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z-bar-qt/Plugins/ZShell/Internal/strokecanvasrenderer.cpp
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cursor crosshair + outline of pen width
2026-06-22 11:52:11 +02:00

184 lines
5.2 KiB
C++

#include "strokecanvasrenderer.hpp"
#include "strokecanvasitem.hpp"
#include <qcolor.h>
namespace ZShell::internal {
static void drawStroke(
QCanvasPainter *painter,
const QVector<QPointF> &points,
const QColor &color,
float width) {
if (points.isEmpty())
return;
painter->setStrokeStyle(color);
painter->setFillStyle(color);
painter->setLineWidth(width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
painter->setLineJoin(QCanvasPainter::LineJoin::Round);
if (points.size() == 1) {
painter->beginPath();
painter->circle(points.front(), width * 0.5f);
painter->fill();
return;
}
auto catmullToBezier = [](
const QPointF &p0, const QPointF &p1,
const QPointF &p2, const QPointF &p3,
float tension,
QPointF &cp1, QPointF &cp2)
{
cp1 = p1 + (p2 - p0) * tension / 3.0f;
cp2 = p2 - (p3 - p1) * tension / 3.0f;
};
const float tension = 0.5f; // increase toward 1.0 for tighter curves
painter->beginPath();
painter->moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF &p0 = points[qMax(i - 1, 0)];
const QPointF &p1 = points[i];
const QPointF &p2 = points[i + 1];
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
QPointF cp1, cp2;
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
painter->bezierCurveTo(cp1, cp2, p2);
}
painter->stroke();
}
static void drawHoverCursor(
QCanvasPainter *painter,
const QPointF &point,
float penWidth,
QColor penColor,
bool isDrawing)
{
const float radius = penWidth * 0.5f;
if (isDrawing) {
painter->setFillStyle(penColor);
painter->beginPath();
painter->circle(point, radius);
painter->fill();
}
const float lineWidth = 1.5f;
const float crosshairSize = 6.0f;
const bool useDashes = penWidth > 10.0f;
auto drawOutline = [&](const QColor &color, float width) {
painter->setStrokeStyle(color);
painter->setLineWidth(width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
if (useDashes) {
const int dashCount = 12;
const float fullAngle = 2.0f * M_PI;
const float dashAngle = fullAngle / dashCount * 0.5f;
const float gapAngle = fullAngle / dashCount * 0.5f;
float angle = 0.0f;
for (int i = 0; i < dashCount; ++i) {
painter->beginPath();
painter->arc(point, radius, angle, angle + dashAngle,
QCanvasPainter::PathWinding::ClockWise,
QCanvasPainter::PathConnection::NotConnected);
painter->stroke();
angle += dashAngle + gapAngle;
}
} else {
painter->beginPath();
painter->circle(point, radius);
painter->stroke();
}
};
auto drawCrosshair = [&](const QColor &color, float width) {
painter->setStrokeStyle(color);
painter->setLineWidth(width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
const float inner = radius + 3.0f;
const float outer = radius + 3.0f + crosshairSize;
painter->beginPath();
painter->moveTo(point + QPointF(0, -outer));
painter->lineTo(point + QPointF(0, -inner));
painter->moveTo(point + QPointF(0, outer));
painter->lineTo(point + QPointF(0, inner));
painter->moveTo(point + QPointF(-outer, 0));
painter->lineTo(point + QPointF(-inner, 0));
painter->moveTo(point + QPointF( outer, 0));
painter->lineTo(point + QPointF( inner, 0));
painter->stroke();
};
drawOutline(QColor(0, 0, 0, 160), lineWidth + 1.0f);
drawCrosshair(QColor(0, 0, 0, 160), lineWidth + 1.0f);
drawOutline(QColor(255, 255, 255, 220), lineWidth);
drawCrosshair(QColor(255, 255, 255, 220), lineWidth);
}
void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
auto *canvas = static_cast<StrokeCanvasItem *>(item);
m_penColor = canvas->m_penColor;
m_penWidth = canvas->m_penWidth;
while (m_strokes.size() < canvas->m_strokes.size())
m_strokes.append(canvas->m_strokes[m_strokes.size()]);
if (canvas->m_strokes.isEmpty() && !m_strokes.isEmpty()) {
for (const auto &stroke : m_strokes)
if (stroke.groupId >= 0)
m_pendingGroupRemovals.append(stroke.groupId);
m_strokes.clear();
}
m_currentStroke = canvas->m_currentStroke;
m_hoverVisible = canvas->m_hoverVisible;
m_hoverPoint = canvas->m_hoverPoint;
m_isDrawing = canvas->m_isDrawing;
}
void StrokeCanvasRenderer::paint(QCanvasPainter *painter) {
for (int id : m_pendingGroupRemovals)
painter->removePathGroup(id);
m_pendingGroupRemovals.clear();
painter->clearRect(0, 0, width(), height());
for (const auto &stroke : m_strokes) {
painter->setStrokeStyle(stroke.color);
painter->setFillStyle(stroke.color);
painter->setLineWidth(stroke.width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
painter->setLineJoin(QCanvasPainter::LineJoin::Round);
if (stroke.isSinglePoint) {
painter->fill(stroke.path, stroke.groupId);
} else {
painter->stroke(stroke.path, stroke.groupId);
}
}
drawStroke(painter, m_currentStroke.points, m_currentStroke.color, m_currentStroke.width);
if (m_hoverVisible)
drawHoverCursor(painter, m_hoverPoint, m_penWidth, m_penColor, m_isDrawing);
}
};