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z-bar-qt/Plugins/ZShell/Internal/stroke.hpp
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GPU caching for better performance after many strokes
2026-06-20 20:55:15 +02:00

19 lines
240 B
C++

#pragma once
#include <QColor>
#include <QPointF>
#include <QVector>
#include <QCanvasPath>
namespace ZShell::internal {
struct Stroke {
QVector<QPointF> points;
QCanvasPath path;
QColor color;
float width;
int groupId = -1;
};
};