93 lines
1.5 KiB
QML
93 lines
1.5 KiB
QML
import QtQuick
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import QtQuick.Layouts
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import ZShell.Components
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import ZShell
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import ZShell.Services
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import ZShell.Config
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import qs.Components
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import qs.Services
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Item {
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id: root
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anchors.fill: parent
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implicitWidth: ZUtils.snap(layout.implicitWidth + layout.anchors.margins * 2, root)
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ServiceRef {
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service: Storage
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}
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ServiceRef {
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service: Memory
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}
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ServiceRef {
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service: Cpu
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}
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ServiceRef {
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service: Gpu
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}
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SnapLayout {
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orientation: Qt.Vertical
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id: layout
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anchors.bottom: parent.bottom
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anchors.margins: Tokens.padding.large
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anchors.top: parent.top
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x: ZUtils.snap((root.width - implicitWidth) / 2, root)
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spacing: Tokens.spacing.medium
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Resource {
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fgColor: Colors.palette.m3primary
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icon: "memory"
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value: Cpu.percentage
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}
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Resource {
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fgColor: Colors.palette.m3secondary
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icon: "memory_alt"
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value: Memory.percentage
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}
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Resource {
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fgColor: Colors.palette.m3tertiary
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icon: "gamepad"
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value: Gpu.percentage
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}
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Resource {
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fgColor: Colors.palette.m3primary
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icon: "host"
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value: Gpu.memoryUsed / Gpu.memoryTotal
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}
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Resource {
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fgColor: Colors.palette.m3secondary
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icon: "hard_disk"
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value: Storage.percentage
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}
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}
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component Resource: CircularProgress {
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id: res
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required property string icon
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implicitSize: ZUtils.snap((root.height - layout.anchors.margins * 2 - layout.spacing * 4) / 5, root)
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Behavior on clampedVal {
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Anim {}
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}
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MaterialIcon {
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anchors.centerIn: parent
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color: res.fgColor
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text: res.icon
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}
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}
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}
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