GPU caching for better performance after many strokes
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@@ -3,13 +3,16 @@
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#include <QColor>
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#include <QPointF>
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#include <QVector>
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#include <QCanvasPath>
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namespace ZShell::internal {
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struct Stroke {
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QVector<QPointF> points;
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QCanvasPath path;
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QColor color;
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float width;
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int groupId = -1;
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};
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};
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@@ -1,5 +1,6 @@
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#include "strokecanvasitem.hpp"
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#include "strokecanvasrenderer.hpp"
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#include <qcanvaspainter.h>
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#include <qnamespace.h>
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namespace ZShell::internal {
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@@ -27,6 +28,42 @@ static bool shouldAddPoint(
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>= minDistance * minDistance;
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}
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static QCanvasPath buildStrokePath(const QVector<QPointF> &points) {
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QCanvasPath path;
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if (points.size() == 1) {
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// Single point — store as a tiny circle so the group can still be cached
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path.circle(points[0], 0); // radius 0; actual width applied at draw time
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return path;
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}
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auto catmullToBezier = [](
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const QPointF &p0, const QPointF &p1,
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const QPointF &p2, const QPointF &p3,
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float tension,
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QPointF &cp1, QPointF &cp2)
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{
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cp1 = p1 + (p2 - p0) * tension / 3.0f;
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cp2 = p2 - (p3 - p1) * tension / 3.0f;
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};
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const float tension = 0.5f;
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path.moveTo(points[0]);
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for (int i = 0; i < points.size() - 1; ++i) {
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const QPointF &p0 = points[qMax(i - 1, 0)];
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const QPointF &p1 = points[i];
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const QPointF &p2 = points[i + 1];
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const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
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QPointF cp1, cp2;
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catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
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path.bezierCurveTo(cp1, cp2, p2);
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}
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return path;
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}
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void StrokeCanvasItem::setPenColor(const QColor &color) {
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if (m_penColor == color)
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return;
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@@ -129,16 +166,19 @@ void StrokeCanvasItem::endStroke() {
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if (m_currentStroke.points.isEmpty())
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return;
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m_strokes.append(m_currentStroke);
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m_currentStroke.path = buildStrokePath(m_currentStroke.points);
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m_currentStroke.groupId = m_nextGroupId++;
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m_currentStroke.points.clear();
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m_strokes.append(m_currentStroke);
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m_currentStroke = {};
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update();
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}
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void StrokeCanvasItem::clear() {
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m_strokes.clear();
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m_currentStroke.points.clear();
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m_currentStroke = {};
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update();
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}
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@@ -71,6 +71,7 @@ QPointF m_hoverPoint;
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QColor m_penColor = Qt::white;
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float m_penWidth = 4.f;
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int m_nextGroupId = 0;
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QVector<Stroke> m_strokes;
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Stroke m_currentStroke;
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};
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@@ -73,7 +73,18 @@ void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
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m_penColor = canvas->m_penColor;
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m_penWidth = canvas->m_penWidth;
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m_strokes = canvas->m_strokes;
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// Only copy strokes the renderer hasn't seen yet
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while (m_strokes.size() < canvas->m_strokes.size())
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m_strokes.append(canvas->m_strokes[m_strokes.size()]);
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// Handle clear()
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if (canvas->m_strokes.isEmpty() && !m_strokes.isEmpty()) {
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for (const auto &stroke : m_strokes)
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if (stroke.groupId >= 0)
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m_pendingGroupRemovals.append(stroke.groupId);
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m_strokes.clear();
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}
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m_currentStroke = canvas->m_currentStroke;
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m_hoverVisible = canvas->m_hoverVisible;
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@@ -81,26 +92,30 @@ void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
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}
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void StrokeCanvasRenderer::paint(QCanvasPainter *painter) {
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for (int id : m_pendingGroupRemovals)
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painter->removePathGroup(id);
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m_pendingGroupRemovals.clear();
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painter->clearRect(0, 0, width(), height());
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for (const auto &stroke : m_strokes)
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drawStroke(painter, stroke.points, stroke.color, stroke.width);
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for (const auto &stroke : m_strokes) {
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painter->setStrokeStyle(stroke.color);
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painter->setFillStyle(stroke.color);
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painter->setLineWidth(stroke.width);
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painter->setLineCap(QCanvasPainter::LineCap::Round);
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painter->setLineJoin(QCanvasPainter::LineJoin::Round);
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drawStroke(
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painter,
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m_currentStroke.points,
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m_currentStroke.color,
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m_currentStroke.width
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);
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if (m_hoverVisible) {
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drawDot(
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painter,
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m_hoverPoint,
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m_penColor,
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m_penWidth
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);
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if (stroke.path.commandsSize() == 1) {
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painter->fill(stroke.path, stroke.groupId);
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} else {
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painter->stroke(stroke.path, stroke.groupId);
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}
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}
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drawStroke(painter, m_currentStroke.points, m_currentStroke.color, m_currentStroke.width);
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if (m_hoverVisible)
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drawDot(painter, m_hoverPoint, m_penColor, m_penWidth);
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}
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};
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@@ -1,6 +1,7 @@
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#pragma once
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#include <QCanvasPainterItemRenderer>
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#include <qcontainerfwd.h>
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#include "stroke.hpp"
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namespace ZShell::internal {
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@@ -19,6 +20,7 @@ QPointF m_hoverPoint;
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QVector<Stroke> m_strokes;
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Stroke m_currentStroke;
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QVector<int> m_pendingGroupRemovals;
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};
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