C++ / fmt (pull_request) Failing after 6s
C++ / build (pull_request) Failing after 12s
C++ / clang-tidy (pull_request) Failing after 10s
JS/TS / fmt (pull_request) Successful in 9s
JS/TS / lint (pull_request) Successful in 9s
Python / static (pull_request) Successful in 28s
Python / verify (pull_request) Failing after 1m41s
Rust / build (pull_request) Successful in 1m15s
Rust / fmt (pull_request) Successful in 42s
Rust / clippy (pull_request) Successful in 1m6s
309 lines
8.1 KiB
C++
309 lines
8.1 KiB
C++
#include "strokecanvasrenderer.hpp"
|
|
#include "strokecanvasitem.hpp"
|
|
#include <QCanvasPainter>
|
|
#include <QQuickWindow>
|
|
#include <QVector4D>
|
|
#include <qcolor.h>
|
|
#include <QSet>
|
|
|
|
namespace ZShell::internal {
|
|
|
|
using Qt::StringLiterals::operator""_s;
|
|
|
|
static const QString kStrokeHoleShader = u":/shaders/strokeholemask.frag.qsb"_s;
|
|
|
|
namespace {
|
|
|
|
struct HoleUniforms {
|
|
QVector4D data1; // center.xy, halfSize.xy
|
|
QVector4D data3; // x: radius, y: feather in logical px
|
|
QVector4D data4; // x: hole enabled
|
|
};
|
|
|
|
static HoleUniforms holeUniforms(
|
|
const QRectF& hole, qreal radius, qreal devicePixelRatio) {
|
|
const bool active = hole.isValid() && hole.width() > 0 && hole.height() > 0;
|
|
|
|
if (!active) return {QVector4D(), QVector4D(), QVector4D()};
|
|
|
|
const QPointF center = hole.center();
|
|
const QPointF half(hole.width() * 0.5, hole.height() * 0.5);
|
|
const qreal maxRadius = qMin(half.x(), half.y());
|
|
|
|
return {
|
|
QVector4D(
|
|
static_cast<float>(center.x()),
|
|
static_cast<float>(center.y()),
|
|
static_cast<float>(half.x()),
|
|
static_cast<float>(half.y())),
|
|
QVector4D(
|
|
static_cast<float>(qMin(radius, maxRadius)),
|
|
static_cast<float>(1.0 / devicePixelRatio),
|
|
0.0f,
|
|
0.0f),
|
|
QVector4D(1.0, 0.0, 0.0, 0.0),
|
|
};
|
|
}
|
|
|
|
static void applyHole(QCanvasCustomBrush& brush, const HoleUniforms& u) {
|
|
brush.setData1(u.data1);
|
|
brush.setData3(u.data3);
|
|
brush.setData4(u.data4);
|
|
}
|
|
|
|
}; // namespace
|
|
|
|
void StrokeCanvasRenderer::updateBrushHole() {
|
|
const HoleUniforms uniforms =
|
|
holeUniforms(m_hole, m_holeRadius, m_devicePixelRatio);
|
|
|
|
if (uniforms.data1 == m_lastHoleData1 &&
|
|
uniforms.data3 == m_lastHoleData3 && uniforms.data4 == m_lastHoleData4)
|
|
return;
|
|
|
|
m_lastHoleData1 = uniforms.data1;
|
|
m_lastHoleData3 = uniforms.data3;
|
|
m_lastHoleData4 = uniforms.data4;
|
|
++m_holeToken;
|
|
|
|
for (auto& entry : m_brushes) {
|
|
if (entry.holeToken == m_holeToken) continue;
|
|
|
|
applyHole(entry.brush, uniforms);
|
|
entry.holeToken = m_holeToken;
|
|
}
|
|
}
|
|
|
|
QCanvasCustomBrush& StrokeCanvasRenderer::brushFor(const QColor& color) {
|
|
const QRgb key = color.rgba();
|
|
|
|
if (auto it = m_brushes.find(key); it != m_brushes.end()) return it->brush;
|
|
|
|
const HoleUniforms uniforms =
|
|
holeUniforms(m_hole, m_holeRadius, m_devicePixelRatio);
|
|
|
|
BrushEntry entry;
|
|
entry.brush.setFragmentShader(kStrokeHoleShader);
|
|
applyHole(entry.brush, uniforms);
|
|
entry.brush.setData2(
|
|
QVector4D(color.redF(), color.greenF(), color.blueF(), color.alphaF()));
|
|
entry.holeToken = m_holeToken;
|
|
|
|
return m_brushes.insert(key, entry)->brush;
|
|
}
|
|
|
|
void StrokeCanvasRenderer::drawStroke(
|
|
QCanvasPainter* painter,
|
|
const QVector<QPointF>& points,
|
|
const QColor& color,
|
|
qreal width,
|
|
bool polyline) {
|
|
if (points.isEmpty()) return;
|
|
|
|
QCanvasCustomBrush& brush = brushFor(color);
|
|
|
|
painter->setStrokeStyle(brush);
|
|
painter->setFillStyle(brush);
|
|
painter->setLineWidth(width);
|
|
painter->setLineCap(QCanvasPainter::LineCap::Round);
|
|
painter->setLineJoin(QCanvasPainter::LineJoin::Round);
|
|
|
|
if (polyline) {
|
|
painter->beginPath();
|
|
painter->moveTo(points[0]);
|
|
for (int i = 1; i < points.size(); i++)
|
|
painter->lineTo(points[i]);
|
|
painter->stroke();
|
|
return;
|
|
}
|
|
|
|
if (points.size() == 1) {
|
|
painter->beginPath();
|
|
painter->circle(points.front(), width * 0.5);
|
|
painter->fill();
|
|
return;
|
|
}
|
|
|
|
auto catmullToBezier = [](const QPointF& p0,
|
|
const QPointF& p1,
|
|
const QPointF& p2,
|
|
const QPointF& p3,
|
|
qreal tension,
|
|
QPointF& cp1,
|
|
QPointF& cp2) {
|
|
cp1 = p1 + (p2 - p0) * tension / 3.0;
|
|
cp2 = p2 - (p3 - p1) * tension / 3.0;
|
|
};
|
|
|
|
const qreal tension = 0.5; // increase toward 1.0 for tighter curves
|
|
|
|
painter->beginPath();
|
|
painter->moveTo(points[0]);
|
|
|
|
for (int i = 0; i < points.size() - 1; ++i) {
|
|
const QPointF& p0 = points[qMax(i - 1, 0)];
|
|
const QPointF& p1 = points[i];
|
|
const QPointF& p2 = points[i + 1];
|
|
const QPointF& p3 = points[qMin(i + 2, points.size() - 1)];
|
|
|
|
QPointF cp1, cp2;
|
|
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
|
|
painter->bezierCurveTo(cp1, cp2, p2);
|
|
}
|
|
|
|
painter->stroke();
|
|
}
|
|
|
|
void StrokeCanvasRenderer::drawHoverCursor(
|
|
QCanvasPainter* painter,
|
|
const QPointF& point,
|
|
qreal penWidth,
|
|
QColor penColor,
|
|
bool isDrawing) {
|
|
const qreal radius = penWidth * 0.5;
|
|
|
|
if (isDrawing) {
|
|
painter->setFillStyle(brushFor(penColor));
|
|
painter->beginPath();
|
|
painter->circle(point, radius);
|
|
painter->fill();
|
|
}
|
|
|
|
const qreal lineWidth = 1.5;
|
|
const qreal crosshairSize = 6.0;
|
|
const bool useDashes = penWidth > 10.0;
|
|
|
|
auto drawOutline = [&](const QColor& color, qreal width) {
|
|
painter->setStrokeStyle(brushFor(color));
|
|
painter->setLineWidth(width);
|
|
painter->setLineCap(QCanvasPainter::LineCap::Round);
|
|
|
|
|
|
if (useDashes) {
|
|
const int dashCount = 12;
|
|
const qreal fullAngle = 2.0 * M_PI;
|
|
const qreal dashAngle = fullAngle / dashCount * 0.5;
|
|
const qreal gapAngle = fullAngle / dashCount * 0.5;
|
|
|
|
qreal angle = 0.0;
|
|
for (int i = 0; i < dashCount; ++i) {
|
|
painter->beginPath();
|
|
painter->arc(
|
|
point,
|
|
radius,
|
|
angle,
|
|
angle + dashAngle,
|
|
QCanvasPainter::PathWinding::ClockWise,
|
|
QCanvasPainter::PathConnection::NotConnected);
|
|
painter->stroke();
|
|
angle += dashAngle + gapAngle;
|
|
}
|
|
} else {
|
|
painter->beginPath();
|
|
painter->circle(point, radius);
|
|
painter->stroke();
|
|
}
|
|
};
|
|
|
|
auto drawCrosshair = [&](const QColor& color, qreal width) {
|
|
painter->setStrokeStyle(brushFor(color));
|
|
painter->setLineWidth(width);
|
|
painter->setLineCap(QCanvasPainter::LineCap::Round);
|
|
|
|
const qreal inner = radius + 3.0;
|
|
const qreal outer = radius + 3.0 + crosshairSize;
|
|
|
|
painter->beginPath();
|
|
painter->moveTo(point + QPointF(0, -outer));
|
|
painter->lineTo(point + QPointF(0, -inner));
|
|
painter->moveTo(point + QPointF(0, outer));
|
|
painter->lineTo(point + QPointF(0, inner));
|
|
painter->moveTo(point + QPointF(-outer, 0));
|
|
painter->lineTo(point + QPointF(-inner, 0));
|
|
painter->moveTo(point + QPointF(outer, 0));
|
|
painter->lineTo(point + QPointF(inner, 0));
|
|
painter->stroke();
|
|
};
|
|
|
|
drawOutline(QColor(0, 0, 0, 160), lineWidth + 1.0);
|
|
drawCrosshair(QColor(0, 0, 0, 160), lineWidth + 1.0);
|
|
|
|
drawOutline(QColor(255, 255, 255, 220), lineWidth);
|
|
drawCrosshair(QColor(255, 255, 255, 220), lineWidth);
|
|
}
|
|
|
|
void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem* item) {
|
|
auto* canvas = static_cast<StrokeCanvasItem*>(item);
|
|
|
|
m_penColor = canvas->m_penColor;
|
|
m_penWidth = canvas->m_penWidth;
|
|
m_hole = canvas->m_hole;
|
|
m_holeRadius = canvas->m_holeRadius;
|
|
m_devicePixelRatio =
|
|
canvas->window() ? canvas->window()->effectiveDevicePixelRatio() : 1.0;
|
|
|
|
QSet<int> canvasGroupIds;
|
|
for (const auto& stroke : canvas->m_strokes)
|
|
canvasGroupIds.insert(stroke.groupId);
|
|
|
|
for (int i = static_cast<int>(m_strokes.size()) - 1; i >= 0; --i) {
|
|
if (!canvasGroupIds.contains(m_strokes[i].groupId)) {
|
|
if (m_strokes[i].groupId >= 0)
|
|
m_pendingGroupRemovals.append(m_strokes[i].groupId);
|
|
m_strokes.remove(i);
|
|
}
|
|
}
|
|
|
|
QSet<int> rendererGroupIds;
|
|
for (const auto& stroke : m_strokes)
|
|
rendererGroupIds.insert(stroke.groupId);
|
|
|
|
for (const auto& stroke : canvas->m_strokes) {
|
|
if (!rendererGroupIds.contains(stroke.groupId))
|
|
m_strokes.append(stroke);
|
|
}
|
|
|
|
m_currentStroke = canvas->m_currentStroke;
|
|
|
|
m_hoverVisible = canvas->m_hoverVisible;
|
|
m_hoverPoint = canvas->m_hoverPoint;
|
|
m_isDrawing = canvas->m_isDrawing;
|
|
}
|
|
|
|
void StrokeCanvasRenderer::paint(QCanvasPainter* painter) {
|
|
updateBrushHole();
|
|
|
|
for (int id : m_pendingGroupRemovals)
|
|
painter->removePathGroup(id);
|
|
m_pendingGroupRemovals.clear();
|
|
|
|
painter->clearRect(0, 0, width(), height());
|
|
|
|
for (const auto& stroke : m_strokes) {
|
|
painter->setStrokeStyle(brushFor(stroke.color));
|
|
painter->setFillStyle(brushFor(stroke.color));
|
|
painter->setLineWidth(stroke.width);
|
|
painter->setLineCap(QCanvasPainter::LineCap::Round);
|
|
painter->setLineJoin(QCanvasPainter::LineJoin::Round);
|
|
|
|
if (stroke.isSinglePoint) {
|
|
painter->fill(stroke.path, stroke.groupId);
|
|
} else {
|
|
painter->stroke(stroke.path, stroke.groupId);
|
|
}
|
|
}
|
|
|
|
drawStroke(
|
|
painter,
|
|
m_currentStroke.points,
|
|
m_currentStroke.color,
|
|
m_currentStroke.width,
|
|
m_currentStroke.isPolyline);
|
|
|
|
if (m_hoverVisible)
|
|
drawHoverCursor(
|
|
painter, m_hoverPoint, m_penWidth, m_penColor, m_isDrawing);
|
|
}
|
|
|
|
}; // namespace ZShell::internal
|