GPU caching for better performance after many strokes
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@@ -71,6 +71,7 @@ QPointF m_hoverPoint;
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QColor m_penColor = Qt::white;
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float m_penWidth = 4.f;
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int m_nextGroupId = 0;
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QVector<Stroke> m_strokes;
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Stroke m_currentStroke;
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};
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