Files
z-bar-qt/Plugins/ZShell/Wallpaper/shaders/wallpaper.frag
T

12 lines
273 B
GLSL

uniform sampler2D source;
uniform vec2 size;
uniform vec4 crop;
uniform float alpha;
out vec4 outColor;
void main() {
vec2 p = vec2(gl_FragCoord.x, size.y - gl_FragCoord.y) / size;
vec4 c = texture(source, crop.xy + p * crop.zw);
outColor = vec4(c.rgb, c.a * alpha);
}