Files
z-bar-qt/Greeter/Components/BaseStyledSlider.qml
T
Zacharias-Brohn 6b482979fe greeter test
2026-03-18 23:39:37 +01:00

166 lines
3.5 KiB
QML

import QtQuick
import QtQuick.Templates
import qs.Config
Slider {
id: root
property color color: DynamicColors.palette.m3secondary
required property string icon
property bool initialized: false
readonly property bool isHorizontal: orientation === Qt.Horizontal
readonly property bool isVertical: orientation === Qt.Vertical
property real multiplier: 100
property real oldValue
// Wrapper components can inject their own track visuals here.
property Component trackContent
// Keep current behavior for existing usages.
orientation: Qt.Vertical
background: CustomRect {
id: groove
color: DynamicColors.layer(DynamicColors.palette.m3surfaceContainer, 2)
height: root.availableHeight
radius: Appearance.rounding.full
width: root.availableWidth
x: root.leftPadding
y: root.topPadding
Loader {
id: trackLoader
anchors.fill: parent
sourceComponent: root.trackContent
onLoaded: {
if (!item)
return;
item.rootSlider = root;
item.groove = groove;
item.handleItem = handle;
}
}
}
handle: Item {
id: handle
property alias moving: icon.moving
implicitHeight: Math.min(root.width, root.height)
implicitWidth: Math.min(root.width, root.height)
x: root.isHorizontal ? root.leftPadding + root.visualPosition * (root.availableWidth - width) : root.leftPadding + (root.availableWidth - width) / 2
y: root.isVertical ? root.topPadding + root.visualPosition * (root.availableHeight - height) : root.topPadding + (root.availableHeight - height) / 2
Elevation {
anchors.fill: parent
level: handleInteraction.containsMouse ? 2 : 1
radius: rect.radius
}
CustomRect {
id: rect
anchors.fill: parent
color: DynamicColors.palette.m3inverseSurface
radius: Appearance.rounding.full
MouseArea {
id: handleInteraction
acceptedButtons: Qt.NoButton
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
hoverEnabled: true
}
MaterialIcon {
id: icon
property bool moving
function update(): void {
animate = !moving;
binding.when = moving;
font.pointSize = moving ? Appearance.font.size.small : Appearance.font.size.larger;
font.family = moving ? Appearance.font.family.sans : Appearance.font.family.material;
}
anchors.centerIn: parent
color: DynamicColors.palette.m3inverseOnSurface
text: root.icon
onMovingChanged: anim.restart()
Binding {
id: binding
property: "text"
target: icon
value: Math.round(root.value * root.multiplier)
when: false
}
SequentialAnimation {
id: anim
Anim {
duration: Appearance.anim.durations.normal / 2
easing.bezierCurve: Appearance.anim.curves.standardAccel
property: "scale"
target: icon
to: 0
}
ScriptAction {
script: icon.update()
}
Anim {
duration: Appearance.anim.durations.normal / 2
easing.bezierCurve: Appearance.anim.curves.standardDecel
property: "scale"
target: icon
to: 1
}
}
}
}
}
Behavior on value {
Anim {
duration: Appearance.anim.durations.large
}
}
onPressedChanged: handle.moving = pressed
onValueChanged: {
if (!initialized) {
initialized = true;
oldValue = value;
return;
}
if (Math.abs(value - oldValue) < 0.01)
return;
oldValue = value;
handle.moving = true;
stateChangeDelay.restart();
}
Timer {
id: stateChangeDelay
interval: 500
onTriggered: {
if (!root.pressed)
handle.moving = false;
}
}
}