Files
z-bar-qt/Plugins/ZShell/HyprPlugins/main.cpp
T

458 lines
12 KiB
C++

#include <any>
#include <atomic>
#include <chrono>
#include <filesystem>
#include <fstream>
#include <mutex>
#include <optional>
#include <sstream>
#include <string>
#include <thread>
#include <vector>
#define private public
#include <hyprland/src/plugins/PluginAPI.hpp>
#include <hyprland/src/render/OpenGL.hpp>
#include <hyprland/src/render/Renderer.hpp>
#undef private
#include <hyprland/src/managers/EventManager.hpp>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
#include "colortemp.hpp"
using ZShell::services::easeInOutCubic;
using ZShell::services::kelvinToGain;
using Render::IFramebuffer;
using Render::GL::CHyprOpenGLImpl;
using Render::GL::g_pHyprOpenGL;
inline HANDLE PHANDLE = nullptr;
static std::filesystem::path g_runtimeDir{"/tmp"};
static std::filesystem::path g_cacheBase{"/tmp/.cache"};
static void initEnvPaths() {
if (const char* env = getenv("XDG_RUNTIME_DIR"))
g_runtimeDir = env;
if (const char* env = getenv("XDG_CACHE_HOME")) {
if (*env)
g_cacheBase = env;
} else if (const char* home = getenv("HOME")) {
g_cacheBase = std::filesystem::path(home) / ".cache";
}
}
static std::ofstream& debugLog() {
static std::ofstream log(
g_runtimeDir / "zshell-nightlight-debug.log",
std::ios::app);
return log;
}
static std::mutex g_logMutex;
static std::atomic<uint64_t> g_logSeq{0};
static void dlog(const std::string& msg) {
std::lock_guard<std::mutex> lk(g_logMutex);
auto& log = debugLog();
log << "[" << g_logSeq++ << "][tid=" << std::this_thread::get_id() << "] "
<< msg << std::endl;
}
static constexpr int BAKED_STEPS = 24;
static std::string glslFloat(float v) {
std::ostringstream ss;
ss << std::fixed << std::setprecision(6) << v;
return ss.str();
}
static std::filesystem::path cacheDir() {
return g_cacheBase / "zshell" / "night-light";
}
static std::filesystem::path shaderPath() {
return cacheDir() / "nightlight.frag";
}
static std::filesystem::path bakedShaderPath(const std::array<float, 3>& gain) {
return cacheDir() /
("nightlight-" + glslFloat(gain[0]) + "-" + glslFloat(gain[1]) +
"-" + glslFloat(gain[2]) + ".frag");
}
static std::string defaultShaderSource() {
return "#version 100\n"
"precision highp float;\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"uniform vec3 tint;\n"
"void main() {\n"
" vec4 pixColor = texture2D(tex, v_texcoord);\n"
" gl_FragColor = vec4(pixColor.rgb * tint, pixColor.a);\n"
"}\n";
}
static std::string bakedShaderSource(const std::array<float, 3>& gain) {
std::ostringstream src;
src << "#version 100\n"
"precision highp float;\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"const vec3 GAIN = vec3("
<< glslFloat(gain[0]) << "," << glslFloat(gain[1]) << ","
<< glslFloat(gain[2])
<< ");\n"
"void main() {\n"
" vec4 pixColor = texture2D(tex, v_texcoord);\n"
" gl_FragColor = vec4(pixColor.rgb * GAIN, pixColor.a);\n"
"}\n";
return src.str();
}
static void ensureShaderFile(
const std::filesystem::path& path, const std::string& source) {
std::error_code ec;
if (std::filesystem::is_regular_file(path, ec)) return;
std::filesystem::create_directories(path.parent_path(), ec);
std::ofstream out(path, std::ios::trunc);
out << source;
}
static bool g_active = false;
static bool g_uniformMode = false;
static bool g_modeDecided = false;
static std::array<float, 3> g_currentGain{1.f, 1.f, 1.f};
static int g_currentKelvin = 6500;
static int g_lastKelvin = 6500;
struct STransition {
bool active = false;
std::chrono::steady_clock::time_point start;
float durationSec = 0.4f;
std::array<float, 3> fromGain{1.f, 1.f, 1.f};
std::array<float, 3> toGain{1.f, 1.f, 1.f};
int lastBakedStep = -1;
};
static STransition g_transition;
static void postStateEvent(bool enabled, bool animating);
static bool gainIsNeutral(const std::array<float, 3>& gain) {
for (float v : gain)
if (std::abs(v - 1.f) > 0.001f) return false;
return true;
}
static CFunctionHook* g_pBeginHook = nullptr;
using origBegin = void (*)(
CHyprOpenGLImpl*,
PHLMONITOR,
const CRegion&,
SP<IFramebuffer>,
std::optional<CRegion>);
static CFunctionHook* g_pSaveMirrorHook = nullptr;
using origSaveMirror = bool (*)(CHyprOpenGLImpl*, const CBox&);
static bool hkSaveBufferForMirror(CHyprOpenGLImpl* thisptr, const CBox& box) {
const bool saved = thisptr->m_applyFinalShader;
thisptr->m_applyFinalShader = false;
const bool result = (*reinterpret_cast<origSaveMirror>(
g_pSaveMirrorHook->m_original))(thisptr, box);
thisptr->m_applyFinalShader = saved;
return result;
}
static void installShader() {
auto* gl = g_pHyprOpenGL.get();
if (!gl)
return;
ensureShaderFile(shaderPath(), defaultShaderSource());
gl->applyScreenShader(shaderPath().string());
auto* shader = gl->m_finalScreenShader.get();
if (shader && shader->program() >= 1 &&
shader->getUniformLocation(SHADER_TINT) != -1) {
g_uniformMode = true;
} else {
g_uniformMode = false;
if (!g_modeDecided)
dlog(
"shader has no 'tint' uniform, falling back to "
"per-step recompiled shaders");
}
g_modeDecided = true;
}
static void setUniformGain(const std::array<float, 3>& gain) {
auto* gl = g_pHyprOpenGL.get();
auto* shader = gl ? gl->m_finalScreenShader.get() : nullptr;
if (!gl || !shader)
return;
gl->useShader(gl->m_finalScreenShader);
shader->setUniformFloat3(SHADER_TINT, gain[0], gain[1], gain[2]);
}
static void hkBegin(
CHyprOpenGLImpl* thisptr,
PHLMONITOR mon,
const CRegion& damage,
SP<IFramebuffer> fb,
std::optional<CRegion> finalDamage) {
(*reinterpret_cast<origBegin>(
g_pBeginHook->m_original))(thisptr, mon, damage, fb, finalDamage);
if (fb) {
auto* renderer = g_pHyprRenderer.get();
if (renderer)
renderer->m_renderData.blockScreenShader = true;
}
if (!g_active) return;
auto* gl = g_pHyprOpenGL.get();
if (!gl) return;
if (gl->m_finalScreenShader.get() &&
gl->m_finalScreenShader->program() < 1)
installShader();
if (!gl->m_finalScreenShader.get() ||
gl->m_finalScreenShader->program() < 1)
return;
if (g_transition.active) {
auto* monPtr = mon.get();
if (!monPtr)
return;
const float elapsed =
std::chrono::duration<float>(
std::chrono::steady_clock::now() - g_transition.start)
.count();
const float t =
std::clamp(elapsed / g_transition.durationSec, 0.f, 1.f);
const float e = easeInOutCubic(t);
for (size_t i = 0; i < 3; ++i)
g_currentGain[i] =
g_transition.fromGain[i] +
(g_transition.toGain[i] - g_transition.fromGain[i]) * e;
if (g_uniformMode) {
setUniformGain(g_currentGain);
} else {
const int step = static_cast<int>(e * BAKED_STEPS);
if (step != g_transition.lastBakedStep) {
g_transition.lastBakedStep = step;
ensureShaderFile(
bakedShaderPath(g_currentGain),
bakedShaderSource(g_currentGain));
gl->applyScreenShader(bakedShaderPath(g_currentGain).string());
}
}
if (t >= 1.f) {
g_transition.active = false;
if (gainIsNeutral(g_currentGain)) {
g_active = false;
gl->applyScreenShader("");
}
postStateEvent(g_active, false);
} else {
monPtr->m_forceFullFrames = 2;
monPtr->scheduleFrame();
}
} else if (g_uniformMode) {
setUniformGain(g_currentGain);
}
}
static constexpr int KELVIN_MIN = 2000;
static constexpr int KELVIN_MAX = 6500;
static int luaNightlightSet(lua_State* L) {
const int rawKelvin = static_cast<int>(luaL_checknumber(L, 1));
const float durationSec =
lua_gettop(L) >= 2 ? static_cast<float>(luaL_checknumber(L, 2)) : 0.4f;
const int targetKelvin = std::clamp(rawKelvin, KELVIN_MIN, KELVIN_MAX);
if (targetKelvin != rawKelvin)
dlog(
"clamped " + std::to_string(rawKelvin) + "K to " +
std::to_string(targetKelvin) + "K");
g_transition.fromGain = g_currentGain;
g_transition.toGain = kelvinToGain(targetKelvin);
g_transition.active = true;
g_transition.start = std::chrono::steady_clock::now();
g_transition.durationSec = durationSec;
g_transition.lastBakedStep = -1;
g_active = true;
g_lastKelvin = g_currentKelvin;
g_currentKelvin = targetKelvin;
postStateEvent(true, true);
lua_pushinteger(L, targetKelvin);
return 1;
}
static int luaNightlightDisable(lua_State* L) {
if (!g_active) return 0;
const float durationSec =
lua_gettop(L) >= 1 ? static_cast<float>(luaL_checknumber(L, 1)) : 0.4f;
g_transition.fromGain = g_currentGain;
g_transition.toGain = {1.f, 1.f, 1.f};
g_transition.active = true;
g_transition.start = std::chrono::steady_clock::now();
g_transition.durationSec = durationSec;
g_transition.lastBakedStep = -1;
g_lastKelvin = g_currentKelvin;
g_currentKelvin = 6500;
postStateEvent(false, true);
return 0;
}
static int luaNightlightState(lua_State* L) {
lua_pushstring(
L,
std::format(
"{{\"enabled\":{},\"animating\":{},\"last\":{},\"current\":{}}}",
g_active ? "true" : "false",
g_transition.active ? "true" : "false",
g_lastKelvin,
g_currentKelvin)
.c_str());
return 1;
}
static void postStateEvent(bool enabled, bool animating) {
if (!g_pEventManager) return;
g_pEventManager->postEvent(
SHyprIPCEvent{
.event = "zshell-nightlight",
.data = std::format(
"{},{},{},{}",
enabled ? 1 : 0,
animating ? 1 : 0,
g_lastKelvin,
g_currentKelvin)});
}
static const SFunctionMatch* findExactMethod(
const std::vector<SFunctionMatch>& methods,
const std::string& classAndMethod) {
for (const auto& m : methods) {
if (m.signature.find(classAndMethod) != std::string::npos) return &m;
}
return nullptr;
}
static std::string manglePrefix(
const std::string& className, const std::string& methodName) {
return std::to_string(className.size()) + className +
std::to_string(methodName.size()) + methodName;
}
APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
PHANDLE = handle;
initEnvPaths();
dlog("=== PLUGIN_INIT, build timestamp " __DATE__ " " __TIME__ " ===");
const std::string serverHash = __hyprland_api_get_hash();
const std::string clientHash = __hyprland_api_get_client_hash();
if (serverHash != clientHash) {
HyprlandAPI::addNotification(
PHANDLE,
"[zshell-nightlight] Mismatched headers! Can't proceed.",
CHyprColor{1.0f, 0.2f, 0.2f, 1.0f},
5000);
throw std::runtime_error("[zshell-nightlight] version mismatch");
}
static const auto SAVEMIRROR_METHODS =
HyprlandAPI::findFunctionsByName(PHANDLE, "saveBufferForMirror");
const SFunctionMatch* saveMirrorTarget = findExactMethod(
SAVEMIRROR_METHODS,
manglePrefix("CHyprOpenGLImpl", "saveBufferForMirror"));
if (saveMirrorTarget) {
g_pSaveMirrorHook = HyprlandAPI::createFunctionHook(
PHANDLE,
saveMirrorTarget->address,
reinterpret_cast<void*>(&hkSaveBufferForMirror));
if (g_pSaveMirrorHook && g_pSaveMirrorHook->hook())
dlog(
"saveBufferForMirror hook installed: " +
saveMirrorTarget->signature);
}
if (!g_pSaveMirrorHook)
HyprlandAPI::addNotification(
PHANDLE,
"[zshell-nightlight] WARNING: couldn't hook saveBufferForMirror — "
"captures may still show the nightlight",
CHyprColor{1.f, 0.6f, 0.2f, 1.f},
8000);
static const auto METHODS =
HyprlandAPI::findFunctionsByName(PHANDLE, "begin");
const SFunctionMatch* target =
findExactMethod(METHODS, manglePrefix("CHyprOpenGLImpl", "begin"));
if (!target)
throw std::runtime_error(
"[zshell-nightlight] couldn't uniquely resolve "
"CHyprOpenGLImpl::begin");
g_pBeginHook = HyprlandAPI::createFunctionHook(
PHANDLE, target->address, reinterpret_cast<void*>(&hkBegin));
if (!g_pBeginHook || !g_pBeginHook->hook())
throw std::runtime_error("[zshell-nightlight] failed to hook begin()");
if (!HyprlandAPI::addLuaFunction(
PHANDLE, "zshell", "nlSet", luaNightlightSet))
throw std::runtime_error(
"[zshell-nightlight] failed to register Lua function");
if (!HyprlandAPI::addLuaFunction(
PHANDLE, "zshell", "nlDisable", luaNightlightDisable))
throw std::runtime_error(
"[zshell-nightlight] failed to register Lua function");
if (!HyprlandAPI::addLuaFunction(
PHANDLE, "zshell", "nlState", luaNightlightState))
throw std::runtime_error(
"[zshell-nightlight] failed to register Lua function");
return {
"zshell-nightlight",
"Animated nightlight, excluded from screencopy",
"ZShell",
"1.2"};
}
APICALL EXPORT std::string PLUGIN_API_VERSION() {
return HYPRLAND_API_VERSION;
}
APICALL EXPORT void PLUGIN_EXIT() {}