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z-bar-qt/Plugins/ZShell/Components/carouselview.hpp
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move carouselview to standalone c++ component, fix crash due to memory leak in wallpaper object creation
2026-08-16 17:59:23 +02:00

221 lines
6.6 KiB
C++

#pragma once
#include <QQuickItem>
#include <QQmlComponent>
#include <QQmlEngine>
#include <QVariantList>
#include <QVariantAnimation>
#include <QEasingCurve>
#include <QElapsedTimer>
#include <QPointF>
#include <QVector>
#include <QList>
namespace ZShell::components {
class CarouselView : public QQuickItem {
Q_OBJECT
QML_ELEMENT
Q_PROPERTY(
QQmlComponent* delegate READ delegate WRITE setDelegate NOTIFY
delegateChanged)
Q_PROPERTY(QVariantList model READ model WRITE setModel NOTIFY modelChanged)
Q_PROPERTY(
qreal focalWidth READ focalWidth WRITE setFocalWidth NOTIFY
focalWidthChanged)
Q_PROPERTY(
qreal minEdgeWidth READ minEdgeWidth WRITE setMinEdgeWidth NOTIFY
minEdgeWidthChanged)
Q_PROPERTY(
qreal itemSpacing READ itemSpacing WRITE setItemSpacing NOTIFY
itemSpacingChanged)
Q_PROPERTY(
qreal tileHeight READ tileHeight WRITE setTileHeight NOTIFY
tileHeightChanged)
Q_PROPERTY(
qreal maxWidth READ maxWidth WRITE setMaxWidth NOTIFY maxWidthChanged)
Q_PROPERTY(
int currentIndex READ currentIndex WRITE setCurrentIndex NOTIFY
currentIndexChanged)
Q_PROPERTY(
int glideDuration READ glideDuration WRITE setGlideDuration NOTIFY
glideDurationChanged)
Q_PROPERTY(
QEasingCurve::Type glideEasingType READ glideEasingType WRITE
setGlideEasingType NOTIFY glideEasingTypeChanged)
// Extra properties (e.g. { visibilities: root.visibilities }) forwarded
// verbatim onto every delegate instance as a property of the same name.
Q_PROPERTY(
QVariantMap delegateProperties READ delegateProperties WRITE
setDelegateProperties NOTIFY delegatePropertiesChanged)
public:
explicit CarouselView(QQuickItem* parent = nullptr);
~CarouselView() override;
QQmlComponent* delegate() const { return m_delegate; }
void setDelegate(QQmlComponent* c);
QVariantList model() const { return m_model; }
void setModel(const QVariantList& m);
qreal focalWidth() const { return m_focalWidth; }
void setFocalWidth(qreal v);
qreal minEdgeWidth() const { return m_minEdgeWidth; }
void setMinEdgeWidth(qreal v);
qreal itemSpacing() const { return m_itemSpacing; }
void setItemSpacing(qreal v);
qreal tileHeight() const { return m_tileHeight; }
void setTileHeight(qreal v);
qreal maxWidth() const { return m_maxWidth; }
void setMaxWidth(qreal v);
int currentIndex() const { return m_currentRealIndex; }
void setCurrentIndex(int idx); // jumps (animated glide) to a real index
int glideDuration() const { return m_glideDuration; }
void setGlideDuration(int v);
QEasingCurve::Type glideEasingType() const { return m_glideEasingType; }
void setGlideEasingType(QEasingCurve::Type t);
QVariantMap delegateProperties() const { return m_delegateProperties; }
void setDelegateProperties(const QVariantMap& v);
// Animated (glides).
Q_INVOKABLE void goToIndex(int realIndex);
Q_INVOKABLE void incrementCurrentIndex();
Q_INVOKABLE void decrementCurrentIndex();
// Instant, no animation -- use for initial placement (e.g. restoring the
// saved wallpaper on Component.onCompleted) where a glide would be wrong.
Q_INVOKABLE void jumpToIndex(int realIndex);
signals:
void delegateChanged();
void modelChanged();
void focalWidthChanged();
void minEdgeWidthChanged();
void itemSpacingChanged();
void tileHeightChanged();
void maxWidthChanged();
void currentIndexChanged();
void glideDurationChanged();
void glideEasingTypeChanged();
void delegatePropertiesChanged();
// Emitted when the currently-centred delegate is clicked while already
// centred (i.e. "activate/select this one").
void activated(int realIndex, QVariant modelData);
// Emitted continuously as the centred item changes, for preview-on-scroll
// behaviour (used to drive Wallpapers.preview() from QML).
void previewIndexChanged(int realIndex, QVariant modelData);
protected:
void geometryChange(const QRectF& newGeo, const QRectF& oldGeo) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void mouseUngrabEvent() override;
void wheelEvent(QWheelEvent* event) override;
private slots:
void handleDelegateActivate();
private:
struct Arrangement {
int n = 0;
qreal width = 0;
QVector<qreal> sizes; // sizes[0] = focal, sizes[i] = i-th side item
QVector<qreal>
centers; // centers[0] = 0, centers[i] = i-th side centre offset
qreal effectiveExtraWidth = 0;
};
struct Slot {
QQuickItem* item = nullptr;
int virtualIndex =
0; // which "virtual" (unbounded) index this slot currently renders
int realIndex = -1; // resolved model index, -1 if none / hidden
bool active = false;
};
void rebuildArrangement();
void relayout(); // recomputes window + positions every slot (one pass)
void updateSlotContent(Slot& slot, int virtualIndex);
void positionSlot(const Slot& slot) const;
void applyPropertiesToItem(QQuickItem* item, int realIndex) const;
qreal pitch() const { return m_focalWidth + m_itemSpacing; }
qreal contentXForIndex(qreal index) const;
int indexForContentX(qreal x) const;
qreal snapTargetX(qreal x) const;
void snapToNearest();
void glideTo(qreal dest);
void cancelAnimations();
qreal keylineCenter(int io) const;
qreal keylineSize(int io) const;
qreal sampleCenter(qreal childLoc) const;
qreal sampleSize(qreal childLoc) const;
int realIndexOf(int virtualIndex) const;
void updateCurrentIndexFromContentX(bool emitPreview);
void wrapContentIfNeeded();
void centerInstantlyOnReal(int realIndex); // no animation, no glide
QQuickItem* acquireItem();
void releaseAllItems();
QQmlComponent* m_delegate = nullptr;
QVariantList m_model;
QVariantMap m_delegateProperties;
qreal m_focalWidth = 0;
qreal m_minEdgeWidth = 56;
qreal m_itemSpacing = 8;
qreal m_tileHeight = 0;
qreal m_maxWidth = 0;
Arrangement m_arrangement;
qreal m_contentX = 0;
int m_currentVirtualIndex = 0;
int m_currentRealIndex = -1;
int m_previewRealIndex = -1;
static constexpr int kLoopMultiplier = 401;
int m_centerBlockStart = 0;
QList<Slot>
m_slots; // pooled delegate slots, unordered; window recomputed each relayout
int m_glideDuration = 250;
QEasingCurve::Type m_glideEasingType = QEasingCurve::OutCubic;
QVariantAnimation* m_glideAnim = nullptr;
// Drag / flick state
bool m_dragging = false;
bool m_dragActive = false; // exceeded the drag threshold
QPointF m_pressPos;
qreal m_pressContentX = 0;
QElapsedTimer m_dragTimer;
qreal m_lastMoveX = 0;
qint64 m_lastMoveT = 0;
qreal m_velocity = 0; // px/sec
QVariantAnimation* m_flickAnim = nullptr;
bool m_initializedLayout = false;
bool m_relayoutQueued = false;
};
}; // namespace ZShell::components