Files
z-bar-qt/Plugins/ZShell/Blobs/shaders/blob.vert
T
2026-04-16 01:50:29 +02:00

30 lines
583 B
GLSL

#version 440
layout(location = 0) in vec4 qt_VertexPosition;
layout(location = 1) in vec2 qt_VertexTexCoord;
layout(location = 0) out vec2 qt_TexCoord0;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float paddedX;
float paddedY;
float paddedW;
float paddedH;
float smoothFactor;
int rectCount;
int myIndex;
vec4 color;
int hasInverted;
float invertedRadius;
vec4 invertedOuter;
vec4 invertedInner;
vec4 rectData[80];
};
void main() {
gl_Position = qt_Matrix * qt_VertexPosition;
qt_TexCoord0 = qt_VertexTexCoord;
}