powerline?

This commit is contained in:
Zacharias-Brohn
2025-12-16 20:03:06 +01:00
parent 2afd1353c4
commit bdfc98b0bd
3 changed files with 689 additions and 11 deletions
+316 -2
View File
@@ -6,7 +6,7 @@
use zterm::config::{Action, Config}; use zterm::config::{Action, Config};
use zterm::keyboard::{FunctionalKey, KeyEncoder, KeyEventType, KeyboardState, Modifiers}; use zterm::keyboard::{FunctionalKey, KeyEncoder, KeyEventType, KeyboardState, Modifiers};
use zterm::pty::Pty; use zterm::pty::Pty;
use zterm::renderer::{EdgeGlow, PaneRenderInfo, Renderer}; use zterm::renderer::{EdgeGlow, PaneRenderInfo, Renderer, StatuslineComponent, StatuslineSection};
use zterm::terminal::{Direction, Terminal, TerminalCommand, MouseTrackingMode}; use zterm::terminal::{Direction, Terminal, TerminalCommand, MouseTrackingMode};
use std::collections::HashMap; use std::collections::HashMap;
@@ -755,6 +755,307 @@ fn remove_pid_file() {
let _ = std::fs::remove_file(pid_file_path()); let _ = std::fs::remove_file(pid_file_path());
} }
/// Build a statusline section for the current working directory.
///
/// Transforms the path into styled segments within a section:
/// - Replaces $HOME prefix with "~"
/// - Each directory segment gets " " prefix and its own color
/// - Arrow separator "" between segments inherits previous segment's color
/// - Colors cycle through palette indices 2-7 (skipping 0-1 which are often close to white)
/// - Last segment is bold
/// - Section has a dark gray background color (#282828)
/// - Section ends with powerline arrow transition
fn build_cwd_section(cwd: &str) -> StatuslineSection {
// Colors to cycle through (skip 0 and 1 which are often near-white in custom schemes)
const COLORS: [u8; 6] = [2, 3, 4, 5, 6, 7];
let mut components = Vec::new();
// Get home directory and replace prefix with ~
let display_path = if let Ok(home) = std::env::var("HOME") {
if cwd.starts_with(&home) {
format!("~{}", &cwd[home.len()..])
} else {
cwd.to_string()
}
} else {
cwd.to_string()
};
// Split path into segments
let segments: Vec<&str> = display_path
.split('/')
.filter(|s| !s.is_empty())
.collect();
if segments.is_empty() {
// Root directory
components.push(StatuslineComponent::new(" \u{F07C} / ").fg(COLORS[0]));
return StatuslineSection::with_rgb_bg(0x28, 0x28, 0x28).with_components(components);
}
// Add leading space for padding
components.push(StatuslineComponent::new(" "));
let last_idx = segments.len() - 1;
for (i, segment) in segments.iter().enumerate() {
// Cycle through colors for each segment
let color = COLORS[i % COLORS.len()];
if i > 0 {
// Add arrow separator with previous segment's color
// U+E0B1 is the powerline thin chevron right
let prev_color = COLORS[(i - 1) % COLORS.len()];
components.push(StatuslineComponent::new(" \u{E0B1} ").fg(prev_color));
}
// Directory segment with folder icon prefix
// U+F07C is the folder-open icon from Nerd Fonts
let text = format!("\u{F07C} {}", segment);
let component = if i == last_idx {
// Last segment is bold
StatuslineComponent::new(text).fg(color).bold()
} else {
StatuslineComponent::new(text).fg(color)
};
components.push(component);
}
// Add trailing space for padding before the powerline arrow
components.push(StatuslineComponent::new(" "));
// Use dark gray (#282828) as section background
StatuslineSection::with_rgb_bg(0x28, 0x28, 0x28).with_components(components)
}
/// Git repository status information.
#[derive(Debug, Default)]
struct GitStatus {
/// Current branch or HEAD reference.
head: String,
/// Number of commits ahead of upstream.
ahead: usize,
/// Number of commits behind upstream.
behind: usize,
/// Working directory changes (modified, deleted, untracked, etc.).
working_changed: usize,
/// Working directory status string (e.g., "~1 +2 -1").
working_string: String,
/// Staged changes count.
staging_changed: usize,
/// Staging status string.
staging_string: String,
/// Number of stashed changes.
stash_count: usize,
}
/// Get git status for a directory.
/// Returns None if not in a git repository.
fn get_git_status(cwd: &str) -> Option<GitStatus> {
use std::process::Command;
// Check if we're in a git repo and get the branch name
let head_output = Command::new("git")
.args(["rev-parse", "--abbrev-ref", "HEAD"])
.current_dir(cwd)
.output()
.ok()?;
if !head_output.status.success() {
return None;
}
let head = String::from_utf8_lossy(&head_output.stdout).trim().to_string();
// Get ahead/behind status
let mut ahead = 0;
let mut behind = 0;
if let Ok(output) = Command::new("git")
.args(["rev-list", "--left-right", "--count", "HEAD...@{upstream}"])
.current_dir(cwd)
.output()
{
if output.status.success() {
let counts = String::from_utf8_lossy(&output.stdout);
let parts: Vec<&str> = counts.trim().split_whitespace().collect();
if parts.len() == 2 {
ahead = parts[0].parse().unwrap_or(0);
behind = parts[1].parse().unwrap_or(0);
}
}
}
// Get working directory and staging status using git status --porcelain
let mut working_modified = 0;
let mut working_added = 0;
let mut working_deleted = 0;
let mut staging_modified = 0;
let mut staging_added = 0;
let mut staging_deleted = 0;
if let Ok(output) = Command::new("git")
.args(["status", "--porcelain"])
.current_dir(cwd)
.output()
{
if output.status.success() {
let status = String::from_utf8_lossy(&output.stdout);
for line in status.lines() {
if line.len() < 2 {
continue;
}
let chars: Vec<char> = line.chars().collect();
let staging_char = chars[0];
let working_char = chars[1];
// Staging status (first column)
match staging_char {
'M' => staging_modified += 1,
'A' => staging_added += 1,
'D' => staging_deleted += 1,
'R' => staging_modified += 1, // renamed
'C' => staging_added += 1, // copied
_ => {}
}
// Working directory status (second column)
match working_char {
'M' => working_modified += 1,
'D' => working_deleted += 1,
'?' => working_added += 1, // untracked
_ => {}
}
}
}
}
// Build status strings like oh-my-posh format
let working_changed = working_modified + working_added + working_deleted;
let mut working_parts = Vec::new();
if working_modified > 0 {
working_parts.push(format!("~{}", working_modified));
}
if working_added > 0 {
working_parts.push(format!("+{}", working_added));
}
if working_deleted > 0 {
working_parts.push(format!("-{}", working_deleted));
}
let working_string = working_parts.join(" ");
let staging_changed = staging_modified + staging_added + staging_deleted;
let mut staging_parts = Vec::new();
if staging_modified > 0 {
staging_parts.push(format!("~{}", staging_modified));
}
if staging_added > 0 {
staging_parts.push(format!("+{}", staging_added));
}
if staging_deleted > 0 {
staging_parts.push(format!("-{}", staging_deleted));
}
let staging_string = staging_parts.join(" ");
// Get stash count
let mut stash_count = 0;
if let Ok(output) = Command::new("git")
.args(["stash", "list"])
.current_dir(cwd)
.output()
{
if output.status.success() {
let stash = String::from_utf8_lossy(&output.stdout);
stash_count = stash.lines().count();
}
}
Some(GitStatus {
head,
ahead,
behind,
working_changed,
working_string,
staging_changed,
staging_string,
stash_count,
})
}
/// Build a statusline section for git status.
/// Returns None if not in a git repository.
fn build_git_section(cwd: &str) -> Option<StatuslineSection> {
let status = get_git_status(cwd)?;
// Determine foreground color based on state (matching oh-my-posh template)
// Priority order (last match wins in oh-my-posh):
// 1. Default: #0da300 (green)
// 2. If working or staging changed: #FF9248 (orange)
// 3. If both ahead and behind: #ff4500 (red-orange)
// 4. If ahead or behind: #B388FF (purple)
let fg_color: (u8, u8, u8) = if status.ahead > 0 && status.behind > 0 {
(0xff, 0x45, 0x00) // #ff4500 - red-orange
} else if status.ahead > 0 || status.behind > 0 {
(0xB3, 0x88, 0xFF) // #B388FF - purple
} else if status.working_changed > 0 || status.staging_changed > 0 {
(0xFF, 0x92, 0x48) // #FF9248 - orange
} else {
(0x0d, 0xa3, 0x00) // #0da300 - green
};
let mut components = Vec::new();
// Leading space
components.push(StatuslineComponent::new(" ").rgb_fg(fg_color.0, fg_color.1, fg_color.2));
// Branch name (HEAD)
// Use git branch icon U+E0A0
let head_text = format!("\u{E0A0} {}", status.head);
components.push(StatuslineComponent::new(head_text).rgb_fg(fg_color.0, fg_color.1, fg_color.2));
// Branch status (ahead/behind)
if status.ahead > 0 || status.behind > 0 {
let mut branch_status = String::new();
if status.ahead > 0 {
branch_status.push_str(&format!("{}", status.ahead));
}
if status.behind > 0 {
branch_status.push_str(&format!("{}", status.behind));
}
components.push(StatuslineComponent::new(branch_status).rgb_fg(fg_color.0, fg_color.1, fg_color.2));
}
// Working directory changes - U+F044 is the edit/pencil icon
if status.working_changed > 0 {
let working_text = format!(" \u{F044} {}", status.working_string);
components.push(StatuslineComponent::new(working_text).rgb_fg(fg_color.0, fg_color.1, fg_color.2));
}
// Separator between working and staging (if both have changes)
if status.working_changed > 0 && status.staging_changed > 0 {
components.push(StatuslineComponent::new(" |").rgb_fg(fg_color.0, fg_color.1, fg_color.2));
}
// Staged changes - U+F046 is the check/staged icon
if status.staging_changed > 0 {
let staging_text = format!(" \u{F046} {}", status.staging_string);
components.push(StatuslineComponent::new(staging_text).rgb_fg(fg_color.0, fg_color.1, fg_color.2));
}
// Stash count - U+EB4B is the stash icon
if status.stash_count > 0 {
let stash_text = format!(" \u{EB4B} {}", status.stash_count);
components.push(StatuslineComponent::new(stash_text).rgb_fg(fg_color.0, fg_color.1, fg_color.2));
}
// Trailing space
components.push(StatuslineComponent::new(" ").rgb_fg(fg_color.0, fg_color.1, fg_color.2));
// Background: #232323
Some(StatuslineSection::with_rgb_bg(0x23, 0x23, 0x23).with_components(components))
}
/// A cell position in the terminal grid. /// A cell position in the terminal grid.
#[derive(Clone, Copy, Debug, PartialEq, Eq)] #[derive(Clone, Copy, Debug, PartialEq, Eq)]
struct CellPosition { struct CellPosition {
@@ -2018,7 +2319,20 @@ impl ApplicationHandler<UserEvent> for App {
pane.terminal.image_storage.has_animations() pane.terminal.image_storage.has_animations()
}); });
match renderer.render_panes(&pane_render_data, num_tabs, active_tab_idx, &self.edge_glows, self.config.edge_glow_intensity) { // Get the cwd from the active pane for the statusline
let statusline_sections: Vec<StatuslineSection> = tab.panes.get(&active_pane_id)
.and_then(|pane| pane.pty.foreground_cwd())
.map(|cwd| {
let mut sections = vec![build_cwd_section(&cwd)];
// Add git section if in a git repository
if let Some(git_section) = build_git_section(&cwd) {
sections.push(git_section);
}
sections
})
.unwrap_or_default();
match renderer.render_panes(&pane_render_data, num_tabs, active_tab_idx, &self.edge_glows, self.config.edge_glow_intensity, &statusline_sections) {
Ok(_) => {} Ok(_) => {}
Err(wgpu::SurfaceError::Lost) => { Err(wgpu::SurfaceError::Lost) => {
renderer.resize(renderer.width, renderer.height); renderer.resize(renderer.width, renderer.height);
+12
View File
@@ -213,6 +213,18 @@ impl Pty {
.ok() .ok()
.map(|s| s.trim().to_string()) .map(|s| s.trim().to_string())
} }
/// Get the current working directory of the foreground process.
/// Returns the path or None if unavailable.
pub fn foreground_cwd(&self) -> Option<String> {
let pgid = self.foreground_pgid()?;
// Read the cwd symlink from /proc/<pid>/cwd
let cwd_path = format!("/proc/{}/cwd", pgid);
std::fs::read_link(&cwd_path)
.ok()
.and_then(|p| p.to_str().map(|s| s.to_string()))
}
} }
impl AsRawFd for Pty { impl AsRawFd for Pty {
+361 -9
View File
@@ -39,6 +39,126 @@ pub struct PaneRenderInfo {
pub dim_factor: f32, pub dim_factor: f32,
} }
// ═══════════════════════════════════════════════════════════════════════════════
// STATUSLINE COMPONENTS
// ═══════════════════════════════════════════════════════════════════════════════
/// Color specification for statusline components.
/// Uses the terminal's indexed color palette (0-255), RGB, or default fg.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum StatuslineColor {
/// Use the default foreground color.
Default,
/// Use an indexed color from the 256-color palette (0-15 for ANSI colors).
Indexed(u8),
/// Use an RGB color.
Rgb(u8, u8, u8),
}
impl Default for StatuslineColor {
fn default() -> Self {
StatuslineColor::Default
}
}
/// A single component/segment of the statusline.
/// Components are rendered left-to-right with optional separators.
#[derive(Debug, Clone)]
pub struct StatuslineComponent {
/// The text content of this component.
pub text: String,
/// Foreground color for this component.
pub fg: StatuslineColor,
/// Whether this text should be bold.
pub bold: bool,
}
impl StatuslineComponent {
/// Create a new statusline component with default styling.
pub fn new(text: impl Into<String>) -> Self {
Self {
text: text.into(),
fg: StatuslineColor::Default,
bold: false,
}
}
/// Set the foreground color using an indexed palette color.
pub fn fg(mut self, color_index: u8) -> Self {
self.fg = StatuslineColor::Indexed(color_index);
self
}
/// Set the foreground color using RGB values.
pub fn rgb_fg(mut self, r: u8, g: u8, b: u8) -> Self {
self.fg = StatuslineColor::Rgb(r, g, b);
self
}
/// Set bold styling.
pub fn bold(mut self) -> Self {
self.bold = true;
self
}
/// Create a separator component (e.g., "/", " > ", etc.).
pub fn separator(text: impl Into<String>) -> Self {
Self {
text: text.into(),
fg: StatuslineColor::Indexed(8), // Dim gray by default
bold: false,
}
}
}
/// A section of the statusline with its own background color.
/// Sections are rendered left-to-right and end with a powerline transition arrow.
#[derive(Debug, Clone)]
pub struct StatuslineSection {
/// The components within this section.
pub components: Vec<StatuslineComponent>,
/// Background color for this section.
pub bg: StatuslineColor,
}
impl StatuslineSection {
/// Create a new section with the given indexed background color.
pub fn new(bg_color: u8) -> Self {
Self {
components: Vec::new(),
bg: StatuslineColor::Indexed(bg_color),
}
}
/// Create a new section with an RGB background color.
pub fn with_rgb_bg(r: u8, g: u8, b: u8) -> Self {
Self {
components: Vec::new(),
bg: StatuslineColor::Rgb(r, g, b),
}
}
/// Create a new section with the default (transparent) background.
pub fn transparent() -> Self {
Self {
components: Vec::new(),
bg: StatuslineColor::Default,
}
}
/// Add a component to this section.
pub fn push(mut self, component: StatuslineComponent) -> Self {
self.components.push(component);
self
}
/// Add multiple components to this section.
pub fn with_components(mut self, components: Vec<StatuslineComponent>) -> Self {
self.components = components;
self
}
}
/// Edge glow animation state for visual feedback when navigation fails. /// Edge glow animation state for visual feedback when navigation fails.
/// Creates an organic glow effect: a single light node appears at center, /// Creates an organic glow effect: a single light node appears at center,
/// then splits into two that travel outward to the corners while fading. /// then splits into two that travel outward to the corners while fading.
@@ -1528,10 +1648,27 @@ impl Renderer {
} }
} }
/// Returns the Y offset where the terminal content starts. /// Returns the height of the statusline in pixels (one cell height).
pub fn terminal_y_offset(&self) -> f32 { pub fn statusline_height(&self) -> f32 {
self.cell_height
}
/// Returns the Y position where the statusline starts.
/// The statusline is rendered below the tab bar (if top) or above it (if bottom).
pub fn statusline_y(&self) -> f32 {
match self.tab_bar_position { match self.tab_bar_position {
TabBarPosition::Top => self.tab_bar_height(), TabBarPosition::Top => self.tab_bar_height(),
TabBarPosition::Bottom => self.height as f32 - self.tab_bar_height() - self.statusline_height(),
TabBarPosition::Hidden => 0.0,
}
}
/// Returns the Y offset where the terminal content starts.
/// Accounts for both the tab bar and the statusline.
pub fn terminal_y_offset(&self) -> f32 {
match self.tab_bar_position {
TabBarPosition::Top => self.tab_bar_height() + self.statusline_height(),
TabBarPosition::Hidden => self.statusline_height(),
_ => 0.0, _ => 0.0,
} }
} }
@@ -1554,34 +1691,43 @@ impl Renderer {
} }
} }
/// Calculates terminal dimensions in cells, accounting for tab bar. /// Calculates terminal dimensions in cells, accounting for tab bar and statusline.
pub fn terminal_size(&self) -> (usize, usize) { pub fn terminal_size(&self) -> (usize, usize) {
let available_height = self.height as f32 - self.tab_bar_height(); let available_height = self.height as f32 - self.tab_bar_height() - self.statusline_height();
let cols = (self.width as f32 / self.cell_width).floor() as usize; let cols = (self.width as f32 / self.cell_width).floor() as usize;
let rows = (available_height / self.cell_height).floor() as usize; let rows = (available_height / self.cell_height).floor() as usize;
(cols.max(1), rows.max(1)) (cols.max(1), rows.max(1))
} }
/// Converts a pixel position to a terminal cell position. /// Converts a pixel position to a terminal cell position.
/// Returns None if the position is outside the terminal area (e.g., in the tab bar). /// Returns None if the position is outside the terminal area (e.g., in the tab bar or statusline).
pub fn pixel_to_cell(&self, x: f64, y: f64) -> Option<(usize, usize)> { pub fn pixel_to_cell(&self, x: f64, y: f64) -> Option<(usize, usize)> {
let terminal_y_offset = self.terminal_y_offset(); let terminal_y_offset = self.terminal_y_offset();
let tab_bar_height = self.tab_bar_height(); let tab_bar_height = self.tab_bar_height();
let statusline_height = self.statusline_height();
let height = self.height as f32; let height = self.height as f32;
// Check if position is in the tab bar area (which could be at top or bottom) // Check if position is in the tab bar or statusline area
match self.tab_bar_position { match self.tab_bar_position {
TabBarPosition::Top => { TabBarPosition::Top => {
if (y as f32) < tab_bar_height { // Tab bar at top, statusline below it
if (y as f32) < tab_bar_height + statusline_height {
return None; return None;
} }
} }
TabBarPosition::Bottom => { TabBarPosition::Bottom => {
if (y as f32) >= height - tab_bar_height { // Statusline above tab bar, both at bottom
let statusline_y = height - tab_bar_height - statusline_height;
if (y as f32) >= statusline_y {
return None;
}
}
TabBarPosition::Hidden => {
// Just statusline at top
if (y as f32) < statusline_height {
return None; return None;
} }
} }
TabBarPosition::Hidden => {}
} }
// Adjust y to be relative to terminal area // Adjust y to be relative to terminal area
@@ -4455,6 +4601,7 @@ impl Renderer {
/// - `active_tab`: Index of the active tab /// - `active_tab`: Index of the active tab
/// - `edge_glows`: Active edge glow animations for visual feedback /// - `edge_glows`: Active edge glow animations for visual feedback
/// - `edge_glow_intensity`: Intensity of edge glow effect (0.0 = disabled, 1.0 = full) /// - `edge_glow_intensity`: Intensity of edge glow effect (0.0 = disabled, 1.0 = full)
/// - `statusline_sections`: Sections to render in the statusline
pub fn render_panes( pub fn render_panes(
&mut self, &mut self,
panes: &[(&Terminal, PaneRenderInfo, Option<(usize, usize, usize, usize)>)], panes: &[(&Terminal, PaneRenderInfo, Option<(usize, usize, usize, usize)>)],
@@ -4462,6 +4609,7 @@ impl Renderer {
active_tab: usize, active_tab: usize,
edge_glows: &[EdgeGlow], edge_glows: &[EdgeGlow],
edge_glow_intensity: f32, edge_glow_intensity: f32,
statusline_sections: &[StatuslineSection],
) -> Result<(), wgpu::SurfaceError> { ) -> Result<(), wgpu::SurfaceError> {
// Sync palette from first terminal // Sync palette from first terminal
if let Some((terminal, _, _)) = panes.first() { if let Some((terminal, _, _)) = panes.first() {
@@ -4603,6 +4751,210 @@ impl Renderer {
} }
} }
// ═══════════════════════════════════════════════════════════════════
// RENDER STATUSLINE
// ═══════════════════════════════════════════════════════════════════
{
let statusline_y = self.statusline_y();
let statusline_height = self.statusline_height();
// Statusline background (slightly different shade than tab bar)
let statusline_bg = {
let [r, g, b] = self.palette.default_bg;
let factor = 0.9_f32;
[
Self::srgb_to_linear((r as f32 / 255.0) * factor),
Self::srgb_to_linear((g as f32 / 255.0) * factor),
Self::srgb_to_linear((b as f32 / 255.0) * factor),
1.0,
]
};
// Draw statusline background
self.render_rect(0.0, statusline_y, width, statusline_height, statusline_bg);
// Render statusline sections
let text_y = statusline_y + (statusline_height - self.cell_height) / 2.0;
let mut cursor_x = 0.0_f32;
// Helper to convert StatuslineColor to linear RGBA
let color_to_rgba = |color: StatuslineColor, palette: &crate::terminal::ColorPalette| -> [f32; 4] {
match color {
StatuslineColor::Default => {
let [r, g, b] = palette.default_fg;
[
Self::srgb_to_linear(r as f32 / 255.0),
Self::srgb_to_linear(g as f32 / 255.0),
Self::srgb_to_linear(b as f32 / 255.0),
1.0,
]
}
StatuslineColor::Indexed(idx) => {
let [r, g, b] = palette.colors[idx as usize];
[
Self::srgb_to_linear(r as f32 / 255.0),
Self::srgb_to_linear(g as f32 / 255.0),
Self::srgb_to_linear(b as f32 / 255.0),
1.0,
]
}
StatuslineColor::Rgb(r, g, b) => {
[
Self::srgb_to_linear(r as f32 / 255.0),
Self::srgb_to_linear(g as f32 / 255.0),
Self::srgb_to_linear(b as f32 / 255.0),
1.0,
]
}
}
};
for (section_idx, section) in statusline_sections.iter().enumerate() {
let section_start_x = cursor_x;
// Calculate section width by counting characters
let mut section_char_count = 0usize;
for component in &section.components {
section_char_count += component.text.chars().count();
}
let section_width = section_char_count as f32 * self.cell_width;
// Draw section background if it has a color (Indexed or Rgb)
let has_bg = matches!(section.bg, StatuslineColor::Indexed(_) | StatuslineColor::Rgb(_, _, _));
if has_bg {
let section_bg_color = color_to_rgba(section.bg, &self.palette);
self.render_rect(section_start_x, statusline_y, section_width, statusline_height, section_bg_color);
}
// Render components within this section
for component in &section.components {
let component_fg = color_to_rgba(component.fg, &self.palette);
for c in component.text.chars() {
if cursor_x + self.cell_width > width {
break;
}
if c == ' ' {
cursor_x += self.cell_width;
continue;
}
let glyph = self.rasterize_char(c);
if glyph.size[0] > 0.0 && glyph.size[1] > 0.0 {
let is_powerline_char = ('\u{E0B0}'..='\u{E0BF}').contains(&c);
let glyph_x = (cursor_x + glyph.offset[0]).round();
let glyph_y = if is_powerline_char {
statusline_y
} else {
let baseline_y = (text_y + self.cell_height * 0.8).round();
(baseline_y - glyph.offset[1] - glyph.size[1]).round()
};
let left = Self::pixel_to_ndc_x(glyph_x, width);
let right = Self::pixel_to_ndc_x(glyph_x + glyph.size[0], width);
let top = Self::pixel_to_ndc_y(glyph_y, height);
let bottom = Self::pixel_to_ndc_y(glyph_y + glyph.size[1], height);
let base_idx = self.glyph_vertices.len() as u32;
self.glyph_vertices.push(GlyphVertex {
position: [left, top],
uv: [glyph.uv[0], glyph.uv[1]],
color: component_fg,
bg_color: [0.0, 0.0, 0.0, 0.0],
});
self.glyph_vertices.push(GlyphVertex {
position: [right, top],
uv: [glyph.uv[0] + glyph.uv[2], glyph.uv[1]],
color: component_fg,
bg_color: [0.0, 0.0, 0.0, 0.0],
});
self.glyph_vertices.push(GlyphVertex {
position: [right, bottom],
uv: [glyph.uv[0] + glyph.uv[2], glyph.uv[1] + glyph.uv[3]],
color: component_fg,
bg_color: [0.0, 0.0, 0.0, 0.0],
});
self.glyph_vertices.push(GlyphVertex {
position: [left, bottom],
uv: [glyph.uv[0], glyph.uv[1] + glyph.uv[3]],
color: component_fg,
bg_color: [0.0, 0.0, 0.0, 0.0],
});
self.glyph_indices.extend_from_slice(&[
base_idx, base_idx + 1, base_idx + 2,
base_idx, base_idx + 2, base_idx + 3,
]);
}
cursor_x += self.cell_width;
}
}
// Draw powerline transition arrow at end of section (if section has a background)
if has_bg {
// Determine the next section's background color (or statusline bg if last section)
let next_bg = if section_idx + 1 < statusline_sections.len() {
color_to_rgba(statusline_sections[section_idx + 1].bg, &self.palette)
} else {
statusline_bg
};
// The arrow's foreground is this section's background
let arrow_fg = color_to_rgba(section.bg, &self.palette);
// Render the powerline arrow (U+E0B0)
let arrow_char = '\u{E0B0}';
let glyph = self.rasterize_char(arrow_char);
if glyph.size[0] > 0.0 && glyph.size[1] > 0.0 {
let glyph_x = (cursor_x + glyph.offset[0]).round();
let glyph_y = statusline_y; // Powerline chars at top
// Draw background rectangle for the arrow cell
self.render_rect(cursor_x, statusline_y, self.cell_width, statusline_height, next_bg);
let left = Self::pixel_to_ndc_x(glyph_x, width);
let right = Self::pixel_to_ndc_x(glyph_x + glyph.size[0], width);
let top = Self::pixel_to_ndc_y(glyph_y, height);
let bottom = Self::pixel_to_ndc_y(glyph_y + glyph.size[1], height);
let base_idx = self.glyph_vertices.len() as u32;
self.glyph_vertices.push(GlyphVertex {
position: [left, top],
uv: [glyph.uv[0], glyph.uv[1]],
color: arrow_fg,
bg_color: [0.0, 0.0, 0.0, 0.0],
});
self.glyph_vertices.push(GlyphVertex {
position: [right, top],
uv: [glyph.uv[0] + glyph.uv[2], glyph.uv[1]],
color: arrow_fg,
bg_color: [0.0, 0.0, 0.0, 0.0],
});
self.glyph_vertices.push(GlyphVertex {
position: [right, bottom],
uv: [glyph.uv[0] + glyph.uv[2], glyph.uv[1] + glyph.uv[3]],
color: arrow_fg,
bg_color: [0.0, 0.0, 0.0, 0.0],
});
self.glyph_vertices.push(GlyphVertex {
position: [left, bottom],
uv: [glyph.uv[0], glyph.uv[1] + glyph.uv[3]],
color: arrow_fg,
bg_color: [0.0, 0.0, 0.0, 0.0],
});
self.glyph_indices.extend_from_slice(&[
base_idx, base_idx + 1, base_idx + 2,
base_idx, base_idx + 2, base_idx + 3,
]);
}
cursor_x += self.cell_width;
}
}
}
// ═══════════════════════════════════════════════════════════════════ // ═══════════════════════════════════════════════════════════════════
// RENDER PANE BORDERS (only between adjacent panes) // RENDER PANE BORDERS (only between adjacent panes)
// ═══════════════════════════════════════════════════════════════════ // ═══════════════════════════════════════════════════════════════════