256 lines
5.4 KiB
C++
256 lines
5.4 KiB
C++
#include "wavyline.hpp"
|
|
|
|
#include <qpainter.h>
|
|
#include <qpainterpath.h>
|
|
|
|
namespace ZShell::controls {
|
|
|
|
WavyLine::WavyLine(QQuickItem* parent)
|
|
: QQuickPaintedItem(parent)
|
|
, m_lineWidth(4)
|
|
, m_amplitudeMultiplier(0.5)
|
|
, m_frequency(6)
|
|
, m_startX(0)
|
|
, m_fullLength(0)
|
|
, m_color(Qt::white)
|
|
, m_waveProgress(0)
|
|
, m_pathType(Linear)
|
|
, m_startAngle(0)
|
|
, m_fullAngle(360)
|
|
, m_radius(-1)
|
|
, m_value(1)
|
|
, m_startAngleRad(0)
|
|
, m_fullAngleRad(2 * M_PI) {
|
|
setAntialiasing(true);
|
|
}
|
|
|
|
int WavyLine::lineWidth() const {
|
|
return m_lineWidth;
|
|
}
|
|
|
|
void WavyLine::setLineWidth(int lineWidth) {
|
|
if (m_lineWidth != lineWidth) {
|
|
m_lineWidth = lineWidth;
|
|
emit lineWidthChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
qreal WavyLine::amplitudeMultiplier() const {
|
|
return m_amplitudeMultiplier;
|
|
}
|
|
|
|
void WavyLine::setAmplitudeMultiplier(qreal amplitudeMultiplier) {
|
|
if (!qFuzzyCompare(m_amplitudeMultiplier + 1.0, amplitudeMultiplier + 1.0)) {
|
|
m_amplitudeMultiplier = amplitudeMultiplier;
|
|
emit amplitudeMultiplierChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
int WavyLine::frequency() const {
|
|
return m_frequency;
|
|
}
|
|
|
|
void WavyLine::setFrequency(int frequency) {
|
|
if (m_frequency != frequency) {
|
|
m_frequency = frequency;
|
|
emit frequencyChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
qreal WavyLine::startX() const {
|
|
return m_startX;
|
|
}
|
|
|
|
void WavyLine::setStartX(qreal startX) {
|
|
if (!qFuzzyCompare(m_startX + 1.0, startX + 1.0)) {
|
|
m_startX = startX;
|
|
emit startXChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
qreal WavyLine::fullLength() const {
|
|
return m_fullLength;
|
|
}
|
|
|
|
void WavyLine::setFullLength(qreal fullLength) {
|
|
if (!qFuzzyCompare(m_fullLength + 1.0, fullLength + 1.0)) {
|
|
m_fullLength = fullLength;
|
|
emit fullLengthChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
QColor WavyLine::color() const {
|
|
return m_color;
|
|
}
|
|
|
|
void WavyLine::setColor(const QColor& color) {
|
|
if (m_color != color) {
|
|
m_color = color;
|
|
emit colorChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
qreal WavyLine::waveProgress() const {
|
|
return m_waveProgress;
|
|
}
|
|
|
|
void WavyLine::setWaveProgress(qreal progress) {
|
|
if (!qFuzzyCompare(m_waveProgress + 1.0, progress + 1.0)) {
|
|
m_waveProgress = progress;
|
|
emit waveProgressChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
WavyLine::PathType WavyLine::pathType() const {
|
|
return m_pathType;
|
|
}
|
|
|
|
void WavyLine::setPathType(PathType pathType) {
|
|
if (m_pathType != pathType) {
|
|
m_pathType = pathType;
|
|
emit pathTypeChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
qreal WavyLine::startAngle() const {
|
|
return m_startAngle;
|
|
}
|
|
|
|
void WavyLine::setStartAngle(qreal startAngle) {
|
|
if (!qFuzzyCompare(m_startAngle + 1.0, startAngle + 1.0)) {
|
|
m_startAngle = startAngle;
|
|
m_startAngleRad = startAngle * M_PI / 180.0;
|
|
emit startAngleChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
qreal WavyLine::fullAngle() const {
|
|
return m_fullAngle;
|
|
}
|
|
|
|
void WavyLine::setFullAngle(qreal fullAngle) {
|
|
if (!qFuzzyCompare(m_fullAngle + 1.0, fullAngle + 1.0)) {
|
|
m_fullAngle = fullAngle;
|
|
m_fullAngleRad = fullAngle * M_PI / 180.0;
|
|
emit fullAngleChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
qreal WavyLine::radius() const {
|
|
return m_radius;
|
|
}
|
|
|
|
void WavyLine::setRadius(qreal radius) {
|
|
if (!qFuzzyCompare(m_radius + 1.0, radius + 1.0)) {
|
|
m_radius = radius;
|
|
emit radiusChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
qreal WavyLine::value() const {
|
|
return m_value;
|
|
}
|
|
|
|
void WavyLine::setValue(qreal value) {
|
|
if (!qFuzzyCompare(m_value + 1.0, value + 1.0)) {
|
|
m_value = value;
|
|
emit valueChanged();
|
|
update();
|
|
}
|
|
}
|
|
|
|
void WavyLine::paint(QPainter* painter) {
|
|
painter->setRenderHint(QPainter::Antialiasing);
|
|
painter->setPen(QPen(m_color, m_lineWidth, Qt::SolidLine, Qt::RoundCap));
|
|
|
|
if (m_pathType == Arc) {
|
|
paintArc(painter);
|
|
} else {
|
|
paintLinear(painter);
|
|
}
|
|
}
|
|
|
|
void WavyLine::paintLinear(QPainter* painter) {
|
|
const auto amplitude = m_lineWidth * m_amplitudeMultiplier;
|
|
const auto phase = m_waveProgress * 2 * M_PI;
|
|
const auto centerY = height() / 2;
|
|
const auto len = m_fullLength > 0 ? m_fullLength : 1;
|
|
const auto start = m_lineWidth / 2.0;
|
|
const auto fullEnd = width() - m_lineWidth / 2.0;
|
|
const auto drawEnd = start + (fullEnd - start) * m_value;
|
|
|
|
QPainterPath path;
|
|
bool first = true;
|
|
|
|
for (int x = m_lineWidth / 2; x <= drawEnd; ++x) {
|
|
const auto theta = m_frequency * 2 * M_PI * (x + m_startX) / len + phase;
|
|
const auto waveY = centerY + amplitude * qSin(theta);
|
|
if (first) {
|
|
path.moveTo(x, waveY);
|
|
first = false;
|
|
} else {
|
|
path.lineTo(x, waveY);
|
|
}
|
|
}
|
|
|
|
painter->drawPath(path);
|
|
}
|
|
|
|
void WavyLine::paintArc(QPainter* painter) {
|
|
if (m_fullAngleRad <= 0) {
|
|
return;
|
|
}
|
|
|
|
const auto amplitude = m_lineWidth * m_amplitudeMultiplier;
|
|
const auto cx = width() / 2.0;
|
|
const auto cy = height() / 2.0;
|
|
const auto radius = m_radius > 0 ? m_radius : (qMin(width(), height()) - m_lineWidth - 2 * amplitude) / 2.0;
|
|
|
|
if (radius <= 0) {
|
|
return;
|
|
}
|
|
|
|
const auto phase = m_waveProgress * 2 * M_PI;
|
|
const auto arcLen = radius * m_fullAngleRad;
|
|
const auto len = m_fullLength > 0 ? m_fullLength : arcLen;
|
|
const auto drawAngleRad = m_fullAngleRad * m_value;
|
|
|
|
if (drawAngleRad <= 0) {
|
|
return;
|
|
}
|
|
|
|
const auto N = qMax(64, qCeil(radius * drawAngleRad));
|
|
const auto dTheta = drawAngleRad / N;
|
|
|
|
QPainterPath path;
|
|
|
|
for (int i = 0; i <= N; ++i) {
|
|
const auto theta = m_startAngleRad + i * dTheta;
|
|
const auto s = i * dTheta * radius;
|
|
const auto phi = m_frequency * 2 * M_PI * (s + m_startX) / len + phase;
|
|
const auto r = radius + amplitude * qSin(phi);
|
|
const auto px = cx + r * qCos(theta);
|
|
const auto py = cy + r * qSin(theta);
|
|
if (i == 0) {
|
|
path.moveTo(px, py);
|
|
} else {
|
|
path.lineTo(px, py);
|
|
}
|
|
}
|
|
|
|
painter->drawPath(path);
|
|
}
|
|
|
|
} // namespace ZShell::controls
|