fix(strokecanvasitem): use qreal instead of float to suppress -Wdouble-promotion
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This commit is contained in:
2026-06-30 01:22:40 +02:00
parent 3eecbc16bc
commit 4a18edfc78
5 changed files with 184 additions and 188 deletions
+2 -2
View File
@@ -11,9 +11,9 @@ struct Stroke {
QVector<QPointF> points;
QCanvasPath path;
QColor color;
float width;
qreal width;
int groupId = -1;
bool isSinglePoint = false;
};
};
}; // namespace ZShell::internal
+38 -46
View File
@@ -6,55 +6,52 @@
namespace ZShell::internal {
StrokeCanvasItem::StrokeCanvasItem(QQuickItem *parent) : QCanvasPainterItem(parent) {
StrokeCanvasItem::StrokeCanvasItem(QQuickItem* parent)
: QCanvasPainterItem(parent) {
setFillColor(Qt::transparent);
setAlphaBlending(true);
}
QCanvasPainterItemRenderer *StrokeCanvasItem::createItemRenderer() const {
QCanvasPainterItemRenderer* StrokeCanvasItem::createItemRenderer() const {
return new StrokeCanvasRenderer;
}
static bool shouldAddPoint(
const QVector<QPointF> &points,
const QPointF &p,
qreal minDistance)
{
if (points.isEmpty())
return true;
const QVector<QPointF>& points, const QPointF& p, qreal minDistance) {
if (points.isEmpty()) return true;
const QPointF delta = p - points.last();
return QPointF::dotProduct(delta, delta)
>= minDistance * minDistance;
return QPointF::dotProduct(delta, delta) >= minDistance * minDistance;
}
static QCanvasPath buildStrokePath(const QVector<QPointF> &points, float width) {
static QCanvasPath buildStrokePath(const QVector<QPointF>& points, qreal width) {
QCanvasPath path;
if (points.size() == 1) {
path.circle(points[0], width * 0.5f);
path.circle(points[0], width * 0.5);
return path;
}
auto catmullToBezier = [](
const QPointF &p0, const QPointF &p1,
const QPointF &p2, const QPointF &p3,
float tension,
QPointF &cp1, QPointF &cp2)
{
cp1 = p1 + (p2 - p0) * tension / 3.0f;
cp2 = p2 - (p3 - p1) * tension / 3.0f;
};
auto catmullToBezier = [](const QPointF& p0,
const QPointF& p1,
const QPointF& p2,
const QPointF& p3,
qreal tension,
QPointF& cp1,
QPointF& cp2) {
cp1 = p1 + (p2 - p0) * tension / 3.0;
cp2 = p2 - (p3 - p1) * tension / 3.0;
};
const float tension = 0.5f;
const qreal tension = 0.5;
path.moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF &p0 = points[qMax(i - 1, 0)];
const QPointF &p1 = points[i];
const QPointF &p2 = points[i + 1];
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
const QPointF& p0 = points[qMax(i - 1, 0)];
const QPointF& p1 = points[i];
const QPointF& p2 = points[i + 1];
const QPointF& p3 = points[qMin(i + 2, points.size() - 1)];
QPointF cp1, cp2;
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
@@ -64,9 +61,8 @@ static QCanvasPath buildStrokePath(const QVector<QPointF> &points, float width)
return path;
}
void StrokeCanvasItem::setPenColor(const QColor &color) {
if (m_penColor == color)
return;
void StrokeCanvasItem::setPenColor(const QColor& color) {
if (m_penColor == color) return;
m_penColor = color;
update();
@@ -75,8 +71,7 @@ void StrokeCanvasItem::setPenColor(const QColor &color) {
}
void StrokeCanvasItem::setHoverVisible(bool visible) {
if (m_hoverVisible == visible)
return;
if (m_hoverVisible == visible) return;
m_hoverVisible = visible;
update();
@@ -84,9 +79,8 @@ void StrokeCanvasItem::setHoverVisible(bool visible) {
emit hoverVisibleChanged();
}
void StrokeCanvasItem::setHoverPoint(const QPointF &point) {
if (m_hoverPoint == point)
return;
void StrokeCanvasItem::setHoverPoint(const QPointF& point) {
if (m_hoverPoint == point) return;
m_hoverPoint = point;
update();
@@ -110,8 +104,7 @@ void StrokeCanvasItem::showHover(qreal x, qreal y) {
}
void StrokeCanvasItem::hideHover() {
if (!m_hoverVisible)
return;
if (!m_hoverVisible) return;
m_hoverVisible = false;
update();
@@ -119,9 +112,8 @@ void StrokeCanvasItem::hideHover() {
emit hoverVisibleChanged();
}
void StrokeCanvasItem::setPenWidth(float width) {
if (qFuzzyCompare(m_penWidth, width))
return;
void StrokeCanvasItem::setPenWidth(qreal width) {
if (qFuzzyCompare(m_penWidth, width)) return;
m_penWidth = width;
update();
@@ -143,8 +135,7 @@ void StrokeCanvasItem::beginStroke(qreal x, qreal y) {
void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
const QPointF incoming{x, y};
if (!shouldAddPoint(m_currentStroke.points, incoming, 2.0))
return;
if (!shouldAddPoint(m_currentStroke.points, incoming, 2.0)) return;
QPointF smoothed;
if (m_currentStroke.points.isEmpty()) {
@@ -159,7 +150,8 @@ void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
constexpr qreal minAlpha = 0.1;
constexpr qreal maxAlpha = 0.3;
const qreal t = std::clamp((dist - minDist) / (maxDist - minDist), 0.0, 1.0);
const qreal t =
std::clamp((dist - minDist) / (maxDist - minDist), 0.0, 1.0);
const qreal alpha = minAlpha + t * (maxAlpha - minAlpha);
smoothed = last * (1.0 - alpha) + incoming * alpha;
@@ -171,11 +163,11 @@ void StrokeCanvasItem::appendPoint(qreal x, qreal y) {
void StrokeCanvasItem::endStroke() {
m_isDrawing = false;
if (m_currentStroke.points.isEmpty())
return;
if (m_currentStroke.points.isEmpty()) return;
m_currentStroke.isSinglePoint = (m_currentStroke.points.size() == 1);
m_currentStroke.path = buildStrokePath(m_currentStroke.points, m_currentStroke.width);
m_currentStroke.path =
buildStrokePath(m_currentStroke.points, m_currentStroke.width);
m_currentStroke.groupId = m_nextGroupId++;
m_currentStroke.points.clear();
m_strokes.append(m_currentStroke);
@@ -190,4 +182,4 @@ void StrokeCanvasItem::clear() {
update();
}
};
}; // namespace ZShell::internal
+47 -48
View File
@@ -13,68 +13,67 @@ namespace ZShell::internal {
class StrokeCanvasRenderer;
class StrokeCanvasItem : public QCanvasPainterItem {
Q_OBJECT
Q_OBJECT
QML_NAMED_ELEMENT(StrokeCanvas)
QML_NAMED_ELEMENT(StrokeCanvas)
Q_PROPERTY(QColor penColor READ penColor WRITE setPenColor NOTIFY penColorChanged)
Q_PROPERTY(bool hoverVisible READ hoverVisible WRITE setHoverVisible NOTIFY hoverVisibleChanged)
Q_PROPERTY(QPointF hoverPoint READ hoverPoint WRITE setHoverPoint NOTIFY hoverPointChanged)
Q_PROPERTY(qreal penWidth READ penWidth WRITE setPenWidth NOTIFY penWidthChanged)
Q_PROPERTY(
QColor penColor READ penColor WRITE setPenColor NOTIFY penColorChanged)
Q_PROPERTY(
bool hoverVisible READ hoverVisible WRITE setHoverVisible NOTIFY
hoverVisibleChanged)
Q_PROPERTY(
QPointF hoverPoint READ hoverPoint WRITE setHoverPoint NOTIFY
hoverPointChanged)
Q_PROPERTY(
qreal penWidth READ penWidth WRITE setPenWidth NOTIFY penWidthChanged)
public:
explicit StrokeCanvasItem(QQuickItem *parent = nullptr);
public:
explicit StrokeCanvasItem(QQuickItem* parent = nullptr);
[[nodiscard]] bool hoverVisible() const {
return m_hoverVisible;
}
[[nodiscard]] QPointF hoverPoint() const {
return m_hoverPoint;
}
[[nodiscard]] bool hoverVisible() const { return m_hoverVisible; }
[[nodiscard]] QPointF hoverPoint() const { return m_hoverPoint; }
void setHoverVisible(bool visible);
void setHoverPoint(const QPointF &point);
void setHoverVisible(bool visible);
void setHoverPoint(const QPointF& point);
Q_INVOKABLE void showHover(qreal x, qreal y);
Q_INVOKABLE void hideHover();
Q_INVOKABLE void showHover(qreal x, qreal y);
Q_INVOKABLE void hideHover();
[[nodiscard]] QColor penColor() const {
return m_penColor;
}
[[nodiscard]] float penWidth() const {
return m_penWidth;
}
[[nodiscard]] QColor penColor() const { return m_penColor; }
[[nodiscard]] qreal penWidth() const { return m_penWidth; }
void setPenColor(const QColor &color);
void setPenWidth(float width);
void setPenColor(const QColor& color);
void setPenWidth(qreal width);
Q_INVOKABLE void clear();
Q_INVOKABLE void clear();
Q_INVOKABLE void beginStroke(qreal x, qreal y);
Q_INVOKABLE void appendPoint(qreal x, qreal y);
Q_INVOKABLE void endStroke();
Q_INVOKABLE void beginStroke(qreal x, qreal y);
Q_INVOKABLE void appendPoint(qreal x, qreal y);
Q_INVOKABLE void endStroke();
signals:
void penColorChanged();
void penWidthChanged();
void hoverVisibleChanged();
void hoverPointChanged();
signals:
void penColorChanged();
void penWidthChanged();
void hoverVisibleChanged();
void hoverPointChanged();
protected:
[[nodiscard]] QCanvasPainterItemRenderer *createItemRenderer() const override;
protected:
[[nodiscard]] QCanvasPainterItemRenderer* createItemRenderer()
const override;
private:
friend class StrokeCanvasRenderer;
private:
friend class StrokeCanvasRenderer;
bool m_hoverVisible = false;
QPointF m_hoverPoint;
QColor m_penColor = Qt::white;
float m_penWidth = 4.f;
bool m_isDrawing = false;
bool m_hoverVisible = false;
QPointF m_hoverPoint;
QColor m_penColor = Qt::white;
qreal m_penWidth = 4.0;
bool m_isDrawing = false;
int m_nextGroupId = 0;
QVector<Stroke> m_strokes;
Stroke m_currentStroke;
int m_nextGroupId = 0;
QVector<Stroke> m_strokes;
Stroke m_currentStroke;
};
};
}; // namespace ZShell::internal
@@ -5,13 +5,11 @@
namespace ZShell::internal {
static void drawStroke(
QCanvasPainter *painter,
const QVector<QPointF> &points,
const QColor &color,
float width) {
if (points.isEmpty())
return;
QCanvasPainter* painter,
const QVector<QPointF>& points,
const QColor& color,
qreal width) {
if (points.isEmpty()) return;
painter->setStrokeStyle(color);
painter->setFillStyle(color);
@@ -26,26 +24,27 @@ static void drawStroke(
return;
}
auto catmullToBezier = [](
const QPointF &p0, const QPointF &p1,
const QPointF &p2, const QPointF &p3,
float tension,
QPointF &cp1, QPointF &cp2)
{
cp1 = p1 + (p2 - p0) * tension / 3.0f;
cp2 = p2 - (p3 - p1) * tension / 3.0f;
};
auto catmullToBezier = [](const QPointF& p0,
const QPointF& p1,
const QPointF& p2,
const QPointF& p3,
qreal tension,
QPointF& cp1,
QPointF& cp2) {
cp1 = p1 + (p2 - p0) * tension / 3.0;
cp2 = p2 - (p3 - p1) * tension / 3.0;
};
const float tension = 0.5f; // increase toward 1.0 for tighter curves
const qreal tension = 0.5; // increase toward 1.0 for tighter curves
painter->beginPath();
painter->moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF &p0 = points[qMax(i - 1, 0)];
const QPointF &p1 = points[i];
const QPointF &p2 = points[i + 1];
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
const QPointF& p0 = points[qMax(i - 1, 0)];
const QPointF& p1 = points[i];
const QPointF& p2 = points[i + 1];
const QPointF& p3 = points[qMin(i + 2, points.size() - 1)];
QPointF cp1, cp2;
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
@@ -56,13 +55,12 @@ static void drawStroke(
}
static void drawHoverCursor(
QCanvasPainter *painter,
const QPointF &point,
float penWidth,
QCanvasPainter* painter,
const QPointF& point,
qreal penWidth,
QColor penColor,
bool isDrawing)
{
const float radius = penWidth * 0.5f;
bool isDrawing) {
const qreal radius = penWidth * 0.5;
if (isDrawing) {
painter->setFillStyle(penColor);
@@ -73,55 +71,59 @@ static void drawHoverCursor(
const float lineWidth = 1.5f;
const float crosshairSize = 6.0f;
const bool useDashes = penWidth > 10.0f;
const bool useDashes = penWidth > 10.0;
auto drawOutline = [&](const QColor &color, float width) {
painter->setStrokeStyle(color);
painter->setLineWidth(width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
auto drawOutline = [&](const QColor& color, qreal width) {
painter->setStrokeStyle(color);
painter->setLineWidth(width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
if (useDashes) {
const int dashCount = 12;
const float fullAngle = 2.0f * M_PI;
const float dashAngle = fullAngle / dashCount * 0.5f;
const float gapAngle = fullAngle / dashCount * 0.5f;
if (useDashes) {
const int dashCount = 12;
const float fullAngle = 2.0f * M_PI;
const float dashAngle = fullAngle / dashCount * 0.5f;
const float gapAngle = fullAngle / dashCount * 0.5f;
float angle = 0.0f;
for (int i = 0; i < dashCount; ++i) {
painter->beginPath();
painter->arc(point, radius, angle, angle + dashAngle,
QCanvasPainter::PathWinding::ClockWise,
QCanvasPainter::PathConnection::NotConnected);
painter->stroke();
angle += dashAngle + gapAngle;
}
} else {
painter->beginPath();
painter->circle(point, radius);
painter->stroke();
}
};
float angle = 0.0f;
for (int i = 0; i < dashCount; ++i) {
painter->beginPath();
painter->arc(
point,
radius,
angle,
angle + dashAngle,
QCanvasPainter::PathWinding::ClockWise,
QCanvasPainter::PathConnection::NotConnected);
painter->stroke();
angle += dashAngle + gapAngle;
}
} else {
painter->beginPath();
painter->circle(point, radius);
painter->stroke();
}
};
auto drawCrosshair = [&](const QColor &color, float width) {
painter->setStrokeStyle(color);
painter->setLineWidth(width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
auto drawCrosshair = [&](const QColor& color, qreal width) {
painter->setStrokeStyle(color);
painter->setLineWidth(width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
const float inner = radius + 3.0f;
const float outer = radius + 3.0f + crosshairSize;
const float inner = radius + 3.0f;
const float outer = radius + 3.0f + crosshairSize;
painter->beginPath();
painter->moveTo(point + QPointF(0, -outer));
painter->lineTo(point + QPointF(0, -inner));
painter->moveTo(point + QPointF(0, outer));
painter->lineTo(point + QPointF(0, inner));
painter->moveTo(point + QPointF(-outer, 0));
painter->lineTo(point + QPointF(-inner, 0));
painter->moveTo(point + QPointF( outer, 0));
painter->lineTo(point + QPointF( inner, 0));
painter->stroke();
};
painter->beginPath();
painter->moveTo(point + QPointF(0, -outer));
painter->lineTo(point + QPointF(0, -inner));
painter->moveTo(point + QPointF(0, outer));
painter->lineTo(point + QPointF(0, inner));
painter->moveTo(point + QPointF(-outer, 0));
painter->lineTo(point + QPointF(-inner, 0));
painter->moveTo(point + QPointF(outer, 0));
painter->lineTo(point + QPointF(inner, 0));
painter->stroke();
};
drawOutline(QColor(0, 0, 0, 160), lineWidth + 1.0f);
drawCrosshair(QColor(0, 0, 0, 160), lineWidth + 1.0f);
@@ -130,8 +132,8 @@ static void drawHoverCursor(
drawCrosshair(QColor(255, 255, 255, 220), lineWidth);
}
void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
auto *canvas = static_cast<StrokeCanvasItem *>(item);
void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem* item) {
auto* canvas = static_cast<StrokeCanvasItem*>(item);
m_penColor = canvas->m_penColor;
m_penWidth = canvas->m_penWidth;
@@ -140,7 +142,7 @@ void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
m_strokes.append(canvas->m_strokes[m_strokes.size()]);
if (canvas->m_strokes.isEmpty() && !m_strokes.isEmpty()) {
for (const auto &stroke : m_strokes)
for (const auto& stroke : m_strokes)
if (stroke.groupId >= 0)
m_pendingGroupRemovals.append(stroke.groupId);
m_strokes.clear();
@@ -153,14 +155,14 @@ void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
m_isDrawing = canvas->m_isDrawing;
}
void StrokeCanvasRenderer::paint(QCanvasPainter *painter) {
void StrokeCanvasRenderer::paint(QCanvasPainter* painter) {
for (int id : m_pendingGroupRemovals)
painter->removePathGroup(id);
m_pendingGroupRemovals.clear();
painter->clearRect(0, 0, width(), height());
for (const auto &stroke : m_strokes) {
for (const auto& stroke : m_strokes) {
painter->setStrokeStyle(stroke.color);
painter->setFillStyle(stroke.color);
painter->setLineWidth(stroke.width);
@@ -174,10 +176,15 @@ void StrokeCanvasRenderer::paint(QCanvasPainter *painter) {
}
}
drawStroke(painter, m_currentStroke.points, m_currentStroke.color, m_currentStroke.width);
drawStroke(
painter,
m_currentStroke.points,
m_currentStroke.color,
m_currentStroke.width);
if (m_hoverVisible)
drawHoverCursor(painter, m_hoverPoint, m_penWidth, m_penColor, m_isDrawing);
drawHoverCursor(
painter, m_hoverPoint, m_penWidth, m_penColor, m_isDrawing);
}
};
}; // namespace ZShell::internal
@@ -7,22 +7,20 @@
namespace ZShell::internal {
class StrokeCanvasRenderer final : public QCanvasPainterItemRenderer {
public:
void synchronizeData(QCanvasPainterItem* item) override;
void paint(QCanvasPainter* painter) override;
public:
void synchronizeData(QCanvasPainterItem *item) override;
void paint(QCanvasPainter *painter) override;
private:
QColor m_penColor;
float m_penWidth = 4.f;
bool m_hoverVisible = false;
QPointF m_hoverPoint;
bool m_isDrawing = false;
QVector<Stroke> m_strokes;
Stroke m_currentStroke;
QVector<int> m_pendingGroupRemovals;
private:
QColor m_penColor;
qreal m_penWidth = 4.0;
bool m_hoverVisible = false;
QPointF m_hoverPoint;
bool m_isDrawing = false;
QVector<Stroke> m_strokes;
Stroke m_currentStroke;
QVector<int> m_pendingGroupRemovals;
};
};
}; // namespace ZShell::internal