Files
z-bar-qt/Plugins/ZShell/Internal/strokecanvasrenderer.cpp
T
zach 8a87f86758
Lint & Format (JS/TS) / lint-format (pull_request) Successful in 10s
Python / lint-format (pull_request) Successful in 17s
Python / test (pull_request) Successful in 29s
Lint & Format (Rust) / lint-format (pull_request) Successful in 1m10s
apply curve smoothing to drawn lines
2026-06-20 20:09:03 +02:00

107 lines
2.3 KiB
C++

#include "strokecanvasrenderer.hpp"
#include "strokecanvasitem.hpp"
namespace ZShell::internal {
static void drawStroke(
QCanvasPainter *painter,
const QVector<QPointF> &points,
const QColor &color,
float width) {
if (points.isEmpty())
return;
painter->setStrokeStyle(color);
painter->setFillStyle(color);
painter->setLineWidth(width);
painter->setLineCap(QCanvasPainter::LineCap::Round);
painter->setLineJoin(QCanvasPainter::LineJoin::Round);
if (points.size() == 1) {
painter->beginPath();
painter->circle(points.front(), width * 0.5f);
painter->fill();
return;
}
auto catmullToBezier = [](
const QPointF &p0, const QPointF &p1,
const QPointF &p2, const QPointF &p3,
float tension,
QPointF &cp1, QPointF &cp2)
{
cp1 = p1 + (p2 - p0) * tension / 3.0f;
cp2 = p2 - (p3 - p1) * tension / 3.0f;
};
const float tension = 0.5f; // increase toward 1.0 for tighter curves
painter->beginPath();
painter->moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF &p0 = points[qMax(i - 1, 0)];
const QPointF &p1 = points[i];
const QPointF &p2 = points[i + 1];
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
QPointF cp1, cp2;
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
painter->bezierCurveTo(cp1, cp2, p2);
}
painter->stroke();
}
static void drawDot(
QCanvasPainter *painter,
const QPointF &point,
const QColor &color,
float width)
{
painter->setFillStyle(color);
painter->beginPath();
painter->circle(point, width * 0.5f);
painter->fill();
}
void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem *item) {
auto *canvas = static_cast<StrokeCanvasItem *>(item);
m_penColor = canvas->m_penColor;
m_penWidth = canvas->m_penWidth;
m_strokes = canvas->m_strokes;
m_currentStroke = canvas->m_currentStroke;
m_hoverVisible = canvas->m_hoverVisible;
m_hoverPoint = canvas->m_hoverPoint;
}
void StrokeCanvasRenderer::paint(QCanvasPainter *painter) {
painter->clearRect(0, 0, width(), height());
for (const auto &stroke : m_strokes)
drawStroke(painter, stroke.points, stroke.color, stroke.width);
drawStroke(
painter,
m_currentStroke.points,
m_currentStroke.color,
m_currentStroke.width
);
if (m_hoverVisible) {
drawDot(
painter,
m_hoverPoint,
m_penColor,
m_penWidth
);
}
}
};