add corner fill
Lint & Format (JS/TS) / lint-format (pull_request) Successful in 9s
Python / lint-format (pull_request) Successful in 16s
Python / test (pull_request) Successful in 27s
Lint & Format (Rust) / lint-format (pull_request) Successful in 1m8s

This commit is contained in:
2026-06-25 18:58:21 +02:00
parent 6a15be7b15
commit 0b92cbb3b4
7 changed files with 124 additions and 47 deletions
+24 -17
View File
@@ -31,6 +31,12 @@ static float cpuSmoothstep(float edge0, float edge1, float x) {
return t * t * (3.0f - 2.0f * t);
}
static float cornerFillFactor(float sd, float smoothFactor) {
const float outside = cpuSmoothstep(0.0f, smoothFactor, sd);
const float inside = cpuSmoothstep(0.0f, -smoothFactor, sd);
return std::max(outside, inside);
}
BlobShape::BlobShape(QQuickItem* parent)
: QQuickItem(parent) {
setFlag(ItemHasContents);
@@ -70,19 +76,11 @@ void BlobShape::geometryChange(const QRectF& newGeometry, const QRectF& oldGeome
if (m_group) {
m_pendingDx += static_cast<float>(newGeometry.x() - oldGeometry.x());
m_pendingDy += static_cast<float>(newGeometry.y() - oldGeometry.y());
m_pendingDw += static_cast<float>(newGeometry.width() - oldGeometry.width());
m_pendingDh += static_cast<float>(newGeometry.height() - oldGeometry.height());
const float deformMag = std::abs(m_deformMatrix(0, 0) - 1.0f) + std::abs(m_deformMatrix(0, 1)) +
std::abs(m_deformMatrix(1, 0)) + std::abs(m_deformMatrix(1, 1) - 1.0f);
const float syncThreshold = deformMag > 0.001f ? 0.05f : 0.5f;
if (std::abs(m_pendingDx) > syncThreshold || std::abs(m_pendingDy) > syncThreshold ||
std::abs(m_pendingDw) > syncThreshold || std::abs(m_pendingDh) > syncThreshold) {
const auto dw = std::abs(newGeometry.width() - oldGeometry.width());
const auto dh = std::abs(newGeometry.height() - oldGeometry.height());
if (std::abs(m_pendingDx) > 0.5f || std::abs(m_pendingDy) > 0.5f || dw > 0.5 || dh > 0.5) {
m_pendingDx = 0;
m_pendingDy = 0;
m_pendingDw = 0;
m_pendingDh = 0;
m_group->markShapeDirty(this);
}
}
@@ -281,10 +279,12 @@ void BlobShape::updatePolish() {
const float smoothFactor = pad;
constexpr float minR = 2.0f;
const bool cornerFill = m_group->cornerFill();
const auto rectCount = m_cachedRects.size();
for (qsizetype i = 0; i < rectCount; ++i) {
auto& ri = m_cachedRects[i];
const int riExcludeMask = ri.excludeMask;
BlobShape* const si = rectShapes[i];
float fTr = 1.0f, fBr = 1.0f, fBl = 1.0f, fTl = 1.0f;
const float cTrX = ri.cx + ri.hw, cTrY = ri.cy - ri.hh;
@@ -292,19 +292,26 @@ void BlobShape::updatePolish() {
const float cBlX = ri.cx - ri.hw, cBlY = ri.cy + ri.hh;
const float cTlX = ri.cx - ri.hw, cTlY = ri.cy - ri.hh;
for (qsizetype j = 0; j < rectCount; ++j) {
for (qsizetype j = 0; cornerFill && j < rectCount; ++j) {
if (j == i)
continue;
if (riExcludeMask & (1 << j))
continue;
BlobShape* const sj = rectShapes[j];
if (si->isCornerExcluded(sj) || sj->isCornerExcluded(si))
continue;
const auto& rj = m_cachedRects[j];
fTr = std::min(fTr, cpuSmoothstep(0.0f, smoothFactor, cpuSdBox(cTrX, cTrY, rj.cx, rj.cy, rj.hw, rj.hh)));
fBr = std::min(fBr, cpuSmoothstep(0.0f, smoothFactor, cpuSdBox(cBrX, cBrY, rj.cx, rj.cy, rj.hw, rj.hh)));
fBl = std::min(fBl, cpuSmoothstep(0.0f, smoothFactor, cpuSdBox(cBlX, cBlY, rj.cx, rj.cy, rj.hw, rj.hh)));
fTl = std::min(fTl, cpuSmoothstep(0.0f, smoothFactor, cpuSdBox(cTlX, cTlY, rj.cx, rj.cy, rj.hw, rj.hh)));
const float sdTr = cpuSdBox(cTrX, cTrY, rj.cx, rj.cy, rj.hw, rj.hh);
const float sdBr = cpuSdBox(cBrX, cBrY, rj.cx, rj.cy, rj.hw, rj.hh);
const float sdBl = cpuSdBox(cBlX, cBlY, rj.cx, rj.cy, rj.hw, rj.hh);
const float sdTl = cpuSdBox(cTlX, cTlY, rj.cx, rj.cy, rj.hw, rj.hh);
fTr = std::min(fTr, cornerFillFactor(sdTr, smoothFactor));
fBr = std::min(fBr, cornerFillFactor(sdBr, smoothFactor));
fBl = std::min(fBl, cornerFillFactor(sdBl, smoothFactor));
fTl = std::min(fTl, cornerFillFactor(sdTl, smoothFactor));
}
if (m_cachedHasInverted) {
if (cornerFill && m_cachedHasInverted) {
const float icx = m_cachedInvertedInner[0];
const float icy = m_cachedInvertedInner[1];
const float ihw = m_cachedInvertedInner[2];