Files
z-bar-qt/Plugins/ZShell/Wallpaper/shaders/wallpaper.vert
T

5 lines
143 B
GLSL

void main() {
vec2 corner = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
gl_Position = vec4(corner * 2.0 - 1.0, 0.0, 1.0);
}