primitive game mode toggle for Hyprland
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+2
-2
@@ -2,7 +2,7 @@ import QtQuick
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import qs.Config
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NumberAnimation {
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duration: MaterialEasing.standardTime
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easing.bezierCurve: MaterialEasing.standard
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duration: Appearance.anim.durations.normal
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easing.bezierCurve: Appearance.anim.curves.standard
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easing.type: Easing.BezierSpline
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}
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@@ -0,0 +1,72 @@
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pragma Singleton
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import QtQuick
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import Quickshell
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import Quickshell.Io
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import ZShell
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import qs.Config
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Singleton {
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id: root
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property alias enabled: props.enabled
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function setHyprConf(): void {
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Hypr.extras.applyOptions({
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"animations:enabled": 0,
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"decoration:shadow:enabled": 0,
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"decoration:blur:enabled": 0,
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"general:border_size": 0,
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"decoration:rounding": 0
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});
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}
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onEnabledChanged: {
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if (enabled) {
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setHyprConf();
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if (Config.utilities.toasts.gameModeChanged)
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Toaster.toast(qsTr("Game mode enabled"), qsTr("Disabled Hyprland animations, blur, shadows and corner radius"), "gamepad");
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} else {
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Hypr.extras.message("reload");
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if (Config.utilities.toasts.gameModeChanged)
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Toaster.toast(qsTr("Game mode disabled"), qsTr("Hyprland settings restored"), "gamepad");
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}
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}
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PersistentProperties {
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id: props
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property bool enabled: Hypr.options["animations:enabled"] === 0
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reloadableId: "gamemode"
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}
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Connections {
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function onConfigReloaded(): void {
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if (props.enabled)
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root.setHyprConf();
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}
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target: Hypr
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}
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IpcHandler {
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function disable(): void {
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props.enabled = false;
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}
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function enable(): void {
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props.enabled = true;
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}
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function isEnabled(): bool {
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return props.enabled;
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}
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function toggle(): void {
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props.enabled = !props.enabled;
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}
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target: "gameMode"
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}
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}
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@@ -5,6 +5,7 @@ import QtQuick.Layouts
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import qs.Components
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import qs.Config
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import qs.Modules
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import qs.Helpers
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import qs.Daemons
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CustomRect {
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@@ -79,6 +80,13 @@ CustomRect {
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adapter.enabled = !adapter.enabled;
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}
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}
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Toggle {
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checked: GameMode.enabled
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icon: GameMode.enabled ? "videogame_asset" : "videogame_asset_off"
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onClicked: GameMode.enabled = !GameMode.enabled
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}
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}
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}
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