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40 lines
1.1 KiB
GLSL
40 lines
1.1 KiB
GLSL
// Fade (crossfade) transition, from gl-transitions.com.
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//
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// Ported to ZShell's own GLSL ABI (same contract as wallpaper_trans_bowtie.frag):
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// version/precision header is prepended by WallpaperService::shaderSource, the
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// fullscreen triangle comes from shaders/wallpaper.vert, and getFromColor /
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// getToColor sample with the crop + per-layer flip convention.
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//
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// uniforms: samplers `from`/`to`, vec2 size, vec4 fromCrop, vec4 toCrop,
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// float fromFlip, float toFlip, float progress (0..1).
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uniform sampler2D from;
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uniform sampler2D to;
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uniform vec2 size;
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uniform vec4 fromCrop;
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uniform vec4 toCrop;
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uniform float fromFlip;
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uniform float toFlip;
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uniform float progress;
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out vec4 outColor;
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vec4 getFromColor(vec2 uv) {
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vec2 s = vec2(uv.x, fromFlip > 0.5 ? 1.0 - uv.y : uv.y);
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return texture(from, fromCrop.xy + s * fromCrop.zw);
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}
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vec4 getToColor(vec2 uv) {
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vec2 s = vec2(uv.x, toFlip > 0.5 ? 1.0 - uv.y : uv.y);
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return texture(to, toCrop.xy + s * toCrop.zw);
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}
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vec4 transition(vec2 uv) {
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return mix(getFromColor(uv), getToColor(uv), progress);
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}
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void main() {
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vec2 uv = gl_FragCoord.xy / size;
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outColor = transition(uv);
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}
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