GPU caching for better performance after many strokes
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@@ -1,6 +1,7 @@
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#pragma once
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#include <QCanvasPainterItemRenderer>
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#include <qcontainerfwd.h>
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#include "stroke.hpp"
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namespace ZShell::internal {
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@@ -19,6 +20,7 @@ QPointF m_hoverPoint;
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QVector<Stroke> m_strokes;
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Stroke m_currentStroke;
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QVector<int> m_pendingGroupRemovals;
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};
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