fix(strokecanvasitem): use qreal instead of float to suppress -Wdouble-promotion
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This commit is contained in:
2026-06-30 01:18:07 +02:00
parent 3eecbc16bc
commit 4023a2fb01
+37 -45
View File
@@ -6,55 +6,52 @@
namespace ZShell::internal {
StrokeCanvasItem::StrokeCanvasItem(QQuickItem *parent) : QCanvasPainterItem(parent) {
StrokeCanvasItem::StrokeCanvasItem(QQuickItem* parent)
: QCanvasPainterItem(parent) {
setFillColor(Qt::transparent);
setAlphaBlending(true);
}
QCanvasPainterItemRenderer *StrokeCanvasItem::createItemRenderer() const {
QCanvasPainterItemRenderer* StrokeCanvasItem::createItemRenderer() const {
return new StrokeCanvasRenderer;
}
static bool shouldAddPoint(
const QVector<QPointF> &points,
const QPointF &p,
qreal minDistance)
{
if (points.isEmpty())
return true;
const QVector<QPointF>& points, const QPointF& p, qreal minDistance) {
if (points.isEmpty()) return true;
const QPointF delta = p - points.last();
return QPointF::dotProduct(delta, delta)
>= minDistance * minDistance;
return QPointF::dotProduct(delta, delta) >= minDistance * minDistance;
}
static QCanvasPath buildStrokePath(const QVector<QPointF> &points, float width) {
static QCanvasPath buildStrokePath(const QVector<QPointF>& points, qreal width) {
QCanvasPath path;
if (points.size() == 1) {
path.circle(points[0], width * 0.5f);
path.circle(points[0], width * 0.5);
return path;
}
auto catmullToBezier = [](
const QPointF &p0, const QPointF &p1,
const QPointF &p2, const QPointF &p3,
float tension,
QPointF &cp1, QPointF &cp2)
{
cp1 = p1 + (p2 - p0) * tension / 3.0f;
cp2 = p2 - (p3 - p1) * tension / 3.0f;
};
auto catmullToBezier = [](const QPointF& p0,
const QPointF& p1,
const QPointF& p2,
const QPointF& p3,
qreal tension,
QPointF& cp1,
QPointF& cp2) {
cp1 = p1 + (p2 - p0) * tension / 3.0;
cp2 = p2 - (p3 - p1) * tension / 3.0;
};
const float tension = 0.5f;
const qreal tension = 0.5;
path.moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF &p0 = points[qMax(i - 1, 0)];
const QPointF &p1 = points[i];
const QPointF &p2 = points[i + 1];
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
const QPointF& p0 = points[qMax(i - 1, 0)];
const QPointF& p1 = points[i];
const QPointF& p2 = points[i + 1];
const QPointF& p3 = points[qMin(i + 2, points.size() - 1)];
QPointF cp1, cp2;
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
@@ -64,9 +61,8 @@ static QCanvasPath buildStrokePath(const QVector<QPointF> &points, float width)
return path;
}
void StrokeCanvasItem::setPenColor(const QColor &color) {
if (m_penColor == color)
return;
void StrokeCanvasItem::setPenColor(const QColor& color) {
if (m_penColor == color) return;
m_penColor = color;
update();
@@ -75,8 +71,7 @@ void StrokeCanvasItem::setPenColor(const QColor &color) {
}
void StrokeCanvasItem::setHoverVisible(bool visible) {
if (m_hoverVisible == visible)
return;
if (m_hoverVisible == visible) return;
m_hoverVisible = visible;
update();
@@ -84,9 +79,8 @@ void StrokeCanvasItem::setHoverVisible(bool visible) {
emit hoverVisibleChanged();
}
void StrokeCanvasItem::setHoverPoint(const QPointF &point) {
if (m_hoverPoint == point)
return;
void StrokeCanvasItem::setHoverPoint(const QPointF& point) {
if (m_hoverPoint == point) return;
m_hoverPoint = point;
update();
@@ -110,8 +104,7 @@ void StrokeCanvasItem::showHover(qreal x, qreal y) {
}
void StrokeCanvasItem::hideHover() {
if (!m_hoverVisible)
return;
if (!m_hoverVisible) return;
m_hoverVisible = false;
update();
@@ -120,8 +113,7 @@ void StrokeCanvasItem::hideHover() {
}
void StrokeCanvasItem::setPenWidth(float width) {
if (qFuzzyCompare(m_penWidth, width))
return;
if (qFuzzyCompare(m_penWidth, width)) return;
m_penWidth = width;
update();
@@ -143,8 +135,7 @@ void StrokeCanvasItem::beginStroke(qreal x, qreal y) {
void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
const QPointF incoming{x, y};
if (!shouldAddPoint(m_currentStroke.points, incoming, 2.0))
return;
if (!shouldAddPoint(m_currentStroke.points, incoming, 2.0)) return;
QPointF smoothed;
if (m_currentStroke.points.isEmpty()) {
@@ -159,7 +150,8 @@ void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
constexpr qreal minAlpha = 0.1;
constexpr qreal maxAlpha = 0.3;
const qreal t = std::clamp((dist - minDist) / (maxDist - minDist), 0.0, 1.0);
const qreal t =
std::clamp((dist - minDist) / (maxDist - minDist), 0.0, 1.0);
const qreal alpha = minAlpha + t * (maxAlpha - minAlpha);
smoothed = last * (1.0 - alpha) + incoming * alpha;
@@ -171,11 +163,11 @@ void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
void StrokeCanvasItem::endStroke() {
m_isDrawing = false;
if (m_currentStroke.points.isEmpty())
return;
if (m_currentStroke.points.isEmpty()) return;
m_currentStroke.isSinglePoint = (m_currentStroke.points.size() == 1);
m_currentStroke.path = buildStrokePath(m_currentStroke.points, m_currentStroke.width);
m_currentStroke.path =
buildStrokePath(m_currentStroke.points, m_currentStroke.width);
m_currentStroke.groupId = m_nextGroupId++;
m_currentStroke.points.clear();
m_strokes.append(m_currentStroke);
@@ -190,4 +182,4 @@ void StrokeCanvasItem::clear() {
update();
}
};
}; // namespace ZShell::internal