fix: shader fade animation linear curve
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@@ -29,9 +29,4 @@ inline std::array<float, 3> kelvinToGain(int kelvin) {
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return {static_cast<float>(r), static_cast<float>(g), static_cast<float>(b)};
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}
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inline float easeInOutCubic(float x) {
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return x < 0.5f ? 4.f * x * x * x
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: 1.f - std::pow(-2.f * x + 2.f, 3.f) / 2.f;
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}
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} // namespace ZShell::services
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