Files
z-bar-qt/Plugins/ZShell/Components/shaders/roundedmask.vert
T
2026-10-23 00:05:08 +02:00

20 lines
394 B
GLSL

#version 440
layout(location = 0) in vec4 qt_VertexPosition;
layout(location = 1) in vec2 qt_VertexTexCoord;
layout(location = 0) out vec2 qt_TexCoord0;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
vec2 size;
vec4 radii;
vec4 color;
};
void main() {
gl_Position = qt_Matrix * qt_VertexPosition;
qt_TexCoord0 = qt_VertexTexCoord;
}