GPU caching for better performance after many strokes
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This commit is contained in:
2026-06-20 20:55:15 +02:00
parent 8a87f86758
commit 7be81e584e
5 changed files with 81 additions and 20 deletions
+3
View File
@@ -3,13 +3,16 @@
#include <QColor>
#include <QPointF>
#include <QVector>
#include <QCanvasPath>
namespace ZShell::internal {
struct Stroke {
QVector<QPointF> points;
QCanvasPath path;
QColor color;
float width;
int groupId = -1;
};
};
+43 -3
View File
@@ -1,5 +1,6 @@
#include "strokecanvasitem.hpp"
#include "strokecanvasrenderer.hpp"
#include <qcanvaspainter.h>
#include <qnamespace.h>
namespace ZShell::internal {
@@ -27,6 +28,42 @@ static bool shouldAddPoint(
>= minDistance * minDistance;
}
static QCanvasPath buildStrokePath(const QVector<QPointF> &points) {
QCanvasPath path;
if (points.size() == 1) {
// Single point — store as a tiny circle so the group can still be cached
path.circle(points[0], 0); // radius 0; actual width applied at draw time
return path;
}
auto catmullToBezier = [](
const QPointF &p0, const QPointF &p1,
const QPointF &p2, const QPointF &p3,
float tension,
QPointF &cp1, QPointF &cp2)
{
cp1 = p1 + (p2 - p0) * tension / 3.0f;
cp2 = p2 - (p3 - p1) * tension / 3.0f;
};
const float tension = 0.5f;
path.moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF &p0 = points[qMax(i - 1, 0)];
const QPointF &p1 = points[i];
const QPointF &p2 = points[i + 1];
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
QPointF cp1, cp2;
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
path.bezierCurveTo(cp1, cp2, p2);
}
return path;
}
void StrokeCanvasItem::setPenColor(const QColor &color) {
if (m_penColor == color)
return;
@@ -129,16 +166,19 @@ void StrokeCanvasItem::endStroke() {
if (m_currentStroke.points.isEmpty())
return;
m_strokes.append(m_currentStroke);
m_currentStroke.path = buildStrokePath(m_currentStroke.points);
m_currentStroke.groupId = m_nextGroupId++;
m_currentStroke.points.clear();
m_strokes.append(m_currentStroke);
m_currentStroke = {};
update();
}
void StrokeCanvasItem::clear() {
m_strokes.clear();
m_currentStroke.points.clear();
m_currentStroke = {};
update();
}
@@ -71,6 +71,7 @@ QPointF m_hoverPoint;
QColor m_penColor = Qt::white;
float m_penWidth = 4.f;
int m_nextGroupId = 0;
QVector<Stroke> m_strokes;
Stroke m_currentStroke;
};
@@ -73,7 +73,18 @@ void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
m_penColor = canvas->m_penColor;
m_penWidth = canvas->m_penWidth;
m_strokes = canvas->m_strokes;
// Only copy strokes the renderer hasn't seen yet
while (m_strokes.size() < canvas->m_strokes.size())
m_strokes.append(canvas->m_strokes[m_strokes.size()]);
// Handle clear()
if (canvas->m_strokes.isEmpty() && !m_strokes.isEmpty()) {
for (const auto &stroke : m_strokes)
if (stroke.groupId >= 0)
m_pendingGroupRemovals.append(stroke.groupId);
m_strokes.clear();
}
m_currentStroke = canvas->m_currentStroke;
m_hoverVisible = canvas->m_hoverVisible;
@@ -81,26 +92,30 @@ void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
}
void StrokeCanvasRenderer::paint(QCanvasPainter *painter) {
for (int id : m_pendingGroupRemovals)
painter->removePathGroup(id);
m_pendingGroupRemovals.clear();
painter->clearRect(0, 0, width(), height());
for (const auto &stroke : m_strokes)
drawStroke(painter, stroke.points, stroke.color, stroke.width);
for (const auto &stroke : m_strokes) {
painter->setStrokeStyle(stroke.color);
painter->setFillStyle(stroke.color);
painter->setLineWidth(stroke.width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
painter->setLineJoin(QCanvasPainter::LineJoin::Round);
drawStroke(
painter,
m_currentStroke.points,
m_currentStroke.color,
m_currentStroke.width
);
if (m_hoverVisible) {
drawDot(
painter,
m_hoverPoint,
m_penColor,
m_penWidth
);
if (stroke.path.commandsSize() == 1) {
painter->fill(stroke.path, stroke.groupId);
} else {
painter->stroke(stroke.path, stroke.groupId);
}
}
drawStroke(painter, m_currentStroke.points, m_currentStroke.color, m_currentStroke.width);
if (m_hoverVisible)
drawDot(painter, m_hoverPoint, m_penColor, m_penWidth);
}
};
@@ -1,6 +1,7 @@
#pragma once
#include <QCanvasPainterItemRenderer>
#include <qcontainerfwd.h>
#include "stroke.hpp"
namespace ZShell::internal {
@@ -19,6 +20,7 @@ QPointF m_hoverPoint;
QVector<Stroke> m_strokes;
Stroke m_currentStroke;
QVector<int> m_pendingGroupRemovals;
};