primitive game mode toggle for Hyprland

This commit is contained in:
2026-05-05 19:04:01 +02:00
parent 8a2eeb6c31
commit 073e1dd8b1
3 changed files with 82 additions and 2 deletions
+72
View File
@@ -0,0 +1,72 @@
pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Io
import ZShell
import qs.Config
Singleton {
id: root
property alias enabled: props.enabled
function setHyprConf(): void {
Hypr.extras.applyOptions({
"animations:enabled": 0,
"decoration:shadow:enabled": 0,
"decoration:blur:enabled": 0,
"general:border_size": 0,
"decoration:rounding": 0
});
}
onEnabledChanged: {
if (enabled) {
setHyprConf();
if (Config.utilities.toasts.gameModeChanged)
Toaster.toast(qsTr("Game mode enabled"), qsTr("Disabled Hyprland animations, blur, shadows and corner radius"), "gamepad");
} else {
Hypr.extras.message("reload");
if (Config.utilities.toasts.gameModeChanged)
Toaster.toast(qsTr("Game mode disabled"), qsTr("Hyprland settings restored"), "gamepad");
}
}
PersistentProperties {
id: props
property bool enabled: Hypr.options["animations:enabled"] === 0
reloadableId: "gamemode"
}
Connections {
function onConfigReloaded(): void {
if (props.enabled)
root.setHyprConf();
}
target: Hypr
}
IpcHandler {
function disable(): void {
props.enabled = false;
}
function enable(): void {
props.enabled = true;
}
function isEnabled(): bool {
return props.enabled;
}
function toggle(): void {
props.enabled = !props.enabled;
}
target: "gameMode"
}
}