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z-bar-qt/Plugins/ZShell/Internal/strokecanvasitem.cpp
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cursor crosshair + outline of pen width
2026-06-22 11:52:11 +02:00

194 lines
4.2 KiB
C++

#include "strokecanvasitem.hpp"
#include "strokecanvasrenderer.hpp"
#include <qcanvaspainter.h>
#include <qnamespace.h>
#include <qpoint.h>
namespace ZShell::internal {
StrokeCanvasItem::StrokeCanvasItem(QQuickItem *parent) : QCanvasPainterItem(parent) {
setFillColor(Qt::transparent);
setAlphaBlending(true);
}
QCanvasPainterItemRenderer *StrokeCanvasItem::createItemRenderer() const {
return new StrokeCanvasRenderer;
}
static bool shouldAddPoint(
const QVector<QPointF> &points,
const QPointF &p,
qreal minDistance)
{
if (points.isEmpty())
return true;
const QPointF delta = p - points.last();
return QPointF::dotProduct(delta, delta)
>= minDistance * minDistance;
}
static QCanvasPath buildStrokePath(const QVector<QPointF> &points, float width) {
QCanvasPath path;
if (points.size() == 1) {
path.circle(points[0], width * 0.5f);
return path;
}
auto catmullToBezier = [](
const QPointF &p0, const QPointF &p1,
const QPointF &p2, const QPointF &p3,
float tension,
QPointF &cp1, QPointF &cp2)
{
cp1 = p1 + (p2 - p0) * tension / 3.0f;
cp2 = p2 - (p3 - p1) * tension / 3.0f;
};
const float tension = 0.5f;
path.moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF &p0 = points[qMax(i - 1, 0)];
const QPointF &p1 = points[i];
const QPointF &p2 = points[i + 1];
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
QPointF cp1, cp2;
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
path.bezierCurveTo(cp1, cp2, p2);
}
return path;
}
void StrokeCanvasItem::setPenColor(const QColor &color) {
if (m_penColor == color)
return;
m_penColor = color;
update();
emit penColorChanged();
}
void StrokeCanvasItem::setHoverVisible(bool visible) {
if (m_hoverVisible == visible)
return;
m_hoverVisible = visible;
update();
emit hoverVisibleChanged();
}
void StrokeCanvasItem::setHoverPoint(const QPointF &point) {
if (m_hoverPoint == point)
return;
m_hoverPoint = point;
update();
emit hoverPointChanged();
}
void StrokeCanvasItem::showHover(qreal x, qreal y) {
const QPointF newPoint{x, y};
const bool pointChanged = (m_hoverPoint != newPoint);
const bool visibleChanged = !m_hoverVisible;
if (pointChanged || visibleChanged) {
m_hoverVisible = true;
m_hoverPoint = newPoint;
if (pointChanged) emit hoverPointChanged();
if (visibleChanged) emit hoverVisibleChanged();
update();
}
}
void StrokeCanvasItem::hideHover() {
if (!m_hoverVisible)
return;
m_hoverVisible = false;
update();
emit hoverVisibleChanged();
}
void StrokeCanvasItem::setPenWidth(float width) {
if (qFuzzyCompare(m_penWidth, width))
return;
m_penWidth = width;
update();
emit penWidthChanged();
}
void StrokeCanvasItem::beginStroke(qreal x, qreal y) {
m_isDrawing = true;
m_currentStroke.points.clear();
m_currentStroke.points.append({x, y});
m_currentStroke.color = m_penColor;
m_currentStroke.width = m_penWidth;
update();
}
void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
const QPointF incoming{x, y};
if (!shouldAddPoint(m_currentStroke.points, incoming, 2.0))
return;
QPointF smoothed;
if (m_currentStroke.points.isEmpty()) {
smoothed = incoming;
} else {
const QPointF last = m_currentStroke.points.last();
const QPointF delta = incoming - last;
const qreal dist = std::sqrt(QPointF::dotProduct(delta, delta));
constexpr qreal minDist = 6.0;
constexpr qreal maxDist = 20.0;
constexpr qreal minAlpha = 0.1;
constexpr qreal maxAlpha = 0.3;
const qreal t = std::clamp((dist - minDist) / (maxDist - minDist), 0.0, 1.0);
const qreal alpha = minAlpha + t * (maxAlpha - minAlpha);
smoothed = last * (1.0 - alpha) + incoming * alpha;
}
m_currentStroke.points.append(smoothed);
update();
}
void StrokeCanvasItem::endStroke() {
m_isDrawing = false;
if (m_currentStroke.points.isEmpty())
return;
m_currentStroke.isSinglePoint = (m_currentStroke.points.size() == 1);
m_currentStroke.path = buildStrokePath(m_currentStroke.points, m_currentStroke.width);
m_currentStroke.groupId = m_nextGroupId++;
m_currentStroke.points.clear();
m_strokes.append(m_currentStroke);
m_currentStroke = {};
update();
}
void StrokeCanvasItem::clear() {
m_strokes.clear();
m_currentStroke = {};
update();
}
};