esc handling progress
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+83
-37
@@ -2148,6 +2148,10 @@ impl Renderer {
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let rows = terminal.rows;
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let total_cells = cols * rows;
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// TEMPORARY DEBUG: Force full rebuild every frame to test if dirty-line tracking is the issue
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// TODO: Remove this once the rendering bug is fixed
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self.cells_dirty = true;
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// Check if grid size changed - need full rebuild
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let size_changed = self.last_grid_size != (cols, rows);
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if size_changed {
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@@ -2156,10 +2160,6 @@ impl Renderer {
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self.cells_dirty = true;
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}
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// Get dirty lines bitmap BEFORE first pass - we only need to create sprites for dirty lines
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// This is a key optimization: sprites are cached, so we only need to check lines that changed
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let dirty_bitmap = terminal.get_dirty_lines();
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// First pass: ensure all characters have sprites
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// This needs mutable access to self for sprite creation
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// Like Kitty's render_line(), detect PUA+space patterns for multi-cell rendering
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@@ -2167,18 +2167,8 @@ impl Renderer {
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// OPTIMIZATION: Use get_visible_row() to avoid Vec allocation
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for row_idx in 0..rows {
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// Skip clean lines (unless size changed, which sets cells_dirty)
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if !self.cells_dirty {
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if row_idx < 64 {
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let bit = 1u64 << row_idx;
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if (dirty_bitmap & bit) == 0 {
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continue;
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}
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}
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// For rows >= 64, we conservatively process them if any dirty bit is set
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// (same as the second pass behavior)
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else if dirty_bitmap == 0 {
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continue;
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}
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if !self.cells_dirty && !terminal.is_line_dirty(row_idx) {
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continue;
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}
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let Some(row) = terminal.get_visible_row(row_idx) else {
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@@ -2339,37 +2329,53 @@ impl Renderer {
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// Second pass: convert cells to GPU format
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// OPTIMIZATION: Use get_visible_row() to avoid Vec allocation
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// dirty_bitmap already fetched above before first pass
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let mut any_updated = false;
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// DEBUG: Log grid dimensions and buffer state
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static DEBUG_COUNTER: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
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let frame_num = DEBUG_COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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if frame_num % 60 == 0 { // Log every 60 frames (~1 second at 60fps)
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log::info!("DEBUG update_gpu_cells: cols={} rows={} total={} gpu_cells.len={} cells_dirty={}",
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cols, rows, total_cells, self.gpu_cells.len(), self.cells_dirty);
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}
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// If we did a full reset or size changed, update all lines
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if self.cells_dirty {
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static ROW_DEBUG_COUNTER: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
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let row_frame = ROW_DEBUG_COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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if row_frame % 60 == 0 {
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let first_col: String = (0..rows).filter_map(|r| {
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terminal.get_visible_row(r).and_then(|row| {
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row.first().map(|cell| {
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let c = cell.character;
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if c == '\0' { ' ' } else { c }
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})
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})
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}).collect();
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log::info!("DEBUG col0: \"{}\"", first_col);
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}
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for row_idx in 0..rows {
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if let Some(row) = terminal.get_visible_row(row_idx) {
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let start = row_idx * cols;
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let end = start + cols;
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if end > self.gpu_cells.len() {
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log::error!("DEBUG BUG: row_idx={} start={} end={} but gpu_cells.len={}",
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row_idx, start, end, self.gpu_cells.len());
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continue;
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}
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Self::cells_to_gpu_row_static(row, &mut self.gpu_cells[start..end], cols, &self.sprite_map);
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}
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}
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self.cells_dirty = false;
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any_updated = true;
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} else {
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// Only update dirty lines
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for row_idx in 0..rows.min(64) {
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let bit = 1u64 << row_idx;
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if (dirty_bitmap & bit) != 0 {
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if let Some(row) = terminal.get_visible_row(row_idx) {
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let start = row_idx * cols;
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let end = start + cols;
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Self::cells_to_gpu_row_static(row, &mut self.gpu_cells[start..end], cols, &self.sprite_map);
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any_updated = true;
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}
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}
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}
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// For terminals with more than 64 rows, check additional dirty_lines words
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if rows > 64 && dirty_bitmap != 0 {
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for row_idx in 64..rows {
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// Only update dirty lines - use is_line_dirty() which handles all 256 lines
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for row_idx in 0..rows {
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if terminal.is_line_dirty(row_idx) {
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if let Some(row) = terminal.get_visible_row(row_idx) {
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let start = row_idx * cols;
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let end = start + cols;
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@@ -4601,9 +4607,8 @@ impl Renderer {
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}
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}
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// Calculate pane dimensions in cells
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let cols = (pane_width / self.cell_metrics.cell_width as f32).floor() as u32;
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let rows = (pane_height / self.cell_metrics.cell_height as f32).floor() as u32;
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let cols = terminal.cols as u32;
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let rows = terminal.rows as u32;
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// Use the actual gpu_cells size for buffer allocation (terminal.cols * terminal.rows)
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// This may differ from pane pixel dimensions due to rounding
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@@ -4638,6 +4643,35 @@ impl Renderer {
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selection_end_row: sel_end_row,
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};
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// DEBUG: Log grid params every 60 frames
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static PANE_DEBUG_COUNTER: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
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let pane_frame = PANE_DEBUG_COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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if pane_frame % 60 == 0 {
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log::info!("DEBUG pane {}: grid_params cols={} rows={} gpu_cells.len={} expected={}",
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info.pane_id, grid_params.cols, grid_params.rows,
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self.gpu_cells.len(), (grid_params.cols * grid_params.rows) as usize);
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// Sample a few cells to see if sprite indices look reasonable
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if !self.gpu_cells.is_empty() {
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let sample_indices = [0, 1, 2, cols as usize, cols as usize + 1];
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for &idx in &sample_indices {
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if idx < self.gpu_cells.len() {
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let cell = &self.gpu_cells[idx];
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let sprite_idx = cell.sprite_idx & !0x80000000;
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log::info!("DEBUG cell[{}]: sprite_idx={} fg={:#x} bg={:#x}",
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idx, sprite_idx, cell.fg, cell.bg);
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if sprite_idx > 0 && (sprite_idx as usize) < self.sprite_info.len() {
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let sprite = &self.sprite_info[sprite_idx as usize];
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log::info!("DEBUG sprite[{}]: uv=({:.3},{:.3},{:.3},{:.3}) layer={} size=({:.1},{:.1})",
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sprite_idx, sprite.uv[0], sprite.uv[1], sprite.uv[2], sprite.uv[3],
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sprite.layer, sprite.size[0], sprite.size[1]);
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}
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}
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}
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}
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}
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// Upload this pane's cell data to its own buffer (like Kitty's send_cell_data_to_gpu)
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// This happens BEFORE the render pass, so each pane has its own data
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if let Some(pane_res) = self.pane_resources.get(&info.pane_id) {
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@@ -5027,6 +5061,17 @@ impl Renderer {
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let (vp_x, vp_y, vp_w, vp_h) = pane_data.viewport;
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render_pass.set_viewport(vp_x, vp_y, vp_w, vp_h, 0.0, 1.0);
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// Set scissor rect to clip rendering to pane bounds
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let scissor_x = (vp_x.round().max(0.0) as u32).min(self.width);
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let scissor_y = (vp_y.round().max(0.0) as u32).min(self.height);
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let scissor_w = (vp_w.round() as u32).min(self.width.saturating_sub(scissor_x));
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let scissor_h = (vp_h.round() as u32).min(self.height.saturating_sub(scissor_y));
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if scissor_w == 0 || scissor_h == 0 {
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continue;
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}
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render_pass.set_scissor_rect(scissor_x, scissor_y, scissor_w, scissor_h);
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// Draw cell backgrounds
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render_pass.set_pipeline(&self.cell_bg_pipeline);
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render_pass.set_bind_group(0, &self.glyph_bind_group, &[]); // Atlas (shared)
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@@ -5041,8 +5086,9 @@ impl Renderer {
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}
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}
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// Restore full-screen viewport for remaining rendering (statusline, overlays)
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// Restore full-screen viewport and scissor for remaining rendering (statusline, overlays)
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render_pass.set_viewport(0.0, 0.0, self.width as f32, self.height as f32, 0.0, 1.0);
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render_pass.set_scissor_rect(0, 0, self.width, self.height);
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// ═══════════════════════════════════════════════════════════════════
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// STATUSLINE RENDERING (dedicated shader)
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