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# Animated Icon Plan
Animate a Discord emote (GIF) as the app's window/taskbar icon using eframe/egui.
## Steps
### 1. Add the `image` crate
```bash
cargo add image
```
### 2. Place your GIF
Save your Discord emote as `assets/emote.gif` in the project root.
### 3. Load GIF frames
```rust
use eframe::egui::{ViewportCommand, IconData};
use image::codecs::gif::GifDecoder;
use image::AnimationDecoder;
use std::time::Instant;
fn load_gif_frames(gif_bytes: &[u8]) -> Vec<IconData> {
let decoder = GifDecoder::new(gif_bytes).unwrap();
decoder.into_frames()
.collect_frames()
.unwrap()
.into_iter()
.map(|f| {
let rgba = f.into_buffer();
let (w, h) = (rgba.width(), rgba.height());
IconData { rgba: rgba.into_raw(), width: w, height: h }
})
.collect()
}
```
Embed the GIF at compile time:
```rust
let gif_bytes = include_bytes!("../assets/emote.gif");
let icon_frames = load_gif_frames(gif_bytes);
```
### 4. Add fields to the app struct
```rust
icon_frames: Vec<IconData>,
current_frame: usize,
last_icon_swap: Instant,
```
### 5. Cycle the icon in `update()`
```rust
if !self.icon_frames.is_empty() {
let elapsed = self.last_icon_swap.elapsed().as_millis();
if elapsed > 100 { // ~10 FPS
self.current_frame = (self.current_frame + 1) % self.icon_frames.len();
let icon = self.icon_frames[self.current_frame].clone();
ctx.send_viewport_cmd(ViewportCommand::Icon(Some(std::sync::Arc::new(icon))));
self.last_icon_swap = Instant::now();
ctx.request_repaint();
}
}
```
## Notes
- The icon animates in both the taskbar and the window title bar on Windows.
- Adjust the `100`ms interval to control animation speed.
- Discord emotes are typically small (48x48 or 128x128) which works fine for icons.