C++ / fmt (pull_request) Failing after 11s
C++ / build (pull_request) Failing after 14s
C++ / clang-tidy (pull_request) Failing after 9s
JS/TS / fmt (pull_request) Successful in 10s
JS/TS / lint (pull_request) Successful in 8s
Python / static (pull_request) Failing after 28s
Rust / build (pull_request) Successful in 47s
Python / verify (pull_request) Failing after 1m20s
Rust / fmt (pull_request) Successful in 28s
Rust / clippy (pull_request) Successful in 59s
5 lines
143 B
GLSL
5 lines
143 B
GLSL
void main() {
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vec2 corner = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
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gl_Position = vec4(corner * 2.0 - 1.0, 0.0, 1.0);
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}
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