revert certain changes for blobs
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@@ -3,6 +3,7 @@
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#include <algorithm>
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#include <cmath>
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#include <qnamespace.h>
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BlobRect::BlobRect(QQuickItem* parent)
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: BlobShape(parent) {
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@@ -27,6 +28,17 @@ void BlobRect::updatePolish() {
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emit rawDeformMatrixChanged();
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updateCenteredDeformMatrix();
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m_physicsActive = false;
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if (m_group) {
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QMetaObject::invokeMethod(
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this,
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[this]() {
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if (m_group)
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m_group->markDirty();
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},
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Qt::QueuedConnection
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);
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}
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} else {
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QMetaObject::invokeMethod(
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this,
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@@ -289,9 +301,20 @@ void BlobRect::checkAtRest(float speed) {
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m_dmVel00 = 0.0f;
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m_dmVel01 = 0.0f;
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m_dmVel11 = 0.0f;
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m_deformMatrix = QMatrix4x4(); // identity
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m_deformMatrix = QMatrix4x4();
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emit rawDeformMatrixChanged();
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updateCenteredDeformMatrix();
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m_physicsActive = false;
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if (m_group) {
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QMetaObject::invokeMethod(
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this,
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[this]() {
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if (m_group)
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m_group->markDirty();
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},
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Qt::QueuedConnection
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);
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}
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}
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}
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@@ -76,9 +76,15 @@ void BlobShape::geometryChange(const QRectF& newGeometry, const QRectF& oldGeome
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if (m_group) {
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m_pendingDx += static_cast<float>(newGeometry.x() - oldGeometry.x());
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m_pendingDy += static_cast<float>(newGeometry.y() - oldGeometry.y());
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const auto dw = std::abs(newGeometry.width() - oldGeometry.width());
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const auto dh = std::abs(newGeometry.height() - oldGeometry.height());
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if (std::abs(m_pendingDx) > 0.5f || std::abs(m_pendingDy) > 0.5f || dw > 0.5 || dh > 0.5) {
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m_pendingDw += static_cast<float>(newGeometry.width() - oldGeometry.width());
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m_pendingDh += static_cast<float>(newGeometry.height() - oldGeometry.height());
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const float deformMag = std::abs(m_deformMatrix(0, 0) - 1.0f) + std::abs(m_deformMatrix(0, 1)) +
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std::abs(m_deformMatrix(1, 0)) + std::abs(m_deformMatrix(1, 1) - 1.0f);
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const float syncThreshold = deformMag > 0.001f ? 0.05f : 0.5f;
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if (std::abs(m_pendingDx) > syncThreshold || std::abs(m_pendingDy) > syncThreshold ||
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std::abs(m_pendingDw) > syncThreshold || std::abs(m_pendingDh) > syncThreshold) {
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m_pendingDx = 0;
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m_pendingDy = 0;
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m_group->markShapeDirty(this);
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@@ -84,6 +84,8 @@ float m_cachedPaddedX = 0;
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float m_cachedPaddedY = 0;
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float m_cachedPaddedW = 0;
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float m_cachedPaddedH = 0;
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float m_pendingDw = 0;
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float m_pendingDh = 0;
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QRectF m_localPaddedRect;
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QVector<BlobRectData> m_cachedRects;
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int m_cachedMyIndex = -2;
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