fix(strokecanvasitem): use qreal instead of float to suppress -Wdouble-promotion
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Python / lint-format (pull_request) Successful in 23s
Python / test (pull_request) Successful in 48s
C++ / build (pull_request) Successful in 2m20s
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@@ -5,13 +5,11 @@
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namespace ZShell::internal {
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static void drawStroke(
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QCanvasPainter *painter,
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const QVector<QPointF> &points,
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const QColor &color,
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float width) {
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if (points.isEmpty())
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return;
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QCanvasPainter* painter,
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const QVector<QPointF>& points,
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const QColor& color,
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qreal width) {
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if (points.isEmpty()) return;
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painter->setStrokeStyle(color);
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painter->setFillStyle(color);
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@@ -26,26 +24,27 @@ static void drawStroke(
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return;
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}
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auto catmullToBezier = [](
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const QPointF &p0, const QPointF &p1,
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const QPointF &p2, const QPointF &p3,
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float tension,
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QPointF &cp1, QPointF &cp2)
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{
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cp1 = p1 + (p2 - p0) * tension / 3.0f;
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cp2 = p2 - (p3 - p1) * tension / 3.0f;
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};
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auto catmullToBezier = [](const QPointF& p0,
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const QPointF& p1,
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const QPointF& p2,
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const QPointF& p3,
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qreal tension,
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QPointF& cp1,
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QPointF& cp2) {
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cp1 = p1 + (p2 - p0) * tension / 3.0;
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cp2 = p2 - (p3 - p1) * tension / 3.0;
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};
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const float tension = 0.5f; // increase toward 1.0 for tighter curves
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const qreal tension = 0.5; // increase toward 1.0 for tighter curves
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painter->beginPath();
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painter->moveTo(points[0]);
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for (int i = 0; i < points.size() - 1; ++i) {
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const QPointF &p0 = points[qMax(i - 1, 0)];
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const QPointF &p1 = points[i];
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const QPointF &p2 = points[i + 1];
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const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
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const QPointF& p0 = points[qMax(i - 1, 0)];
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const QPointF& p1 = points[i];
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const QPointF& p2 = points[i + 1];
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const QPointF& p3 = points[qMin(i + 2, points.size() - 1)];
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QPointF cp1, cp2;
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catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
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@@ -56,13 +55,12 @@ static void drawStroke(
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}
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static void drawHoverCursor(
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QCanvasPainter *painter,
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const QPointF &point,
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float penWidth,
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QCanvasPainter* painter,
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const QPointF& point,
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qreal penWidth,
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QColor penColor,
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bool isDrawing)
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{
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const float radius = penWidth * 0.5f;
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bool isDrawing) {
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const qreal radius = penWidth * 0.5;
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if (isDrawing) {
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painter->setFillStyle(penColor);
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@@ -73,55 +71,59 @@ static void drawHoverCursor(
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const float lineWidth = 1.5f;
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const float crosshairSize = 6.0f;
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const bool useDashes = penWidth > 10.0f;
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const bool useDashes = penWidth > 10.0;
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auto drawOutline = [&](const QColor &color, float width) {
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painter->setStrokeStyle(color);
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painter->setLineWidth(width);
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painter->setLineCap(QCanvasPainter::LineCap::Round);
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auto drawOutline = [&](const QColor& color, qreal width) {
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painter->setStrokeStyle(color);
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painter->setLineWidth(width);
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painter->setLineCap(QCanvasPainter::LineCap::Round);
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if (useDashes) {
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const int dashCount = 12;
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const float fullAngle = 2.0f * M_PI;
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const float dashAngle = fullAngle / dashCount * 0.5f;
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const float gapAngle = fullAngle / dashCount * 0.5f;
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if (useDashes) {
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const int dashCount = 12;
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const float fullAngle = 2.0f * M_PI;
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const float dashAngle = fullAngle / dashCount * 0.5f;
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const float gapAngle = fullAngle / dashCount * 0.5f;
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float angle = 0.0f;
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for (int i = 0; i < dashCount; ++i) {
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painter->beginPath();
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painter->arc(point, radius, angle, angle + dashAngle,
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QCanvasPainter::PathWinding::ClockWise,
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QCanvasPainter::PathConnection::NotConnected);
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painter->stroke();
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angle += dashAngle + gapAngle;
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}
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} else {
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painter->beginPath();
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painter->circle(point, radius);
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painter->stroke();
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}
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};
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float angle = 0.0f;
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for (int i = 0; i < dashCount; ++i) {
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painter->beginPath();
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painter->arc(
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point,
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radius,
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angle,
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angle + dashAngle,
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QCanvasPainter::PathWinding::ClockWise,
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QCanvasPainter::PathConnection::NotConnected);
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painter->stroke();
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angle += dashAngle + gapAngle;
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}
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} else {
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painter->beginPath();
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painter->circle(point, radius);
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painter->stroke();
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}
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};
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auto drawCrosshair = [&](const QColor &color, float width) {
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painter->setStrokeStyle(color);
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painter->setLineWidth(width);
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painter->setLineCap(QCanvasPainter::LineCap::Round);
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auto drawCrosshair = [&](const QColor& color, qreal width) {
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painter->setStrokeStyle(color);
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painter->setLineWidth(width);
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painter->setLineCap(QCanvasPainter::LineCap::Round);
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const float inner = radius + 3.0f;
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const float outer = radius + 3.0f + crosshairSize;
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const float inner = radius + 3.0f;
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const float outer = radius + 3.0f + crosshairSize;
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painter->beginPath();
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painter->moveTo(point + QPointF(0, -outer));
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painter->lineTo(point + QPointF(0, -inner));
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painter->moveTo(point + QPointF(0, outer));
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painter->lineTo(point + QPointF(0, inner));
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painter->moveTo(point + QPointF(-outer, 0));
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painter->lineTo(point + QPointF(-inner, 0));
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painter->moveTo(point + QPointF( outer, 0));
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painter->lineTo(point + QPointF( inner, 0));
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painter->stroke();
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};
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painter->beginPath();
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painter->moveTo(point + QPointF(0, -outer));
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painter->lineTo(point + QPointF(0, -inner));
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painter->moveTo(point + QPointF(0, outer));
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painter->lineTo(point + QPointF(0, inner));
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painter->moveTo(point + QPointF(-outer, 0));
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painter->lineTo(point + QPointF(-inner, 0));
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painter->moveTo(point + QPointF(outer, 0));
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painter->lineTo(point + QPointF(inner, 0));
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painter->stroke();
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};
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drawOutline(QColor(0, 0, 0, 160), lineWidth + 1.0f);
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drawCrosshair(QColor(0, 0, 0, 160), lineWidth + 1.0f);
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@@ -130,8 +132,8 @@ static void drawHoverCursor(
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drawCrosshair(QColor(255, 255, 255, 220), lineWidth);
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}
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void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
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auto *canvas = static_cast<StrokeCanvasItem *>(item);
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void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem* item) {
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auto* canvas = static_cast<StrokeCanvasItem*>(item);
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m_penColor = canvas->m_penColor;
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m_penWidth = canvas->m_penWidth;
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@@ -140,7 +142,7 @@ void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
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m_strokes.append(canvas->m_strokes[m_strokes.size()]);
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if (canvas->m_strokes.isEmpty() && !m_strokes.isEmpty()) {
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for (const auto &stroke : m_strokes)
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for (const auto& stroke : m_strokes)
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if (stroke.groupId >= 0)
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m_pendingGroupRemovals.append(stroke.groupId);
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m_strokes.clear();
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@@ -153,14 +155,14 @@ void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
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m_isDrawing = canvas->m_isDrawing;
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}
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void StrokeCanvasRenderer::paint(QCanvasPainter *painter) {
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void StrokeCanvasRenderer::paint(QCanvasPainter* painter) {
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for (int id : m_pendingGroupRemovals)
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painter->removePathGroup(id);
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m_pendingGroupRemovals.clear();
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painter->clearRect(0, 0, width(), height());
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for (const auto &stroke : m_strokes) {
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for (const auto& stroke : m_strokes) {
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painter->setStrokeStyle(stroke.color);
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painter->setFillStyle(stroke.color);
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painter->setLineWidth(stroke.width);
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@@ -174,10 +176,15 @@ void StrokeCanvasRenderer::paint(QCanvasPainter *painter) {
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}
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}
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drawStroke(painter, m_currentStroke.points, m_currentStroke.color, m_currentStroke.width);
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drawStroke(
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painter,
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m_currentStroke.points,
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m_currentStroke.color,
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m_currentStroke.width);
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if (m_hoverVisible)
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drawHoverCursor(painter, m_hoverPoint, m_penWidth, m_penColor, m_isDrawing);
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drawHoverCursor(
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painter, m_hoverPoint, m_penWidth, m_penColor, m_isDrawing);
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}
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};
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}; // namespace ZShell::internal
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