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z-bar-qt/Components/CircularProgress.qml
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feat: better notification storage and image caching + blobs
2026-11-02 19:00:43 +01:00

152 lines
5.0 KiB
QML

pragma ComponentBehavior: Bound
import QtQuick
import QtQuick.Shapes
import ZShell
import ZShell.Components
import ZShell.Config
import qs.Services
Item {
id: root
// Ring geometry, quantized in the item's own device pixel space and never
// against its position: the parent layout places the item on the device
// grid, so these values cannot change when the item moves (no jitter), and
// the ring stays crisp wherever it lands.
// Device-pixel center of the ring: an even stroke width wants a pixel
// boundary, an odd one a pixel center. Floored, matching
// WavyLineRenderer::snapCenterDev, so the wave and this background arc
// always land on the same center even when the box's device size is odd.
readonly property real centerDev: Math.floor(
sizeDev / 2 - strokeParity / 2
) + strokeParity / 2
readonly property real centerX: centerDev / dpr
readonly property real centerY: centerDev / dpr
// Whole device pixels, and one pixel of slack on the outer edge: the ring's
// antialias feather needs somewhere to fade, otherwise it is cut flat at
// the top/left/right/bottom of the item rect.
readonly property real arcRadius: Math.max(
1,
Math.floor(
(sizeDev - Math.round(padding * dpr) - strokeDev * (1 + waveAmplitude * 2) - 2) / 2
)
) / dpr
property color bgColor: Colors.palette.m3secondaryContainer
property real clampedVal: Math.max(1 / 360, Math.min(1, isNaN(value) ? 0 : value))
readonly property real dotAngleRad: (startAngle + sweepAngle - gapAngle * (sweepAngle < 360 ? 0 : 1)) * Math.PI / 180
readonly property real dpr: ZUtils.dprFor(root)
property color fgColor: Colors.palette.m3primary
readonly property real gapAngle: ((spacing + strokeLogical) / (arcRadius || 1)) * (180 / Math.PI)
property alias hasEndIndicator: dot.active
property real implicitSize
property int padding: 0
// The item's own size in whole device pixels. Never adjusted upwards: the
// texture is exactly this wide, so ring values derived from it cannot spill
// past the item's bounds.
readonly property real size: sizeDev / dpr
readonly property real sizeDev: Math.round(Math.min(width, height) * dpr)
property int spacing: Tokens.spacing.small
readonly property real strokeDev: Math.max(1, Math.round(strokeWidth * dpr))
readonly property real strokeLogical: strokeDev / dpr
readonly property real strokeParity: strokeDev % 2
property int startAngle: -90
property int strokeWidth: Tokens.padding.extraSmall
property int sweepAngle: 360
readonly property real thickness: strokeLogical * (1 + waveAmplitude) * 2
property real value
property alias waveAmplitude: wave.amplitudeMultiplier
property alias waveDuration: waveProgAnim.duration
property alias waveFrequency: wave.frequency
property bool wavePaused
property bool wavy: false
implicitHeight: implicitSize
implicitWidth: implicitSize
Shape {
asynchronous: true
opacity: Math.min(1, remainingArc.sweepAngle)
preferredRendererType: Shape.CurveRenderer
ShapePath {
capStyle: ShapePath.RoundCap
fillColor: "transparent"
strokeColor: root.bgColor
strokeWidth: Math.max(1, Math.round(Math.min(1, remainingArc.sweepAngle) * root.strokeDev)) / root.dpr
Behavior on strokeColor {
CAnim {
}
}
PathAngleArc {
id: remainingArc
centerX: root.centerX
centerY: root.centerY
radiusX: root.arcRadius
radiusY: root.arcRadius
startAngle: root.startAngle + root.clampedVal * root.sweepAngle + root.gapAngle
sweepAngle: Math.max(1 / 360, root.sweepAngle * (1 - root.clampedVal) - root.gapAngle * (root.sweepAngle < 360 ? 1 : 2))
}
}
}
WavyLine {
id: wave
amplitudeMultiplier: root.wavy ? 0.5 : 0
anchors.fill: parent
anchors.margins: -Math.round(lineWidth * amplitudeMultiplier * root.dpr) / root.dpr
color: root.fgColor
frequency: 8
fullAngle: root.sweepAngle
lineWidth: root.strokeWidth
objectName: "wave"
pathType: WavyLine.Arc
radius: root.arcRadius
startAngle: root.startAngle
value: root.clampedVal
Behavior on amplitudeMultiplier {
Anim {
type: Anim.DefaultEffects
}
}
Behavior on color {
CAnim {
}
}
Anim on waveProgress {
id: waveProgAnim
duration: 2000
easing.type: Easing.Linear
from: 0
loops: Animation.Infinite
paused: root.wavePaused || wave.amplitudeMultiplier === 0
running: true
to: 1
}
}
Loader {
id: dot
// Rounded in local device pixels: the dot's own size is a whole even
// device count, so an integral local position puts its center on the grid
// whatever the ring's angle, and moving the gauge moves the dot with it.
x: Math.round((root.centerX + root.arcRadius * Math.cos(root.dotAngleRad) - width / 2) * root.dpr) / root.dpr
y: Math.round((root.centerY + root.arcRadius * Math.sin(root.dotAngleRad) - height / 2) * root.dpr) / root.dpr
sourceComponent: CustomRect {
color: root.fgColor
implicitHeight: Math.min(1, remainingArc.sweepAngle) * Math.min(4, root.strokeWidth)
implicitWidth: Math.min(1, remainingArc.sweepAngle) * Math.min(4, root.strokeWidth)
opacity: Math.min(1, remainingArc.sweepAngle)
radius: Tokens.rounding.full
}
}
}