fix(strokecanvasitem): use qreal instead of float to suppress -Wdouble-promotion
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Python / lint-format (pull_request) Successful in 26s
Lint & Format (JS/TS) / lint-format (pull_request) Successful in 38s
Python / test (pull_request) Successful in 52s
Lint & Format (Rust) / lint-format (pull_request) Successful in 1m38s
C++ / build (pull_request) Successful in 2m26s
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@@ -6,55 +6,52 @@
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namespace ZShell::internal {
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StrokeCanvasItem::StrokeCanvasItem(QQuickItem *parent) : QCanvasPainterItem(parent) {
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StrokeCanvasItem::StrokeCanvasItem(QQuickItem* parent)
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: QCanvasPainterItem(parent) {
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setFillColor(Qt::transparent);
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setAlphaBlending(true);
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}
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QCanvasPainterItemRenderer *StrokeCanvasItem::createItemRenderer() const {
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QCanvasPainterItemRenderer* StrokeCanvasItem::createItemRenderer() const {
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return new StrokeCanvasRenderer;
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}
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static bool shouldAddPoint(
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const QVector<QPointF> &points,
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const QPointF &p,
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qreal minDistance)
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{
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if (points.isEmpty())
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return true;
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const QVector<QPointF>& points, const QPointF& p, qreal minDistance) {
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if (points.isEmpty()) return true;
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const QPointF delta = p - points.last();
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return QPointF::dotProduct(delta, delta)
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>= minDistance * minDistance;
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return QPointF::dotProduct(delta, delta) >= minDistance * minDistance;
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}
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static QCanvasPath buildStrokePath(const QVector<QPointF> &points, float width) {
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static QCanvasPath buildStrokePath(const QVector<QPointF>& points, qreal width) {
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QCanvasPath path;
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if (points.size() == 1) {
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path.circle(points[0], width * 0.5f);
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path.circle(points[0], width * 0.5);
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return path;
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}
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auto catmullToBezier = [](
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const QPointF &p0, const QPointF &p1,
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const QPointF &p2, const QPointF &p3,
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float tension,
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QPointF &cp1, QPointF &cp2)
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{
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cp1 = p1 + (p2 - p0) * tension / 3.0f;
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cp2 = p2 - (p3 - p1) * tension / 3.0f;
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};
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auto catmullToBezier = [](const QPointF& p0,
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const QPointF& p1,
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const QPointF& p2,
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const QPointF& p3,
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qreal tension,
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QPointF& cp1,
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QPointF& cp2) {
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cp1 = p1 + (p2 - p0) * tension / 3.0;
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cp2 = p2 - (p3 - p1) * tension / 3.0;
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};
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const float tension = 0.5f;
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const qreal tension = 0.5;
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path.moveTo(points[0]);
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for (int i = 0; i < points.size() - 1; ++i) {
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const QPointF &p0 = points[qMax(i - 1, 0)];
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const QPointF &p1 = points[i];
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const QPointF &p2 = points[i + 1];
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const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
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const QPointF& p0 = points[qMax(i - 1, 0)];
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const QPointF& p1 = points[i];
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const QPointF& p2 = points[i + 1];
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const QPointF& p3 = points[qMin(i + 2, points.size() - 1)];
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QPointF cp1, cp2;
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catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
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@@ -64,9 +61,8 @@ static QCanvasPath buildStrokePath(const QVector<QPointF> &points, float width)
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return path;
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}
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void StrokeCanvasItem::setPenColor(const QColor &color) {
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if (m_penColor == color)
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return;
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void StrokeCanvasItem::setPenColor(const QColor& color) {
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if (m_penColor == color) return;
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m_penColor = color;
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update();
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@@ -75,8 +71,7 @@ void StrokeCanvasItem::setPenColor(const QColor &color) {
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}
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void StrokeCanvasItem::setHoverVisible(bool visible) {
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if (m_hoverVisible == visible)
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return;
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if (m_hoverVisible == visible) return;
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m_hoverVisible = visible;
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update();
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@@ -84,9 +79,8 @@ void StrokeCanvasItem::setHoverVisible(bool visible) {
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emit hoverVisibleChanged();
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}
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void StrokeCanvasItem::setHoverPoint(const QPointF &point) {
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if (m_hoverPoint == point)
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return;
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void StrokeCanvasItem::setHoverPoint(const QPointF& point) {
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if (m_hoverPoint == point) return;
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m_hoverPoint = point;
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update();
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@@ -110,8 +104,7 @@ void StrokeCanvasItem::showHover(qreal x, qreal y) {
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}
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void StrokeCanvasItem::hideHover() {
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if (!m_hoverVisible)
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return;
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if (!m_hoverVisible) return;
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m_hoverVisible = false;
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update();
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@@ -120,8 +113,7 @@ void StrokeCanvasItem::hideHover() {
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}
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void StrokeCanvasItem::setPenWidth(float width) {
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if (qFuzzyCompare(m_penWidth, width))
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return;
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if (qFuzzyCompare(m_penWidth, width)) return;
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m_penWidth = width;
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update();
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@@ -143,8 +135,7 @@ void StrokeCanvasItem::beginStroke(qreal x, qreal y) {
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void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
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const QPointF incoming{x, y};
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if (!shouldAddPoint(m_currentStroke.points, incoming, 2.0))
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return;
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if (!shouldAddPoint(m_currentStroke.points, incoming, 2.0)) return;
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QPointF smoothed;
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if (m_currentStroke.points.isEmpty()) {
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@@ -159,7 +150,8 @@ void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
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constexpr qreal minAlpha = 0.1;
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constexpr qreal maxAlpha = 0.3;
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const qreal t = std::clamp((dist - minDist) / (maxDist - minDist), 0.0, 1.0);
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const qreal t =
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std::clamp((dist - minDist) / (maxDist - minDist), 0.0, 1.0);
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const qreal alpha = minAlpha + t * (maxAlpha - minAlpha);
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smoothed = last * (1.0 - alpha) + incoming * alpha;
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@@ -171,11 +163,11 @@ void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
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void StrokeCanvasItem::endStroke() {
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m_isDrawing = false;
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if (m_currentStroke.points.isEmpty())
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return;
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if (m_currentStroke.points.isEmpty()) return;
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m_currentStroke.isSinglePoint = (m_currentStroke.points.size() == 1);
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m_currentStroke.path = buildStrokePath(m_currentStroke.points, m_currentStroke.width);
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m_currentStroke.path =
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buildStrokePath(m_currentStroke.points, m_currentStroke.width);
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m_currentStroke.groupId = m_nextGroupId++;
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m_currentStroke.points.clear();
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m_strokes.append(m_currentStroke);
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@@ -190,4 +182,4 @@ void StrokeCanvasItem::clear() {
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update();
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}
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};
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}; // namespace ZShell::internal
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