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z-bar-qt/Plugins/ZShell/Internal/strokecanvasrenderer.cpp
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GPU caching for better performance after many strokes
2026-06-20 20:55:15 +02:00

122 lines
3.0 KiB
C++

#include "strokecanvasrenderer.hpp"
#include "strokecanvasitem.hpp"
namespace ZShell::internal {
static void drawStroke(
QCanvasPainter *painter,
const QVector<QPointF> &points,
const QColor &color,
float width) {
if (points.isEmpty())
return;
painter->setStrokeStyle(color);
painter->setFillStyle(color);
painter->setLineWidth(width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
painter->setLineJoin(QCanvasPainter::LineJoin::Round);
if (points.size() == 1) {
painter->beginPath();
painter->circle(points.front(), width * 0.5f);
painter->fill();
return;
}
auto catmullToBezier = [](
const QPointF &p0, const QPointF &p1,
const QPointF &p2, const QPointF &p3,
float tension,
QPointF &cp1, QPointF &cp2)
{
cp1 = p1 + (p2 - p0) * tension / 3.0f;
cp2 = p2 - (p3 - p1) * tension / 3.0f;
};
const float tension = 0.5f; // increase toward 1.0 for tighter curves
painter->beginPath();
painter->moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF &p0 = points[qMax(i - 1, 0)];
const QPointF &p1 = points[i];
const QPointF &p2 = points[i + 1];
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
QPointF cp1, cp2;
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
painter->bezierCurveTo(cp1, cp2, p2);
}
painter->stroke();
}
static void drawDot(
QCanvasPainter *painter,
const QPointF &point,
const QColor &color,
float width)
{
painter->setFillStyle(color);
painter->beginPath();
painter->circle(point, width * 0.5f);
painter->fill();
}
void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
auto *canvas = static_cast<StrokeCanvasItem *>(item);
m_penColor = canvas->m_penColor;
m_penWidth = canvas->m_penWidth;
// Only copy strokes the renderer hasn't seen yet
while (m_strokes.size() < canvas->m_strokes.size())
m_strokes.append(canvas->m_strokes[m_strokes.size()]);
// Handle clear()
if (canvas->m_strokes.isEmpty() && !m_strokes.isEmpty()) {
for (const auto &stroke : m_strokes)
if (stroke.groupId >= 0)
m_pendingGroupRemovals.append(stroke.groupId);
m_strokes.clear();
}
m_currentStroke = canvas->m_currentStroke;
m_hoverVisible = canvas->m_hoverVisible;
m_hoverPoint = canvas->m_hoverPoint;
}
void StrokeCanvasRenderer::paint(QCanvasPainter *painter) {
for (int id : m_pendingGroupRemovals)
painter->removePathGroup(id);
m_pendingGroupRemovals.clear();
painter->clearRect(0, 0, width(), height());
for (const auto &stroke : m_strokes) {
painter->setStrokeStyle(stroke.color);
painter->setFillStyle(stroke.color);
painter->setLineWidth(stroke.width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
painter->setLineJoin(QCanvasPainter::LineJoin::Round);
if (stroke.path.commandsSize() == 1) {
painter->fill(stroke.path, stroke.groupId);
} else {
painter->stroke(stroke.path, stroke.groupId);
}
}
drawStroke(painter, m_currentStroke.points, m_currentStroke.color, m_currentStroke.width);
if (m_hoverVisible)
drawDot(painter, m_hoverPoint, m_penColor, m_penWidth);
}
};