cleanup unneeded logging
This commit is contained in:
@@ -32,7 +32,6 @@ CustomMouseArea {
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if (root.visibilities.isDrawing && (event.buttons & Qt.LeftButton)) {
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root.drawing.points.push(Qt.point(x, y));
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console.log(root.drawing.points);
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root.drawing.requestPaint();
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}
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@@ -346,7 +346,6 @@ Singleton {
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stdout: StdioCollector {
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onStreamFinished: {
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console.log("this is running");
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if (root.gpuType === "GENERIC") {
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const percs = text.trim().split("\n");
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const sum = percs.reduce((acc, d) => acc + parseInt(d, 10), 0);
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+20
-44
@@ -7,23 +7,30 @@ import QtQuick
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Singleton {
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id: root
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// The list of users that can log in graphically
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// Each user object has: username, uid, home, shell, gecos (full name), face (avatar path)
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readonly property string defaultUserFile: "/etc/zshell-greeter/default-user"
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property int selectedIndex: 0
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readonly property var selectedUser: selectedIndex >= 0 && selectedIndex < users.length ? users[selectedIndex] : null
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readonly property string selectedUsername: selectedUser ? selectedUser.username : ""
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property var users: []
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// The currently selected user index
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property int selectedIndex: 0
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function saveDefaultUser(): void {
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if (selectedUser) {
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defaultUserStorage.setText(selectedUser.username);
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}
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}
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// The currently selected user object (or null if none)
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readonly property var selectedUser: selectedIndex >= 0 && selectedIndex < users.length ? users[selectedIndex] : null
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function selectNext(): void {
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if (users.length === 0)
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return;
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selectedIndex = (selectedIndex + 1) % users.length;
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}
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// Convenience property for the selected username
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readonly property string selectedUsername: selectedUser ? selectedUser.username : ""
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function selectPrevious(): void {
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if (users.length === 0)
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return;
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selectedIndex = (selectedIndex - 1 + users.length) % users.length;
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}
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// Path to store the default user preference
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readonly property string defaultUserFile: "/etc/zshell-greeter/default-user"
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// Select a user by username
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function selectUser(username: string): bool {
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for (let i = 0; i < users.length; i++) {
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if (users[i].username === username) {
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@@ -34,28 +41,6 @@ Singleton {
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return false;
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}
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// Select the next user in the list (wraps around)
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function selectNext(): void {
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if (users.length === 0)
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return;
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selectedIndex = (selectedIndex + 1) % users.length;
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}
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// Select the previous user in the list (wraps around)
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function selectPrevious(): void {
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if (users.length === 0)
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return;
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selectedIndex = (selectedIndex - 1 + users.length) % users.length;
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}
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// Save the current user as the default for next login
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function saveDefaultUser(): void {
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if (selectedUser) {
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defaultUserStorage.setText(selectedUser.username);
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}
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}
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// Process to fetch the list of graphical users
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Process {
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id: userLister
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@@ -67,13 +52,10 @@ Singleton {
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try {
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root.users = JSON.parse(text);
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// If we have users and no selection yet, try to select the default user
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if (root.users.length > 0) {
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// Try to load the default user
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if (defaultUserStorage.loaded) {
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const defaultUsername = defaultUserStorage.text().trim();
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if (defaultUsername && !root.selectUser(defaultUsername)) {
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// Default user not found, select first user
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root.selectedIndex = 0;
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}
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} else {
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@@ -87,15 +69,14 @@ Singleton {
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}
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}
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// FileView for persisting the default user
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FileView {
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id: defaultUserStorage
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path: root.defaultUserFile
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preload: true
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onLoadFailed: {}
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onLoaded: {
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// If users are already loaded, try to select the default user
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if (root.users.length > 0) {
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const defaultUsername = text().trim();
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if (defaultUsername) {
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@@ -103,10 +84,5 @@ Singleton {
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}
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}
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}
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onLoadFailed: {
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// File doesn't exist yet, that's fine - we'll create it on first save
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console.log("No default user file found, will use first user");
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}
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}
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}
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@@ -13,7 +13,6 @@ Searcher {
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function launch(entry: DesktopEntry): void {
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appDb.incrementFrequency(entry.id);
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console.log(root.command);
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if (entry.runInTerminal)
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Quickshell.execDetached({
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@@ -51,8 +51,6 @@ Item {
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implicitHeight: searchContainer.implicitHeight
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implicitWidth: 200
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Component.onCompleted: console.log(root.height)
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Shortcut {
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sequence: "/"
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@@ -19,7 +19,6 @@ Scope {
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if (!root.launcherInterrupted && !root.hasFullscreen) {
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const visibilities = Visibilities.getForActive();
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visibilities.launcher = !visibilities.launcher;
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console.log(root.launcherInterrupted);
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}
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root.launcherInterrupted = false;
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}
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