: Shape.CurveRenderer
ShapePath {
capStyle: ShapePath.RoundCap
fillColor: "transparent"
strokeColor: root.bgColor
strokeWidth: Math.min(1, remainingArc.sweepAngle) * root.strokeWidth
Behavior on strokeColor {
CAnim {
}
}
PathAngleArc {
id: remainingArc
centerX: root.size / 2
centerY: root.size / 2
radiusX: root.arcRadius
radiusY: root.arcRadius
startAngle: root.startAngle + root.clampedVal * root.sweepAngle + root.gapAngle
sweepAngle: Math.max(1 / 360, root.sweepAngle * (1 - root.clampedVal) - root.gapAngle * (root.sweepAngle < 360 ? 1 : 2))
}
}
}
WavyLine {
id: wave
amplitudeMultiplier: root.wavy ? 0.5 : 0
anchors.fill: parent
anchors.margins: -lineWidth * amplitudeMultiplier
color: root.fgColor
frequency: 8
fullAngle: root.sweepAngle
lineWidth: root.strokeWidth
pathType: WavyLine.Arc
radius: root.arcRadius
startAngle: root.startAngle
value: root.clampedVal
Behavior on amplitudeMultiplier {
Anim {
type: Anim.DefaultEffects
}
}
Behavior on color {
CAnim {
}
}
Anim on waveProgress {
id: waveProgAnim
duration: 2000
easing.type: Easing.Linear
from: 0
loops: Animation.Infinite
paused: root.wavePaused || wave.amplitudeMultiplier === 0
running: true
to: 1
}
}
Loader {
id: dot
x: root.size / 2 + root.arcRadius * Math.cos(root.dotAngleRad) - width / 2
y: root.size / 2 + root.arcRadius * Math.sin(root.dotAngleRad) - height / 2
sourceComponent: CustomRect {
color: root.fgColor
implicitHeight: Math.min(1, remainingArc.sweepAngle) * Math.min(4, root.strokeWidth)
implicitWidth: Math.min(1, remainingArc.sweepAngle) * Math.min(4, root.strokeWidth)
opacity: Math.min(1, remainingArc.sweepAngle)
radius: Tokens.rounding.full
}
}
}