GPU caching for better performance after many strokes
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This commit is contained in:
2026-06-20 20:55:15 +02:00
parent 8a87f86758
commit 7be81e584e
5 changed files with 81 additions and 20 deletions
+3
View File
@@ -3,13 +3,16 @@
#include <QColor>
#include <QPointF>
#include <QVector>
#include <QCanvasPath>
namespace ZShell::internal {
struct Stroke {
QVector<QPointF> points;
QCanvasPath path;
QColor color;
float width;
int groupId = -1;
};
};