246 lines
6.8 KiB
C++
246 lines
6.8 KiB
C++
#include "blobrect.hpp"
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#include "blobgroup.hpp"
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#include <algorithm>
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#include <cmath>
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BlobRect::BlobRect(QQuickItem* parent)
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: BlobShape(parent) {
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}
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BlobRect::~BlobRect() {
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if (m_group)
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m_group->removeShape(this);
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}
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void BlobRect::updatePolish() {
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BlobShape::updatePolish();
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if (m_physicsActive) {
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// Check if deformation is visually imperceptible
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float totalDelta = std::abs(m_dm00 - 1.0f) + std::abs(m_dm01) + std::abs(m_dm11 - 1.0f);
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float totalVel = std::abs(m_dmVel00) + std::abs(m_dmVel01) + std::abs(m_dmVel11);
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if (totalDelta < 0.004f && totalVel < 0.05f) {
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// Snap to rest, no visible deformation
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m_dm00 = 1.0f;
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m_dm01 = 0.0f;
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m_dm11 = 1.0f;
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m_dmVel00 = m_dmVel01 = m_dmVel11 = 0.0f;
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m_deformMatrix = QMatrix4x4();
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emit rawDeformMatrixChanged();
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updateCenteredDeformMatrix();
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m_physicsActive = false;
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} else {
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QMetaObject::invokeMethod(
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this,
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[this]() {
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if (m_physicsActive && m_group)
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m_group->markDirty();
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},
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Qt::QueuedConnection);
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}
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}
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}
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void BlobRect::updatePhysics() {
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const QPointF scenePos = mapToScene(QPointF(width() / 2.0, height() / 2.0));
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if (!m_hasPrevPos) {
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m_prevScenePos = scenePos;
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m_elapsed.start();
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m_hasPrevPos = true;
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return;
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}
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const float dt = static_cast<float>(m_elapsed.restart()) / 1000.0f;
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if (dt > 0.1f || dt < 0.001f) {
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m_prevScenePos = scenePos;
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// Still check atRest on skipped frames to avoid getting stuck
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if (m_physicsActive)
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checkAtRest(0.0f);
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return;
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}
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const float velX = static_cast<float>(scenePos.x() - m_prevScenePos.x()) / dt;
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const float velY = static_cast<float>(scenePos.y() - m_prevScenePos.y()) / dt;
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m_prevScenePos = scenePos;
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const float speed = std::sqrt(velX * velX + velY * velY);
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if (!m_physicsActive) {
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if (speed < 5.0f)
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return;
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m_physicsActive = true;
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}
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// Compute target deformation matrix from velocity
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// R(θ) * diag(stretch, compress) * R(θ)^T
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const float kStretchFactor = static_cast<float>(m_deformScale);
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constexpr float kMaxStretch = 0.35f;
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float target00 = 1.0f;
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float target01 = 0.0f;
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float target11 = 1.0f;
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if (speed > 5.0f) {
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const float targetStretch = 1.0f + std::min(speed * kStretchFactor, kMaxStretch);
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const float targetCompress = 1.0f / targetStretch;
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const float cosA = velX / speed;
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const float sinA = velY / speed;
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const float cos2 = cosA * cosA;
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const float sin2 = sinA * sinA;
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const float cs = cosA * sinA;
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target00 = targetStretch * cos2 + targetCompress * sin2;
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target01 = (targetStretch - targetCompress) * cs;
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target11 = targetStretch * sin2 + targetCompress * cos2;
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}
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// Underdamped spring on each matrix component
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const float kStiffness = static_cast<float>(m_stiffness);
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const float kDamping = static_cast<float>(m_damping);
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const float accel00 = -kStiffness * (m_dm00 - target00) - kDamping * m_dmVel00;
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m_dmVel00 += accel00 * dt;
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m_dm00 += m_dmVel00 * dt;
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const float accel01 = -kStiffness * (m_dm01 - target01) - kDamping * m_dmVel01;
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m_dmVel01 += accel01 * dt;
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m_dm01 += m_dmVel01 * dt;
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const float accel11 = -kStiffness * (m_dm11 - target11) - kDamping * m_dmVel11;
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m_dmVel11 += accel11 * dt;
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m_dm11 += m_dmVel11 * dt;
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m_deformMatrix = QMatrix4x4(m_dm00, m_dm01, 0, 0, m_dm01, m_dm11, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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emit rawDeformMatrixChanged();
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updateCenteredDeformMatrix();
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checkAtRest(speed);
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}
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void BlobRect::setTopLeftRadius(qreal r) {
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if (!qFuzzyCompare(m_topLeftRadius, r)) {
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m_topLeftRadius = r;
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emit topLeftRadiusChanged();
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if (m_group)
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m_group->markDirty();
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}
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}
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void BlobRect::setTopRightRadius(qreal r) {
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if (!qFuzzyCompare(m_topRightRadius, r)) {
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m_topRightRadius = r;
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emit topRightRadiusChanged();
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if (m_group)
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m_group->markDirty();
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}
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}
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void BlobRect::setBottomLeftRadius(qreal r) {
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if (!qFuzzyCompare(m_bottomLeftRadius, r)) {
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m_bottomLeftRadius = r;
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emit bottomLeftRadiusChanged();
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if (m_group)
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m_group->markDirty();
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}
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}
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void BlobRect::setBottomRightRadius(qreal r) {
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if (!qFuzzyCompare(m_bottomRightRadius, r)) {
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m_bottomRightRadius = r;
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emit bottomRightRadiusChanged();
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if (m_group)
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m_group->markDirty();
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}
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}
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void BlobRect::cornerRadii(float out[4]) const {
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const auto base = static_cast<float>(m_radius);
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out[0] = m_topRightRadius >= 0 ? static_cast<float>(m_topRightRadius) : base;
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out[1] = m_bottomRightRadius >= 0 ? static_cast<float>(m_bottomRightRadius) : base;
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out[2] = m_bottomLeftRadius >= 0 ? static_cast<float>(m_bottomLeftRadius) : base;
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out[3] = m_topLeftRadius >= 0 ? static_cast<float>(m_topLeftRadius) : base;
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}
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bool BlobRect::isExcluded(const BlobShape* other) const {
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for (const auto& ptr : m_exclude) {
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if (ptr == other)
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return true;
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}
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return false;
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}
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QQmlListProperty<BlobRect> BlobRect::exclude() {
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return QQmlListProperty<BlobRect>(
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this, nullptr, &excludeAppend, &excludeCount, &excludeAt, &excludeClear, &excludeReplace, &excludeRemoveLast);
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}
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void BlobRect::excludeAppend(QQmlListProperty<BlobRect>* prop, BlobRect* rect) {
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auto* self = static_cast<BlobRect*>(prop->object);
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self->m_exclude.append(rect);
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if (self->m_group)
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self->m_group->markDirty();
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emit self->excludeChanged();
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}
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qsizetype BlobRect::excludeCount(QQmlListProperty<BlobRect>* prop) {
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auto* self = static_cast<BlobRect*>(prop->object);
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return self->m_exclude.size();
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}
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BlobRect* BlobRect::excludeAt(QQmlListProperty<BlobRect>* prop, qsizetype index) {
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auto* self = static_cast<BlobRect*>(prop->object);
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return self->m_exclude.at(index);
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}
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void BlobRect::excludeClear(QQmlListProperty<BlobRect>* prop) {
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auto* self = static_cast<BlobRect*>(prop->object);
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if (self->m_exclude.isEmpty())
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return;
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self->m_exclude.clear();
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if (self->m_group)
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self->m_group->markDirty();
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emit self->excludeChanged();
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}
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void BlobRect::excludeReplace(QQmlListProperty<BlobRect>* prop, qsizetype index, BlobRect* rect) {
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auto* self = static_cast<BlobRect*>(prop->object);
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self->m_exclude[index] = rect;
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if (self->m_group)
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self->m_group->markDirty();
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emit self->excludeChanged();
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}
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void BlobRect::excludeRemoveLast(QQmlListProperty<BlobRect>* prop) {
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auto* self = static_cast<BlobRect*>(prop->object);
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if (self->m_exclude.isEmpty())
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return;
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self->m_exclude.removeLast();
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if (self->m_group)
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self->m_group->markDirty();
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emit self->excludeChanged();
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}
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void BlobRect::checkAtRest(float speed) {
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constexpr float kEpsilon = 0.002f;
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const bool atRest = std::abs(m_dm00 - 1.0f) < kEpsilon && std::abs(m_dm01) < kEpsilon &&
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std::abs(m_dm11 - 1.0f) < kEpsilon && std::abs(m_dmVel00) < kEpsilon &&
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std::abs(m_dmVel01) < kEpsilon && std::abs(m_dmVel11) < kEpsilon && speed < 5.0f;
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if (atRest) {
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m_dm00 = 1.0f;
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m_dm01 = 0.0f;
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m_dm11 = 1.0f;
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m_dmVel00 = 0.0f;
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m_dmVel01 = 0.0f;
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m_dmVel11 = 0.0f;
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m_deformMatrix = QMatrix4x4(); // identity
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emit rawDeformMatrixChanged();
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updateCenteredDeformMatrix();
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m_physicsActive = false;
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}
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}
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