C++ / fmt (pull_request) Failing after 6s
C++ / build (pull_request) Failing after 10s
C++ / clang-tidy (pull_request) Failing after 11s
JS/TS / fmt (pull_request) Successful in 10s
JS/TS / lint (pull_request) Successful in 8s
Python / static (pull_request) Failing after 32s
Rust / build (pull_request) Successful in 52s
Python / verify (pull_request) Failing after 1m23s
Rust / fmt (pull_request) Successful in 51s
Rust / clippy (pull_request) Successful in 1m2s
5 lines
143 B
GLSL
5 lines
143 B
GLSL
void main() {
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vec2 corner = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
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gl_Position = vec4(corner * 2.0 - 1.0, 0.0, 1.0);
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}
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