Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 32ce278743 | |||
| 5129612f9f |
@@ -459,11 +459,16 @@ fn vs_cell_bg(
|
||||
|
||||
// For default background (type 0), use fully transparent so the window's
|
||||
// clear color (which has background_opacity applied) shows through.
|
||||
// UNLESS the grid params specify an opaque background (e.g. alternate screen).
|
||||
// Only non-default backgrounds should be opaque.
|
||||
// But NOT if the cell is selected (selection always has white bg)
|
||||
let bg_type = cell.bg & 0xFFu;
|
||||
if bg_type == COLOR_TYPE_DEFAULT && !is_reverse && !is_selected {
|
||||
bg.a = 0.0;
|
||||
if grid_params.background_opacity < 1.0 {
|
||||
bg.a = 0.0;
|
||||
} else {
|
||||
bg.a = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate cursor color
|
||||
|
||||
+124
-42
@@ -879,7 +879,7 @@ fn remove_pid_file() {
|
||||
/// - Last segment is bold
|
||||
/// - Section has a dark gray background color (#282828)
|
||||
/// - Section ends with powerline arrow transition
|
||||
fn build_cwd_section(cwd: &str) -> StatuslineSection {
|
||||
fn build_cwd_section(cwd: &str, is_light: bool) -> StatuslineSection {
|
||||
// Colors to cycle through (skip 0 and 1 which are often near-white in custom schemes)
|
||||
const COLORS: [u8; 6] = [2, 3, 4, 5, 6, 7];
|
||||
|
||||
@@ -903,7 +903,12 @@ fn build_cwd_section(cwd: &str) -> StatuslineSection {
|
||||
if segments.is_empty() {
|
||||
// Root directory
|
||||
components.push(StatuslineComponent::new(" \u{F07C} / ").fg(COLORS[0]));
|
||||
return StatuslineSection::with_rgb_bg(0x28, 0x28, 0x28)
|
||||
let (bg_r, bg_g, bg_b) = if is_light {
|
||||
(0xE0, 0xE0, 0xE0)
|
||||
} else {
|
||||
(0x28, 0x28, 0x28)
|
||||
};
|
||||
return StatuslineSection::with_rgb_bg(bg_r, bg_g, bg_b)
|
||||
.with_components(components);
|
||||
}
|
||||
|
||||
@@ -940,8 +945,12 @@ fn build_cwd_section(cwd: &str) -> StatuslineSection {
|
||||
// Add trailing space for padding before the powerline arrow
|
||||
components.push(StatuslineComponent::new(" "));
|
||||
|
||||
// Use dark gray (#282828) as section background
|
||||
StatuslineSection::with_rgb_bg(0x28, 0x28, 0x28).with_components(components)
|
||||
let (bg_r, bg_g, bg_b) = if is_light {
|
||||
(0xE0, 0xE0, 0xE0)
|
||||
} else {
|
||||
(0x28, 0x28, 0x28)
|
||||
};
|
||||
StatuslineSection::with_rgb_bg(bg_r, bg_g, bg_b).with_components(components)
|
||||
}
|
||||
|
||||
/// Git repository status information.
|
||||
@@ -1101,7 +1110,7 @@ fn get_git_status(cwd: &str) -> Option<GitStatus> {
|
||||
|
||||
/// Build a statusline section for git status.
|
||||
/// Returns None if not in a git repository.
|
||||
fn build_git_section(cwd: &str) -> Option<StatuslineSection> {
|
||||
fn build_git_section(cwd: &str, is_light: bool) -> Option<StatuslineSection> {
|
||||
let status = get_git_status(cwd)?;
|
||||
|
||||
// Determine foreground color based on state (matching oh-my-posh template)
|
||||
@@ -1111,13 +1120,29 @@ fn build_git_section(cwd: &str) -> Option<StatuslineSection> {
|
||||
// 3. If both ahead and behind: #ff4500 (red-orange)
|
||||
// 4. If ahead or behind: #B388FF (purple)
|
||||
let fg_color: (u8, u8, u8) = if status.ahead > 0 && status.behind > 0 {
|
||||
(0xff, 0x45, 0x00) // #ff4500 - red-orange
|
||||
if is_light {
|
||||
(0xCC, 0x37, 0x00)
|
||||
} else {
|
||||
(0xff, 0x45, 0x00)
|
||||
} // red-orange (darker for light mode)
|
||||
} else if status.ahead > 0 || status.behind > 0 {
|
||||
(0xB3, 0x88, 0xFF) // #B388FF - purple
|
||||
if is_light {
|
||||
(0x7B, 0x4C, 0xCC)
|
||||
} else {
|
||||
(0xB3, 0x88, 0xFF)
|
||||
} // purple (darker for light mode)
|
||||
} else if status.working_changed > 0 || status.staging_changed > 0 {
|
||||
(0xFF, 0x92, 0x48) // #FF9248 - orange
|
||||
if is_light {
|
||||
(0xC0, 0x60, 0x10)
|
||||
} else {
|
||||
(0xFF, 0x92, 0x48)
|
||||
} // orange (darker for light mode)
|
||||
} else {
|
||||
(0x0d, 0xa3, 0x00) // #0da300 - green
|
||||
if is_light {
|
||||
(0x0A, 0x7D, 0x00)
|
||||
} else {
|
||||
(0x0d, 0xa3, 0x00)
|
||||
} // green (darker for light mode)
|
||||
};
|
||||
|
||||
let mut components = Vec::new();
|
||||
@@ -1192,9 +1217,15 @@ fn build_git_section(cwd: &str) -> Option<StatuslineSection> {
|
||||
.rgb_fg(fg_color.0, fg_color.1, fg_color.2),
|
||||
);
|
||||
|
||||
// Background: #232323
|
||||
// Background
|
||||
let (bg_r, bg_g, bg_b) = if is_light {
|
||||
(0xD0, 0xD0, 0xD0) // Light mode background
|
||||
} else {
|
||||
(0x23, 0x23, 0x23) // Dark mode background
|
||||
};
|
||||
|
||||
Some(
|
||||
StatuslineSection::with_rgb_bg(0x23, 0x23, 0x23)
|
||||
StatuslineSection::with_rgb_bg(bg_r, bg_g, bg_b)
|
||||
.with_components(components),
|
||||
)
|
||||
}
|
||||
@@ -1293,6 +1324,8 @@ struct App {
|
||||
shutdown: Arc<AtomicBool>,
|
||||
/// Current mouse cursor position.
|
||||
cursor_position: PhysicalPosition<f64>,
|
||||
/// Where the mouse was last pressed (for drag selection threshold).
|
||||
mouse_down_pos: Option<PhysicalPosition<f64>>,
|
||||
/// Frame counter for FPS logging.
|
||||
frame_count: u64,
|
||||
/// Last time we logged FPS.
|
||||
@@ -1345,6 +1378,7 @@ impl App {
|
||||
event_loop_proxy: None,
|
||||
shutdown: Arc::new(AtomicBool::new(false)),
|
||||
cursor_position: PhysicalPosition::new(0.0, 0.0),
|
||||
mouse_down_pos: None,
|
||||
frame_count: 0,
|
||||
last_frame_log: std::time::Instant::now(),
|
||||
should_create_window: false,
|
||||
@@ -2019,8 +2053,12 @@ impl App {
|
||||
if let Some(ref custom) = pane.custom_statusline {
|
||||
StatuslineContent::Raw(custom.clone())
|
||||
} else if let Some(cwd) = pane.pty.foreground_cwd() {
|
||||
let mut sections = vec![build_cwd_section(&cwd)];
|
||||
if let Some(git_section) = build_git_section(&cwd) {
|
||||
let is_light = pane.terminal.palette.is_light();
|
||||
let mut sections =
|
||||
vec![build_cwd_section(&cwd, is_light)];
|
||||
if let Some(git_section) =
|
||||
build_git_section(&cwd, is_light)
|
||||
{
|
||||
sections.push(git_section);
|
||||
}
|
||||
StatuslineContent::Sections(sections)
|
||||
@@ -2536,8 +2574,16 @@ impl App {
|
||||
}
|
||||
}
|
||||
|
||||
text.push_str(line.trim_end());
|
||||
if content_row < end.row {
|
||||
let is_wrapped =
|
||||
row_cells.first().map(|c| c.wrapped).unwrap_or(false);
|
||||
|
||||
if is_wrapped {
|
||||
text.push_str(&line);
|
||||
} else {
|
||||
text.push_str(line.trim_end());
|
||||
}
|
||||
|
||||
if content_row < end.row && !is_wrapped {
|
||||
text.push('\n');
|
||||
}
|
||||
}
|
||||
@@ -2972,6 +3018,63 @@ impl ApplicationHandler<UserEvent> for App {
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if let Some(down_pos) = self.mouse_down_pos {
|
||||
if !self.has_mouse_tracking() {
|
||||
let dx = position.x - down_pos.x;
|
||||
let dy = position.y - down_pos.y;
|
||||
let distance_sq = dx * dx + dy * dy;
|
||||
|
||||
let cell_width = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map(|r| r.cell_metrics.cell_width as f64)
|
||||
.unwrap_or(8.0);
|
||||
let threshold = cell_width * 0.5;
|
||||
|
||||
if distance_sq > threshold * threshold {
|
||||
// Dragged far enough, start selection
|
||||
if let Some(renderer) = &self.renderer {
|
||||
if let Some((start_col, start_screen_row)) =
|
||||
renderer
|
||||
.pixel_to_cell(down_pos.x, down_pos.y)
|
||||
{
|
||||
if let Some((end_col, end_screen_row)) =
|
||||
renderer.pixel_to_cell(
|
||||
position.x, position.y,
|
||||
)
|
||||
{
|
||||
let scroll_offset =
|
||||
self.get_scroll_offset() as isize;
|
||||
let start_pos = CellPosition {
|
||||
col: start_col,
|
||||
row: start_screen_row as isize
|
||||
- scroll_offset,
|
||||
};
|
||||
let end_pos = CellPosition {
|
||||
col: end_col,
|
||||
row: end_screen_row as isize
|
||||
- scroll_offset,
|
||||
};
|
||||
|
||||
if let Some(tab) = self.active_tab_mut()
|
||||
{
|
||||
if let Some(pane) =
|
||||
tab.active_pane_mut()
|
||||
{
|
||||
pane.selection =
|
||||
Some(Selection {
|
||||
start: start_pos,
|
||||
end: end_pos,
|
||||
});
|
||||
pane.is_selecting = true;
|
||||
self.request_redraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3014,37 +3117,16 @@ impl ApplicationHandler<UserEvent> for App {
|
||||
} else if button == MouseButton::Left {
|
||||
match state {
|
||||
ElementState::Pressed => {
|
||||
if let Some(renderer) = &self.renderer {
|
||||
if let Some((col, screen_row)) = renderer
|
||||
.pixel_to_cell(
|
||||
self.cursor_position.x,
|
||||
self.cursor_position.y,
|
||||
)
|
||||
{
|
||||
let scroll_offset =
|
||||
self.get_scroll_offset();
|
||||
let content_row = screen_row as isize
|
||||
- scroll_offset as isize;
|
||||
let pos = CellPosition {
|
||||
col,
|
||||
row: content_row,
|
||||
};
|
||||
log::debug!("Selection started at col={}, content_row={}, screen_row={}, scroll_offset={}", col, content_row, screen_row, scroll_offset);
|
||||
if let Some(tab) = self.active_tab_mut() {
|
||||
if let Some(pane) =
|
||||
tab.active_pane_mut()
|
||||
{
|
||||
pane.selection = Some(Selection {
|
||||
start: pos,
|
||||
end: pos,
|
||||
});
|
||||
pane.is_selecting = true;
|
||||
}
|
||||
}
|
||||
self.mouse_down_pos = Some(self.cursor_position);
|
||||
if let Some(tab) = self.active_tab_mut() {
|
||||
if let Some(pane) = tab.active_pane_mut() {
|
||||
pane.selection = None;
|
||||
pane.is_selecting = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
ElementState::Released => {
|
||||
self.mouse_down_pos = None;
|
||||
let was_selecting = self
|
||||
.active_pane()
|
||||
.map(|p| p.is_selecting)
|
||||
|
||||
+69
-37
@@ -13,7 +13,7 @@ use crate::gpu_types::{
|
||||
EdgeGlowUniforms, QuadParams, StatuslineParams,
|
||||
ATLAS_SIZE, MAX_ATLAS_LAYERS, ATLAS_BPP, MAX_EDGE_GLOWS,
|
||||
COLOR_TYPE_DEFAULT, COLOR_TYPE_INDEXED, COLOR_TYPE_RGB,
|
||||
ATTR_BOLD, ATTR_ITALIC, ATTR_STRIKE,
|
||||
ATTR_BOLD, ATTR_ITALIC, ATTR_STRIKE, ATTR_REVERSE,
|
||||
COLORED_GLYPH_FLAG,
|
||||
CURSOR_SPRITE_BEAM, CURSOR_SPRITE_UNDERLINE, CURSOR_SPRITE_HOLLOW,
|
||||
DECORATION_SPRITE_STRIKETHROUGH, DECORATION_SPRITE_UNDERLINE, DECORATION_SPRITE_DOUBLE_UNDERLINE,
|
||||
@@ -1718,11 +1718,12 @@ impl Renderer {
|
||||
/// Pack cell attributes into u32 format for GPU.
|
||||
/// underline_style: 0=none, 1=single, 2=double, 3=curly, 4=dotted, 5=dashed
|
||||
#[inline]
|
||||
fn pack_attrs(bold: bool, italic: bool, underline_style: u8, strikethrough: bool) -> u32 {
|
||||
fn pack_attrs(bold: bool, italic: bool, underline_style: u8, strikethrough: bool, reverse: bool) -> u32 {
|
||||
let mut attrs = (underline_style as u32) & 0x7; // 3 bits for decoration type
|
||||
if bold { attrs |= ATTR_BOLD; }
|
||||
if italic { attrs |= ATTR_ITALIC; }
|
||||
if strikethrough { attrs |= ATTR_STRIKE; }
|
||||
if reverse { attrs |= ATTR_REVERSE; }
|
||||
attrs
|
||||
}
|
||||
|
||||
@@ -1899,7 +1900,7 @@ impl Renderer {
|
||||
bg: Self::pack_color(&cell.bg_color),
|
||||
decoration_fg: 0,
|
||||
sprite_idx: 0, // No glyph for continuation
|
||||
attrs: Self::pack_attrs(cell.bold, cell.italic, cell.underline_style, cell.strikethrough),
|
||||
attrs: Self::pack_attrs(cell.bold, cell.italic, cell.underline_style, cell.strikethrough, cell.reverse),
|
||||
};
|
||||
col += 1;
|
||||
continue;
|
||||
@@ -1972,7 +1973,7 @@ impl Renderer {
|
||||
bg: Self::pack_color(¤t_cell.bg_color),
|
||||
decoration_fg: 0,
|
||||
sprite_idx: final_sprite_idx,
|
||||
attrs: Self::pack_attrs(cell.bold, cell.italic, cell.underline_style, cell.strikethrough),
|
||||
attrs: Self::pack_attrs(cell.bold, cell.italic, cell.underline_style, cell.strikethrough, cell.reverse),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -2023,7 +2024,7 @@ impl Renderer {
|
||||
bg: Self::pack_color(¤t_cell.bg_color),
|
||||
decoration_fg: 0,
|
||||
sprite_idx: sprite_idx | COLORED_GLYPH_FLAG,
|
||||
attrs: Self::pack_attrs(cell.bold, cell.italic, cell.underline_style, cell.strikethrough),
|
||||
attrs: Self::pack_attrs(cell.bold, cell.italic, cell.underline_style, cell.strikethrough, cell.reverse),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -2052,7 +2053,7 @@ impl Renderer {
|
||||
bg: Self::pack_color(&cell.bg_color),
|
||||
decoration_fg: 0,
|
||||
sprite_idx,
|
||||
attrs: Self::pack_attrs(cell.bold, cell.italic, cell.underline_style, cell.strikethrough),
|
||||
attrs: Self::pack_attrs(cell.bold, cell.italic, cell.underline_style, cell.strikethrough, cell.reverse),
|
||||
};
|
||||
col += 1;
|
||||
}
|
||||
@@ -2405,14 +2406,19 @@ impl Renderer {
|
||||
|
||||
/// Parse ANSI escape sequences from raw statusline content.
|
||||
/// Returns a vector of (char, fg_color, bg_color, bold) tuples.
|
||||
fn parse_ansi_statusline(content: &str) -> Vec<(char, StatuslineColor, StatuslineColor, bool)> {
|
||||
fn parse_ansi_statusline(content: &str, is_light: bool) -> Vec<(char, StatuslineColor, StatuslineColor, bool)> {
|
||||
let mut result = Vec::new();
|
||||
let chars: Vec<char> = content.chars().collect();
|
||||
let mut i = 0;
|
||||
|
||||
// Current styling state
|
||||
let mut fg = StatuslineColor::Default;
|
||||
let mut bg = StatuslineColor::Rgb(0x1a, 0x1a, 0x1a); // Default statusline background
|
||||
let default_bg_color = if is_light {
|
||||
StatuslineColor::Rgb(0xD0, 0xD0, 0xD0)
|
||||
} else {
|
||||
StatuslineColor::Rgb(0x1a, 0x1a, 0x1a)
|
||||
};
|
||||
let mut bg = default_bg_color.clone(); // Default statusline background
|
||||
let mut bold = false;
|
||||
|
||||
while i < chars.len() {
|
||||
@@ -2493,7 +2499,7 @@ impl Renderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
49 => bg = StatuslineColor::Rgb(0x1a, 0x1a, 0x1a), // Reset to default statusline bg
|
||||
49 => bg = default_bg_color.clone(), // Reset to default statusline bg
|
||||
90..=97 => fg = StatuslineColor::Indexed((code - 90 + 8) as u8),
|
||||
100..=107 => bg = StatuslineColor::Indexed((code - 100 + 8) as u8),
|
||||
_ => {}
|
||||
@@ -2527,7 +2533,7 @@ impl Renderer {
|
||||
/// this is used to expand the middle gap to fill the full window width.
|
||||
///
|
||||
/// Returns the number of columns used.
|
||||
fn update_statusline_cells(&mut self, content: &StatuslineContent, target_width: f32) -> usize {
|
||||
fn update_statusline_cells(&mut self, content: &StatuslineContent, target_width: f32, is_light: bool) -> usize {
|
||||
self.statusline_gpu_cells.clear();
|
||||
|
||||
// Calculate target columns based on window width
|
||||
@@ -2539,14 +2545,19 @@ impl Renderer {
|
||||
self.statusline_max_cols
|
||||
};
|
||||
|
||||
// Default background color for statusline (dark gray)
|
||||
let default_bg = Self::pack_statusline_color(StatuslineColor::Rgb(0x1a, 0x1a, 0x1a));
|
||||
// Default background color for statusline
|
||||
let default_bg_color = if is_light {
|
||||
StatuslineColor::Rgb(0xD0, 0xD0, 0xD0)
|
||||
} else {
|
||||
StatuslineColor::Rgb(0x1a, 0x1a, 0x1a)
|
||||
};
|
||||
let default_bg = Self::pack_statusline_color(default_bg_color);
|
||||
let _ = default_bg; // Silence unused warning - used by Sections path
|
||||
|
||||
match content {
|
||||
StatuslineContent::Raw(ansi_content) => {
|
||||
// Parse ANSI escape sequences to extract colors and text
|
||||
let parsed = Self::parse_ansi_statusline(ansi_content);
|
||||
let parsed = Self::parse_ansi_statusline(ansi_content, is_light);
|
||||
|
||||
// Find the middle gap (largest consecutive run of spaces)
|
||||
// and expand it to fill the target width
|
||||
@@ -2596,7 +2607,7 @@ impl Renderer {
|
||||
let gap_bg = if best_gap_len > 0 && best_gap_start < parsed.len() {
|
||||
parsed[best_gap_start].2
|
||||
} else {
|
||||
StatuslineColor::Rgb(0x1a, 0x1a, 0x1a)
|
||||
default_bg_color.clone()
|
||||
};
|
||||
|
||||
// The position right before right-hand content starts (end of gap)
|
||||
@@ -2628,7 +2639,7 @@ impl Renderer {
|
||||
let fg = Self::pack_statusline_color(*fg_color);
|
||||
let bg = Self::pack_statusline_color(*bg_color);
|
||||
let style = if *bold { FontStyle::Bold } else { FontStyle::Regular };
|
||||
let attrs = Self::pack_attrs(*bold, false, 0, false);
|
||||
let attrs = Self::pack_attrs(*bold, false, 0, false, false);
|
||||
|
||||
let (sprite_idx, is_colored) = if *c == ' ' || *c == '\0' {
|
||||
(0, false)
|
||||
@@ -2677,7 +2688,7 @@ impl Renderer {
|
||||
let fg = Self::pack_statusline_color(fg_color);
|
||||
let bg = Self::pack_statusline_color(bg_color);
|
||||
let style = if bold { FontStyle::Bold } else { FontStyle::Regular };
|
||||
let attrs = Self::pack_attrs(bold, false, 0, false);
|
||||
let attrs = Self::pack_attrs(bold, false, 0, false, false);
|
||||
|
||||
let (sprite_idx, is_colored) = if c == ' ' || c == '\0' {
|
||||
(0, false)
|
||||
@@ -2715,7 +2726,7 @@ impl Renderer {
|
||||
for component in section.components.iter() {
|
||||
let component_fg = Self::pack_statusline_color(component.fg);
|
||||
let style = if component.bold { FontStyle::Bold } else { FontStyle::Regular };
|
||||
let attrs = Self::pack_attrs(component.bold, false, 0, false);
|
||||
let attrs = Self::pack_attrs(component.bold, false, 0, false, false);
|
||||
|
||||
// Process characters with lookahead for multi-cell symbols
|
||||
let chars: Vec<char> = component.text.chars().collect();
|
||||
@@ -2844,7 +2855,7 @@ impl Renderer {
|
||||
|
||||
// Fill remaining width with default background cells
|
||||
// This ensures the statusline covers the entire window width
|
||||
let default_bg_packed = Self::pack_statusline_color(StatuslineColor::Default);
|
||||
let default_bg_packed = default_bg;
|
||||
while self.statusline_gpu_cells.len() < target_cols && self.statusline_gpu_cells.len() < self.statusline_max_cols {
|
||||
self.statusline_gpu_cells.push(GPUCell {
|
||||
fg: 0,
|
||||
@@ -4330,10 +4341,17 @@ impl Renderer {
|
||||
TabBarPosition::Hidden => unreachable!(),
|
||||
};
|
||||
|
||||
// Use same color as statusline: 0x1a1a1a (26, 26, 26) in sRGB
|
||||
// Pre-computed linear RGB value for srgb_to_linear(26/255) ≈ 0.00972
|
||||
const TAB_BAR_BG_LINEAR: f32 = 0.00972;
|
||||
let tab_bar_bg = [TAB_BAR_BG_LINEAR, TAB_BAR_BG_LINEAR, TAB_BAR_BG_LINEAR, 1.0];
|
||||
let is_light = self.palette.is_light();
|
||||
let tab_bar_bg = if is_light {
|
||||
// Light mode statusline bg is approx 0xD0, linear is ~0.63076
|
||||
const TAB_BAR_BG_LINEAR_LIGHT: f32 = 0.63076;
|
||||
[TAB_BAR_BG_LINEAR_LIGHT, TAB_BAR_BG_LINEAR_LIGHT, TAB_BAR_BG_LINEAR_LIGHT, 1.0]
|
||||
} else {
|
||||
// Use same color as statusline: 0x1a1a1a (26, 26, 26) in sRGB
|
||||
// Pre-computed linear RGB value for srgb_to_linear(26/255) ≈ 0.00972
|
||||
const TAB_BAR_BG_LINEAR_DARK: f32 = 0.00972;
|
||||
[TAB_BAR_BG_LINEAR_DARK, TAB_BAR_BG_LINEAR_DARK, TAB_BAR_BG_LINEAR_DARK, 1.0]
|
||||
};
|
||||
|
||||
// Draw tab bar background
|
||||
log::debug!("render_panes: drawing tab bar at y={}, height={}, num_tabs={}, quads_before={}",
|
||||
@@ -4353,23 +4371,23 @@ impl Renderer {
|
||||
let tab_width = title_width.max(min_tab_width);
|
||||
|
||||
let tab_bg = if is_active {
|
||||
// Active tab: brightest - significantly brighter than tab bar
|
||||
// Active tab: brightest - matches terminal background or slightly brighter
|
||||
let [r, g, b] = self.palette.default_bg;
|
||||
let boost = 50.0_f32; // More visible for active tab
|
||||
let boost = if is_light { 0.0_f32 } else { 50.0_f32 };
|
||||
[
|
||||
Self::srgb_to_linear((r as f32 + boost).min(255.0) / 255.0),
|
||||
Self::srgb_to_linear((g as f32 + boost).min(255.0) / 255.0),
|
||||
Self::srgb_to_linear((b as f32 + boost).min(255.0) / 255.0),
|
||||
Self::srgb_to_linear((r as f32 + boost).clamp(0.0, 255.0) / 255.0),
|
||||
Self::srgb_to_linear((g as f32 + boost).clamp(0.0, 255.0) / 255.0),
|
||||
Self::srgb_to_linear((b as f32 + boost).clamp(0.0, 255.0) / 255.0),
|
||||
1.0,
|
||||
]
|
||||
} else {
|
||||
// Inactive tab: slightly brighter than tab bar background
|
||||
// Inactive tab: between tab bar background and active tab
|
||||
let [r, g, b] = self.palette.default_bg;
|
||||
let boost = 30.0_f32;
|
||||
let boost = if is_light { -30.0_f32 } else { 30.0_f32 };
|
||||
[
|
||||
Self::srgb_to_linear((r as f32 + boost).min(255.0) / 255.0),
|
||||
Self::srgb_to_linear((g as f32 + boost).min(255.0) / 255.0),
|
||||
Self::srgb_to_linear((b as f32 + boost).min(255.0) / 255.0),
|
||||
Self::srgb_to_linear((r as f32 + boost).clamp(0.0, 255.0) / 255.0),
|
||||
Self::srgb_to_linear((g as f32 + boost).clamp(0.0, 255.0) / 255.0),
|
||||
Self::srgb_to_linear((b as f32 + boost).clamp(0.0, 255.0) / 255.0),
|
||||
1.0,
|
||||
]
|
||||
};
|
||||
@@ -4650,7 +4668,11 @@ impl Renderer {
|
||||
CursorShape::BlinkingUnderline | CursorShape::SteadyUnderline => 1,
|
||||
CursorShape::BlinkingBar | CursorShape::SteadyBar => 2,
|
||||
},
|
||||
background_opacity: self.background_opacity,
|
||||
background_opacity: if terminal.using_alternate_screen {
|
||||
1.0
|
||||
} else {
|
||||
self.background_opacity
|
||||
},
|
||||
selection_start_col: sel_start_col,
|
||||
selection_start_row: sel_start_row,
|
||||
selection_end_col: sel_end_col,
|
||||
@@ -4766,9 +4788,10 @@ impl Renderer {
|
||||
// ═══════════════════════════════════════════════════════════════════
|
||||
let statusline_cols = {
|
||||
let statusline_y = self.statusline_y();
|
||||
let is_light = self.palette.is_light();
|
||||
|
||||
// Update statusline GPU cells from content, passing window width for gap expansion
|
||||
let cols = self.update_statusline_cells(statusline_content, width);
|
||||
let cols = self.update_statusline_cells(statusline_content, width, is_light);
|
||||
|
||||
if cols > 0 {
|
||||
// Upload statusline cells to GPU
|
||||
@@ -5008,10 +5031,19 @@ impl Renderer {
|
||||
|
||||
{
|
||||
let [bg_r, bg_g, bg_b] = self.palette.default_bg;
|
||||
let bg_r_linear = Self::srgb_to_linear(bg_r as f32 / 255.0) as f64;
|
||||
let bg_g_linear = Self::srgb_to_linear(bg_g as f32 / 255.0) as f64;
|
||||
let bg_b_linear = Self::srgb_to_linear(bg_b as f32 / 255.0) as f64;
|
||||
let mut bg_r_linear = Self::srgb_to_linear(bg_r as f32 / 255.0) as f64;
|
||||
let mut bg_g_linear = Self::srgb_to_linear(bg_g as f32 / 255.0) as f64;
|
||||
let mut bg_b_linear = Self::srgb_to_linear(bg_b as f32 / 255.0) as f64;
|
||||
let bg_alpha = self.background_opacity as f64;
|
||||
|
||||
// If the compositor expects premultiplied alpha, we must premultiply the clear color.
|
||||
// Otherwise, light backgrounds with opacity will look fully opaque or super-luminous.
|
||||
if self.surface_config.alpha_mode == wgpu::CompositeAlphaMode::PreMultiplied {
|
||||
bg_r_linear *= bg_alpha;
|
||||
bg_g_linear *= bg_alpha;
|
||||
bg_b_linear *= bg_alpha;
|
||||
}
|
||||
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
|
||||
+48
-8
@@ -38,6 +38,7 @@ pub struct Cell {
|
||||
pub bg_color: Color,
|
||||
pub bold: bool,
|
||||
pub italic: bool,
|
||||
pub reverse: bool,
|
||||
/// Underline style: 0=none, 1=single, 2=double, 3=curly, 4=dotted, 5=dashed
|
||||
pub underline_style: u8,
|
||||
/// Strikethrough decoration
|
||||
@@ -45,6 +46,8 @@ pub struct Cell {
|
||||
/// If true, this cell is the continuation of a wide (double-width) character.
|
||||
/// The actual character is stored in the previous cell.
|
||||
pub wide_continuation: bool,
|
||||
/// Indicates if the line wrapped after this cell.
|
||||
pub wrapped: bool,
|
||||
}
|
||||
|
||||
impl Default for Cell {
|
||||
@@ -55,9 +58,11 @@ impl Default for Cell {
|
||||
bg_color: Color::Default,
|
||||
bold: false,
|
||||
italic: false,
|
||||
reverse: false,
|
||||
underline_style: 0,
|
||||
strikethrough: false,
|
||||
wide_continuation: false,
|
||||
wrapped: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -181,6 +186,15 @@ impl Default for ColorPalette {
|
||||
}
|
||||
|
||||
impl ColorPalette {
|
||||
/// Return whether this palette is considered "light" based on default background luminance.
|
||||
pub fn is_light(&self) -> bool {
|
||||
let [r, g, b] = self.default_bg;
|
||||
// Standard perceived luminance calculation
|
||||
let luminance =
|
||||
0.299 * (r as f32) + 0.587 * (g as f32) + 0.114 * (b as f32);
|
||||
luminance > 128.0
|
||||
}
|
||||
|
||||
/// Parse a color specification like "#RRGGBB" or "rgb:RR/GG/BB".
|
||||
pub fn parse_color_spec(spec: &str) -> Option<[u8; 3]> {
|
||||
let spec = spec.trim();
|
||||
@@ -269,6 +283,7 @@ struct SavedCursor {
|
||||
strikethrough: bool,
|
||||
origin_mode: bool,
|
||||
auto_wrap: bool,
|
||||
reverse: bool,
|
||||
}
|
||||
|
||||
/// Alternate screen buffer state.
|
||||
@@ -509,6 +524,8 @@ pub struct Terminal {
|
||||
pub current_underline_style: u8,
|
||||
/// Current strikethrough state.
|
||||
pub current_strikethrough: bool,
|
||||
/// Current reverse video state.
|
||||
pub current_reverse: bool,
|
||||
/// Whether the terminal content has changed.
|
||||
pub dirty: bool,
|
||||
/// Bitmap of dirty lines - bit N is set if line N needs redrawing.
|
||||
@@ -594,6 +611,7 @@ impl Terminal {
|
||||
current_italic: false,
|
||||
current_underline_style: 0,
|
||||
current_strikethrough: false,
|
||||
current_reverse: false,
|
||||
dirty: true,
|
||||
dirty_lines: [!0u64; 4], // All lines dirty initially
|
||||
scroll_top: 0,
|
||||
@@ -697,9 +715,11 @@ impl Terminal {
|
||||
bg_color: self.current_bg,
|
||||
bold: self.current_bold,
|
||||
italic: self.current_italic,
|
||||
reverse: self.current_reverse,
|
||||
underline_style: self.current_underline_style,
|
||||
strikethrough: self.current_strikethrough,
|
||||
wide_continuation,
|
||||
wrapped: false,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -741,9 +761,11 @@ impl Terminal {
|
||||
bg_color: self.current_bg,
|
||||
bold: false,
|
||||
italic: false,
|
||||
reverse: false,
|
||||
underline_style: 0,
|
||||
strikethrough: false,
|
||||
wide_continuation: false,
|
||||
wrapped: false,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1459,6 +1481,9 @@ impl Handler for Terminal {
|
||||
// Handle wrap
|
||||
if self.cursor_col >= self.cols {
|
||||
if self.auto_wrap {
|
||||
if self.cols > 0 {
|
||||
self.grid[grid_row][0].wrapped = true;
|
||||
}
|
||||
self.cursor_col = 0;
|
||||
self.advance_row();
|
||||
cached_row = self.cursor_row;
|
||||
@@ -1970,6 +1995,10 @@ impl Handler for Terminal {
|
||||
// Handle wrap
|
||||
if self.cursor_col >= self.cols {
|
||||
if self.auto_wrap {
|
||||
let gr = self.line_map[self.cursor_row];
|
||||
if self.cols > 0 {
|
||||
self.grid[gr][0].wrapped = true;
|
||||
}
|
||||
self.cursor_col = 0;
|
||||
self.advance_row();
|
||||
self.mark_line_dirty(self.cursor_row);
|
||||
@@ -2167,15 +2196,17 @@ impl Handler for Terminal {
|
||||
italic: self.current_italic,
|
||||
underline_style: self.current_underline_style,
|
||||
strikethrough: self.current_strikethrough,
|
||||
reverse: self.current_reverse,
|
||||
origin_mode: self.origin_mode,
|
||||
auto_wrap: self.auto_wrap,
|
||||
};
|
||||
log::debug!(
|
||||
"ESC 7: Cursor saved at ({}, {}), origin_mode={}, auto_wrap={}",
|
||||
"ESC 7: Cursor saved at ({}, {}), origin_mode={}, auto_wrap={}, reverse={}",
|
||||
self.cursor_col,
|
||||
self.cursor_row,
|
||||
self.origin_mode,
|
||||
self.auto_wrap
|
||||
self.auto_wrap,
|
||||
self.current_reverse
|
||||
);
|
||||
}
|
||||
|
||||
@@ -2190,14 +2221,16 @@ impl Handler for Terminal {
|
||||
self.current_italic = self.saved_cursor.italic;
|
||||
self.current_underline_style = self.saved_cursor.underline_style;
|
||||
self.current_strikethrough = self.saved_cursor.strikethrough;
|
||||
self.current_reverse = self.saved_cursor.reverse;
|
||||
self.origin_mode = self.saved_cursor.origin_mode;
|
||||
self.auto_wrap = self.saved_cursor.auto_wrap;
|
||||
log::debug!(
|
||||
"ESC 8: Cursor restored to ({}, {}), origin_mode={}, auto_wrap={}",
|
||||
"ESC 8: Cursor restored to ({}, {}), origin_mode={}, auto_wrap={}, reverse={}",
|
||||
self.cursor_col,
|
||||
self.cursor_row,
|
||||
self.origin_mode,
|
||||
self.auto_wrap
|
||||
self.auto_wrap,
|
||||
self.current_reverse
|
||||
);
|
||||
}
|
||||
|
||||
@@ -2285,9 +2318,11 @@ impl Handler for Terminal {
|
||||
bg_color: Color::Default,
|
||||
bold: false,
|
||||
italic: false,
|
||||
reverse: false,
|
||||
underline_style: 0,
|
||||
strikethrough: false,
|
||||
wide_continuation: false,
|
||||
wrapped: false,
|
||||
};
|
||||
}
|
||||
self.mark_line_dirty(visual_row);
|
||||
@@ -2324,6 +2359,10 @@ impl Terminal {
|
||||
// Check if we need to wrap before printing
|
||||
if self.cursor_col >= self.cols {
|
||||
if self.auto_wrap {
|
||||
let grid_row = self.line_map[self.cursor_row];
|
||||
if self.cols > 0 {
|
||||
self.grid[grid_row][0].wrapped = true;
|
||||
}
|
||||
self.cursor_col = 0;
|
||||
self.advance_row();
|
||||
} else {
|
||||
@@ -2338,6 +2377,7 @@ impl Terminal {
|
||||
// Write a space in the last column and wrap
|
||||
let grid_row = self.line_map[self.cursor_row];
|
||||
self.grid[grid_row][self.cursor_col] = Cell::default();
|
||||
self.grid[grid_row][0].wrapped = true;
|
||||
self.cursor_col = 0;
|
||||
self.advance_row();
|
||||
} else {
|
||||
@@ -2460,15 +2500,14 @@ impl Terminal {
|
||||
self.current_underline_style = 1;
|
||||
}
|
||||
}
|
||||
7 => std::mem::swap(&mut self.current_fg, &mut self.current_bg),
|
||||
7 => self.current_reverse = true,
|
||||
9 => self.current_strikethrough = true,
|
||||
21 => self.current_underline_style = 2, // Double underline
|
||||
22 => self.current_bold = false,
|
||||
23 => self.current_italic = false,
|
||||
24 => self.current_underline_style = 0,
|
||||
27 => {
|
||||
std::mem::swap(&mut self.current_fg, &mut self.current_bg)
|
||||
}
|
||||
27 => self.current_reverse = false,
|
||||
28 => self.current_reverse = false,
|
||||
29 => self.current_strikethrough = false,
|
||||
// Standard foreground colors (30-37)
|
||||
30..=37 => self.current_fg = Color::Indexed((code - 30) as u8),
|
||||
@@ -2517,6 +2556,7 @@ impl Terminal {
|
||||
self.current_italic = false;
|
||||
self.current_underline_style = 0;
|
||||
self.current_strikethrough = false;
|
||||
self.current_reverse = false;
|
||||
}
|
||||
|
||||
/// Handle Kitty keyboard protocol CSI sequences.
|
||||
|
||||
Reference in New Issue
Block a user